Pelf Posted July 8, 2012 Author Share Posted July 8, 2012 I don\'t know if crew sizes of zero are allowed but that\'s what I would like for the station modules. If crews of zero are not allowed, then they will only have 1 crew. As for size, they will probably stay 2m diameter. Possibly 3 but I would have to play around with it a bit. Link to comment Share on other sites More sharing options...
azawada Posted July 9, 2012 Share Posted July 9, 2012 I have been waiting for a Delta style for a looooong time Link to comment Share on other sites More sharing options...
Pelf Posted July 9, 2012 Author Share Posted July 9, 2012 The airlock is about done I think (obviously needs textures still).It\'s a little smaller than the service module: Link to comment Share on other sites More sharing options...
Dani-Sang Posted July 9, 2012 Share Posted July 9, 2012 that are a lot of poly\'s Link to comment Share on other sites More sharing options...
Kreuzung Posted July 9, 2012 Share Posted July 9, 2012 I don\'t know if crew sizes of zero are allowed but that\'s what I would like for the station modules. If crews of zero are not allowed, then they will only have 1 crew. As for size, they will probably stay 2m diameter. Possibly 3 but I would have to play around with it a bit.I think it whould be better to have some crew based on size and not only on the pod version, because then we could rendezvous with it and bring crew in with EVAs ;D Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted July 9, 2012 Share Posted July 9, 2012 Pelf, as Haverster sad:Any part can carry crew now, although only command pods have internal spaces for now (placeholder implementation and all that). Well, he also told that only command pods spawn crew at launch now. That means, that even if the Space Station Parts had a crew capacity of 1 billion, no crew would spawn on them, unless it was a command pod variant of the Space Station Part. (I think... =P ) Link to comment Share on other sites More sharing options...
Kreuzung Posted July 9, 2012 Share Posted July 9, 2012 There whould be some crew from the pod, and the rest could be filled with EVAs. I really like that idea, whould give rendezvousing a sense... Link to comment Share on other sites More sharing options...
rdrdrdrd Posted July 10, 2012 Share Posted July 10, 2012 Docking is the one thing I am really waiting for so I can start over and roleplay a space program. The new modules look great, I can\'t wait to assemble them into an LEO station and later a fuel depot Link to comment Share on other sites More sharing options...
Bioman222 Posted July 10, 2012 Share Posted July 10, 2012 Because docking is not implemented... I did it the hard way.. the only change was i made each item weigh .5 only the 3m and 4m modules tho.. everything else is standard. Included are pics and the launcher... solids all the way to 150k...craft file PLEASE! Link to comment Share on other sites More sharing options...
Bioman222 Posted July 10, 2012 Share Posted July 10, 2012 Pad control uncovered some old launchpad footage stills in a filing cabinet. Professionals have been brought in and are working to figure out what this is.Oh, oh! I know! It\'s a Minecraft rocket mod, I just know it!JK, these parts are awesome, go great with plenty of other mods, and I can\'t WAIT to launch a new station up, but that\'ll have towait till .16 Link to comment Share on other sites More sharing options...
Pelf Posted July 11, 2012 Author Share Posted July 11, 2012 New module is almost finished. UV needs some optimization so that the rest of the modules can be made into this style. Then putting it ingame which is the shortest part. Link to comment Share on other sites More sharing options...
Pelf Posted July 18, 2012 Author Share Posted July 18, 2012 May as well post this: Link to comment Share on other sites More sharing options...
azawada Posted July 18, 2012 Share Posted July 18, 2012 Looks Amazing. Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted July 18, 2012 Share Posted July 18, 2012 May as well post this:May I ask witch module is this? Link to comment Share on other sites More sharing options...
azawada Posted July 18, 2012 Share Posted July 18, 2012 May I ask witch module is this? Looks like the 2X2 service module or crewed module. Link to comment Share on other sites More sharing options...
fx1 Posted July 18, 2012 Share Posted July 18, 2012 Thank you for your work on the pack, I use it all the time. Are those rails for EVA? not that you could use them. Link to comment Share on other sites More sharing options...
Pelf Posted July 18, 2012 Author Share Posted July 18, 2012 May I ask witch module is this? It\'s the 2x2 module. It\'s actually 2x2.4 meters but I name according to the length of the cylindrical section. It doesn\'t include the tapered end sections so if I did include them all the lengths in the names would have .4 added to it. I drop it off for simplicity.Thank you for your work on the pack, I use it all the time. Are those rails for EVA? not that you could use them.Those rails are for EVA and, from my understanding of ladder implementation, they will be usable despite being a part of the model. Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted July 19, 2012 Share Posted July 19, 2012 Dammit! There\'s a problem.To a kerbonaut enter in a part, he must use that specific part\'s hatch/airlock. That means, if we put an airlock part in the station, if we use it, the kerbonauts will be carried in the airlock, not the (for instance) 2x2 module. :\'( Link to comment Share on other sites More sharing options...
Pelf Posted July 19, 2012 Author Share Posted July 19, 2012 Once IVA\'s become fully implemented it shouldn\'t be a problem. Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted July 19, 2012 Share Posted July 19, 2012 Thanks god! But what I\'m implying is that every crew capable part must have a hatch to allow access to it. That means, 2x2 module will now need a 'Hatch' of some sort. Link to comment Share on other sites More sharing options...
Bioman222 Posted July 19, 2012 Share Posted July 19, 2012 Dammit! There\'s a problem.To a kerbonaut enter in a part, he must use that specific part\'s hatch/airlock. That means, if we put an airlock part in the station, if we use it, the kerbonauts will be carried in the airlock, not the (for instance) 2x2 module. :\'(Here\'s a suggestion for a place holder until IVA\'s are fully implemented:NOTE the airlock becomes part of the crewed module Link to comment Share on other sites More sharing options...
rdrdrdrd Posted July 20, 2012 Share Posted July 20, 2012 or just add an invisible airlock to all the crew able parts Link to comment Share on other sites More sharing options...
Pelf Posted July 20, 2012 Author Share Posted July 20, 2012 Not terrible. Link to comment Share on other sites More sharing options...
Pelf Posted July 21, 2012 Author Share Posted July 21, 2012 The pressurized storage module got an overhaul. Link to comment Share on other sites More sharing options...
alfiefelts Posted July 23, 2012 Share Posted July 23, 2012 this mod is awesome loved playing around with it and making satellites (would show pick but dont know how) also one small question do docking ports work? Link to comment Share on other sites More sharing options...
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