Michaelo90 Posted February 15, 2014 Share Posted February 15, 2014 My fastest one so far, the Dragster v4 400+: 415 m/s, no mods. Link to comment Share on other sites More sharing options...
ihtoit Posted February 15, 2014 Author Share Posted February 15, 2014 nice 415, leaderboard updated with poll: is a separate board for skidoos necessary? Link to comment Share on other sites More sharing options...
Bobnova Posted February 16, 2014 Share Posted February 16, 2014 I had no idea you could use girders like that. This changes everything! Link to comment Share on other sites More sharing options...
ihtoit Posted February 16, 2014 Author Share Posted February 16, 2014 yeeeeeah... I'm going to make a new board, for skids rather than wheels.EDIT: nah, I won't. There's really not much difference between stock landing gear and wheels going by the speeds! I would've thunk that skids on concrete wouldn't last long, though! Just... note the use of rails vs wheels, we'll see how it goes. Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 16, 2014 Share Posted February 16, 2014 (edited) My latest version seems to have so much thrust it tears the whole craft apart :/ I may have to use the griders instead of the cubic struts, but they are so heavy Edit: I tried girders, still rips apart I guess the FL-T100 tanks weren't meant to have more than a mainsail of thrust on them Edited February 16, 2014 by Michaelo90 Link to comment Share on other sites More sharing options...
Soda Popinski Posted February 16, 2014 Share Posted February 16, 2014 (edited) Update to my entry. 377 m/s, so I went up a bit on the board. I lost count of what mk it was. I'm including a spectacular crash that had my wife and I laughing our heads off. Edit: I forgot to mention, I added anchors from Kerbal Attachment System as a jerry rigged arrestment hook. But I'm pretty sure they did nothing. Edited February 16, 2014 by Soda Popinski Link to comment Share on other sites More sharing options...
ihtoit Posted February 16, 2014 Author Share Posted February 16, 2014 omg he was laughing his a$$ off all the way down! Link to comment Share on other sites More sharing options...
MiniMatt Posted February 16, 2014 Share Posted February 16, 2014 Working on the theory that there exists no problem which can't be solved by adding more mainsails, presenting the six mainsail-powered Land Speed 7 to retake the crown by a mere 1m/s reaching a completely stock 416m/sJavascript is disabled. View full albumRe skids rather than wheels, may initial thought was that this was a bit icky, given that the hardest part of the challenge is slowing down rather than reaching speed and assuming skids offered a drag advantage in that regard (plus the whole, at what point is a "car" not a car). That said, I can't quite get a skid craft working in a controllable manner so I'm thinking it brings up as many new design challenges as it solves, leaving the challenge fairly balanced. Link to comment Share on other sites More sharing options...
ihtoit Posted February 16, 2014 Author Share Posted February 16, 2014 haha, getting some good competish goin' on here! Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 16, 2014 Share Posted February 16, 2014 I guess it's time to start the game again I know i can go faster than that, i just have to make it stay in one piece and stop in time Link to comment Share on other sites More sharing options...
MiniMatt Posted February 16, 2014 Share Posted February 16, 2014 Question: What's better than six mainsails?Ready?Got your answer?Did you answer "TWELVE MAINSAILS!"?Reaching a stock speed of 423m/s the Land Speed 8 with 185 parts is equally capable of melting computers as it is tarmac:Javascript is disabled. View full albumMaking the craft file available here as I suspect the concept is further expandable using the tried and tested Kerbal method (aka - add more mainsails) but thanks to the super strong, super lightweight, and super small cubic octagonal strut the part count is getting a little high for my modest computer. Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 16, 2014 Share Posted February 16, 2014 I have changed my design a bit, here is the Dragster v5 440+: 441 m/s I made the engine cluster in the VAB, saved it as a subassembly and loaded it in the SPH, because the symmetry mode in the SPH sucks Link to comment Share on other sites More sharing options...
MiniMatt Posted February 16, 2014 Share Posted February 16, 2014 Curses! Think I'm going to have to forgo my beloved mainsail in favour of the superior TWR of 48-7S clusters. Got a 239 part, 36 engine prototype lined up that's hit 470m/s but that's without any braking consideration (it was still doing over 200 when it hit the ocean!) Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 16, 2014 Share Posted February 16, 2014 (edited) Well, if i don't care about braking, i can easily hit 500 m/s Also, the v6 is ready to break the record again, but until someone beats me, I'll keep trying to get it even faster I don't think i can get much faster than the v6 with 48-7S, so i may try the mainsail again. Edited February 16, 2014 by Michaelo90 Link to comment Share on other sites More sharing options...
MiniMatt Posted February 16, 2014 Share Posted February 16, 2014 Hmm, scratch my prototype, adding five pairs of seperatrons and four toggled open ram intakes sufficient only to bring it to a halt 200 metres after the end of the runway adds drag sufficient to bring max speed down to 421. Hmm. Link to comment Share on other sites More sharing options...
Northstar1989 Posted February 16, 2014 Share Posted February 16, 2014 I have changed my design a bit, here is the Dragster v5 440+: 441 m/s I made the engine cluster in the VAB, saved it as a subassembly and loaded it in the SPH, because the symmetry mode in the SPH sucks HOLY!I knew SOMEBODY would find a use for the 48-7S at some point...That thing was impressive to look at- though it would melt my computer with that high a part -count...Question though- why so many cubic struts? If you had a smaller separation between the engine clusters, and between the engines and the driver, you could maintain essentially the same relative Center of Mass with less mass...- Northstar Link to comment Share on other sites More sharing options...
MiniMatt Posted February 16, 2014 Share Posted February 16, 2014 Nearly, got 433 with a 108 engine, 395 part, ski equipped sled. Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 16, 2014 Share Posted February 16, 2014 (edited) HOLY!I knew SOMEBODY would find a use for the 48-7S at some point...That thing was impressive to look at- though it would melt my computer with that high a part -count...Question though- why so many cubic struts? If you had a smaller separation between the engine clusters, and between the engines and the driver, you could maintain essentially the same relative Center of Mass with less mass...- NorthstarWell, it's almost balancing on the rear struts, so i want the rest of the weight to be as far in front of the engines as possible.Edit: Here is the center of mass with all tanks empty, default and shortened:Javascript is disabled. View full albumI just noticed that i got the number of engines wrong in the v5, it's 32 per cluster, 64 in total, not 48 like i said. Also, i messed with it a bit more and now i can do 64 engines per cluster without part clipping Twice as many engines, probably twice as many explosions when it crashes Edited February 16, 2014 by Michaelo90 Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 16, 2014 Share Posted February 16, 2014 The average test of the v7:I think i need to do a few tweaks... Link to comment Share on other sites More sharing options...
Koolkei Posted February 17, 2014 Share Posted February 17, 2014 i just did 453Km/h named the dragor.....now to do it again and screen cap it this time....... which im kinda confused how to....it has 2 problem, it success rate is not 100%, i need to retry a couple of times to get it as high and not crash.secondly, im running this game on a AMD laptop(which sucks on lower count threads tasks, otherwise it's really good), and the timer is yellow, which means the physics is not running at 100% speed, i dont know if that adds to the instability, or is that actually making it stable. Link to comment Share on other sites More sharing options...
Koolkei Posted February 17, 2014 Share Posted February 17, 2014 (edited) damn sorry about the double post, i was planning to use this post for my run post....but how do i make the image slideshow again???http://imgur.com/a/0gbqB#0 Edited February 17, 2014 by Koolkei Link to comment Share on other sites More sharing options...
MiniMatt Posted February 17, 2014 Share Posted February 17, 2014 post the album name between imgur tags so in your instance you'd use:*imgur*0gbqB*/imgur* (replacing the asterisk with open/close square bracketsEdit: interesting how much of a difference the FAR drag model makes to the runs. Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 17, 2014 Share Posted February 17, 2014 Time to get the v6 out of the hangar then Video will be up soon Link to comment Share on other sites More sharing options...
Michaelo90 Posted February 17, 2014 Share Posted February 17, 2014 (edited) The Dragster v6 450+: 453 m/s I'm planning a v7, but the design is so crazy i might rename it to "Insanity Racer" Edited February 17, 2014 by Michaelo90 Link to comment Share on other sites More sharing options...
Soda Popinski Posted February 17, 2014 Share Posted February 17, 2014 Any thoughts on making a separate bracket for people playing with FAR? I suspect one group gets an advantage over the other, I'm just not sure which one. With FAR, you need to use aerodynamic parts and a more linear layout, which increases the mass, slowing acceleration. But it also increases the top speed, as I think the terminal velocity is higher with FAR at ground level. Link to comment Share on other sites More sharing options...
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