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Pre-Built Orbital Science Complex


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I give this to the world! It is an orbital science complex as the title suggests. Mods used on the station are MechJeb for its flight computer to get this massive beast INTO orbit and NovaPunch. I am unsure if non used mods matter, so, on my computer are also procedural fairings and Romfarers lazor docking cam <again, not sure if it affects it, probably not, but, hey, why not list that just in case right?>

Formal Mod Used List:

MechJeb

NovaPunch

All mods are current to KSP .23

Non-used on the station but on the computer:

Romfarers Lazor Docking Cam

Procedural Fairings

Craft File http://www.fileswap.com/dl/zQOEutJuoU <id have it say Kerbal Orbital Science Complex Craft File instead of that link, but cannot figure out how to make a link look like regular words opposed to looking like this lol>

Kerbal Orbital Science Complex

This is a good station for use in Career mode. Has room for 12 as is, but, as you can see, it has PLENTY of room and Clamp-o-Trons for expansion!

On the Pad:

uhP0Rto.png

and a few of it in Orbit:

tUx7XT8.png

TFWS703.png

And a Picture post orbital insertion after cutting the explosive bolts free, demonstrating its Debris cloud prior to jettison of Orbital Insertion Station and Lift Assist engines

wuQ3pxo.png

Okay here are its vital stats, on the PAD, and with the NON RCS tanks empty of fuel, it weighs in at a staggering: 1414.755 TONS. Part Count <on the pad>: 486 Parts. IN ORBIT Mass/Part Count: 93.44 Tons and 171 Parts.

Electrical Capacity: 16030

MonoProp: 1200

Liquid Fuel: 4608

Oxidizer: 5632

it DOES have some action groups, as well as 2 booster engines that are DOCKED to the station to aid in its ascent into orbit.

Action groups:

Custom 1 is TOGGLE all solar arrays

Custom 2 through 9 UNUSED

Custom 10 (0) is to active all explosive bolts cutting all launch and orbital insertion struts. FYI this causes a HUGE amount of debris, also recommended to disconnect and jettison the stations ascent engines once you make a stable orbit. <may require use of unlimited fuel to run these engines, i forget how efficient this thing is or isnt>

I do have some tips, something I just now learned on a relaunch of this station:

1. It has enough DV in the main lifter to get to 300KM and a bit beyond <how far beyond is unknown as 300km was my target> Would advise if so inclined to first quick save when it coasts to its insertion burn, then stage out into its orbital insertion stage, that stage has more than enough to handle the job.

2. IF you have Unbreakable joints on, this is the time to use the 0 action group and cut the explosive bolts, it will allow the debris to re-enter the atmosphere and self clean, if NOT using Unbreakable, disregard this tip.

3. You should have ENOUGH fuel on the orbital insertion/orbital ops package to fuel up the 4 pylon fuel tanks. Once done, stage out one last time, and you are good to go!

please, if you use the file, leave your thoughts and feed back, as this is the first craft I have publicly shared :) do be kind :)

Edited by AlamoVampire
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I, like a lot of people, just stop, take a look of what it is, and leave. Unless it's super impressive or I would use it.

see thats the thing, i may be jaded since I built it, flew it, and found out that it is basically KRAKEN PROOF <thing survived multiple edit attempts, and a pair of delete attempts, a FORCED deorbit with only solar array damage> and think its an impressive station. But, I do want feed back from others who fly it, be it good bad or indifferent.

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Well, one problem for your post is that you don't seem to have formally listed the mods you're using. If I don't know where your parts came from or what ohysics I'll be facing, I would feel no inclination to DL the craft.

I also wonder why you put two labs on this.

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Well, one problem for your post is that you don't seem to have formally listed the mods you're using. If I don't know where your parts came from or what ohysics I'll be facing, I would feel no inclination to DL the craft.

I also wonder why you put two labs on this.

See this is useful feedback. I did list the mods in paragraph 1, but i can place a list in a second. As to the dual labs? Partly for balance and partly for additional science processing

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okay, been more than a day since I posted this lovely station. I have gotten some feedback, which is nice, but that feedback was on how I offered up the station and listed its stuff, but no one has said they have used it. So, given that this is my first entry in the whole, I made it, would you like to use it department, I will be blunt. has ANYONE used this station?

EDIT:

I can only assume by the lack of any sort of feedback about the station itself, aside from Camaron asking why there are 2 labs on it, that my first venture into this particular department has been met with failure. As such, in 24 hours, the OP shall be edited to remove the station from public trading. I wish this initial venture had gone better, but, it seems it was met with abject failure. IF any DID use my station, you have my thanks.

Edited by AlamoVampire
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part of getting feedback is giving it. Dunno if you give it or not, don't remember seeing you around much, but I'm not around a lot, either. Also, part is the mods. Lots and lots don't use mods, see that you do, move on. Just the way it is. They aren't thinking negatively about the build, but since they can't use it they just move quietly on.

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part of getting feedback is giving it. Dunno if you give it or not, don't remember seeing you around much, but I'm not around a lot, either. Also, part is the mods. Lots and lots don't use mods, see that you do, move on. Just the way it is. They aren't thinking negatively about the build, but since they can't use it they just move quietly on.

Ive never been the space craft exchange until this craft. I know that plenty use the pair of mods involved. Ive given private feedback to some of the mod makers. Most of my time is over in general discussion lol.

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