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[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]


Pelf

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I don\'t know if crew sizes of zero are allowed but that\'s what I would like for the station modules. If crews of zero are not allowed, then they will only have 1 crew. As for size, they will probably stay 2m diameter. Possibly 3 but I would have to play around with it a bit.

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I don\'t know if crew sizes of zero are allowed but that\'s what I would like for the station modules. If crews of zero are not allowed, then they will only have 1 crew. As for size, they will probably stay 2m diameter. Possibly 3 but I would have to play around with it a bit.

I think it whould be better to have some crew based on size and not only on the pod version, because then we could rendezvous with it and bring crew in with EVAs ;D

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Pelf, as Haverster sad:

Any part can carry crew now, although only command pods have internal spaces for now (placeholder implementation and all that).

Well, he also told that only command pods spawn crew at launch now. That means, that even if the Space Station Parts had a crew capacity of 1 billion, no crew would spawn on them, unless it was a command pod variant of the Space Station Part. (I think... =P )

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Docking is the one thing I am really waiting for so I can start over and roleplay a space program. The new modules look great, I can\'t wait to assemble them into an LEO station and later a fuel depot

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Because docking is not implemented... I did it the hard way.. the only change was i made each item weigh .5 only the 3m and 4m modules tho.. everything else is standard.

Included are pics and the launcher... solids all the way to 150k..

.craft file PLEASE!

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Pad control uncovered some old launchpad footage stills in a filing cabinet. Professionals have been brought in and are working to figure out what this is.

SecCam20.png

Oh, oh! I know! It\'s a Minecraft rocket mod, I just know it!

JK, these parts are awesome, go great with plenty of other mods, and I can\'t WAIT to launch a new station up, but that\'ll have towait till .16

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New module is almost finished. UV needs some optimization so that the rest of the modules can be made into this style. Then putting it ingame which is the shortest part.

module.png

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May I ask witch module is this? :)

It\'s the 2x2 module. It\'s actually 2x2.4 meters but I name according to the length of the cylindrical section. It doesn\'t include the tapered end sections so if I did include them all the lengths in the names would have .4 added to it. I drop it off for simplicity.

Thank you for your work on the pack, I use it all the time. Are those rails for EVA? not that you could use them.

Those rails are for EVA and, from my understanding of ladder implementation, they will be usable despite being a part of the model.

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Dammit! There\'s a problem.

To a kerbonaut enter in a part, he must use that specific part\'s hatch/airlock. That means, if we put an airlock part in the station, if we use it, the kerbonauts will be carried in the airlock, not the (for instance) 2x2 module. :\'(

Here\'s a suggestion for a place holder until IVA\'s are fully implemented:

NOTE the airlock becomes part of the crewed module

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