Jump to content

Preserving monopropellant


Recommended Posts

Before I ever added rcs thrusters and monopropellant I was able to pitch and yaw just using the gimbal on my rear engine. Now that I've added the extra thrusters and some monopropellant - is there any way to preserve that fuel and save it for translating and braking? (I understand that I must use it when I press the IJKL keys.)

Link to comment
Share on other sites

As long as you don't turn it on it won't be used. Press R to toggle RCS on or off, you'll see the RCS indicator on the navball opposite SAS if it is turned on.

Ahhh! So stupid! Thanks. (Man these boards are great - I just got an answer in 5 minutes on a Saturday night!)

Link to comment
Share on other sites

Can't you also selectively disable RCS blocks? If you don't need all of them for rotation, this could also be an option. (I haven't done it personally so can't say for sure, but it stands to reason. ;))

This is true, and it can be done via right click, or via action groups for more symmetrical toggle.

Link to comment
Share on other sites

But you can't disable them selectively for rotation vs. translation. You are only allowing or disabling a given port with the tweakables.

true, and that would be cool if there was a feature for that actually. But for now, you can do that if you build your own RCSystems using the linear ports... hmm... thinking outloud here hehe but I can see something cooking here :)

Edited by eurybaric
clarifying
Link to comment
Share on other sites

If you want to use the linear port for forward translation and NOT allow rotation, you'll need to have the engines mounted off the centerline, of course ... or you can just say "I don't need RCS THERE, I have LOTS of thrust!"

Link to comment
Share on other sites

Before I ever added rcs thrusters and monopropellant I was able to pitch and yaw just using the gimbal on my rear engine. Now that I've added the extra thrusters and some monopropellant - is there any way to preserve that fuel and save it for translating and braking? (I understand that I must use it when I press the IJKL keys.)

RCS has 2 primary uses: rotating huge, long ships and lifters, and translating small-ish ships for docking. Often, the same ship needs to do both at different points in its flight. In use, RCS draws fuel from all tanks equally so the issue is always making sure the payload keeps its RCS tanks full despite RCS use during ascent to rotate the lifter.

There are several ways to do this, all of which require some intervention on your part. But all methods require additional RCS tanks on the lifter, which supply the fuel for pre-docking RCS use.

Method 1: Tweakables

This method is stock. In the VAB, right-click on the payload's RCS tanks and turn them off. During flight, these tanks won't be used so the payload will have full RCS tanks upon separation of the final ascent stage. However, you'll now have to turn these tanks back on, either by right-clicking them or assigning that to an action group. NOTE: in the VAB, tweaking follows symmetry so if you have multiple tanks installed via symmetry, 1 tweak will turn them all off. But in flight, you have to turn on each tank individually with right-clicks unless you assign them all to the same action group.

Method 2: MOAR Boosters

This method is also stock. Make your lifter a bit over-powered so the last ascent stage is still attached to the payload after the circularization burn. Then, prior to jettisoning this stage, manually pump mono from the ascent tanks to the payload tanks. Has to be done individually for each payload tank. But OTOH, you can also put a probe core in the ascent stage, so that after separation, it can use its remaining fuel to deorbit, thus eliminating debris.

Method 3: Pumping During Ascent--STOCK

This can only be done stock if both the payload and the ascent stage have only 1 mono tank each, which normally means using the in-line tanks, which are way overkill for most purposes. Anyway, before launch, use ALT-right-click to set up mono to flow into the payload tank, then launch. The drawback here is, not only are you having to lift more weight than you need, but you'll have the ugly right-click menus on top of your rocket during the whole ascent, and you can't move the camera without stopping the process and having to restart it.

Method 4: Pumping During Ascent--Modded

Here, you have TAC Fuel Balancer or something similar. Before launch, set the payload's tanks to transfer in, then launch. The advantages over Method 3 are that this works regardless of the number of RCS tanks involved so you can use little ones, you don't have right-click menus visible the whole time, and can freely move the camera without stopping the pumping.

Note that in general, even mondo lifters won't need more than 2, maybe 4, of the small, roundified RCS tanks.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...