Jump to content

How is RCS thruster power calculated?


Guest

Recommended Posts

Basically, I want to know how thrusterPower translates to actual RCS thrust of a single port. I though it's power of a single thruster, but this assumption doesn't seem to work. Did anyone figure out just how this thruster power is distributed?

Link to comment
Share on other sites

For each thruster transform, thrust = thrusterPower * ((VectorYPR dot transform) + (VectorTranslate dot transform))

Where VectorYPR is pitch, yaw, roll control input (-1.0 for full deflection one way on each axis, 1.0 for full deflection the other way) and VectorTranslate is the same but for the three translation axes.

Err, that's how it *should* work. But instead they use the part's origin rather than the transform's position, which is why stack-mounted RCS (like RCS on a pod) is flaky.

Link to comment
Share on other sites

So let's say I have 6 thrusters on the rear and 3 on the front, all pointing up. The COM is in the middle. If the rear segment has thruster power=1, the front segment should have thruster power=2, right? Or did I mix something up?

Link to comment
Share on other sites

What do you mean by that? Oh, forgot to mention that I want that contraption to be balanced. As such, I want each segment to have the same thrust in a particular direction.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...