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Getting rid of white pixels on border of model


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I found some cool part, fuel tank for lander descent stage

http://forum.kerbalspaceprogram.com/threads/4076-AVK-Spaceworks-r4-12-19-11-NEW-Cyclone-1-1

I updated cfg file, but there is something wrong with model itself

4F5v3dY.png

How can i edit its model (its dae file) to get rid of this white pixels seen on borders of yellow pipes? Or shoudl i do something to png texture?

These things appea when i moove around camera around object, when i zoom out they are more visible.

eA3UwsM.png

Edited by kiwiak
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You might ask the author of the model & image file to do a few things. Some normals may need to be flipped. Also, it might help if the texture within the panels on the texture image is grown by, say, 3 pixels. It looks good in the author photos, but it looks like those are views within an editor.

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Are you using an emissive texture for anything? If so, you might want to break those pieces off with a different material.

As dispatcher stated, normals might be tweaked on the mesh, so make sure they are averaged out. Texture padding between UV islands is definitely important as well. Depending on the size of the texture, you may need quite a bit (roughly 3px for a 512x512, 12px for 1024x1024 and 24px for 2048x2048). Also, your spec/gloss settings might be a bit high? Looks like you're just getting halo fresnel from the shader. Might want to tone those values down and see if it helps.

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