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Everything posted by eurybaric
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Supercooled liquid fuel.
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I'm in Lebanon. I make a mean burrito. Oh and my grandmother was born in Mexico city.... in the 1920s. Does that count?
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I can't seem to get RoveMax XL3 to turn
eurybaric replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
Your rover is too narrow. These wheels turn like tanks do, i.e. one side goes forward and the other backward. -
RELEASE the KRAKEN!!!
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Boeing B-29 Superfortress replica
eurybaric replied to TedwinKnockman66's topic in KSP1 The Spacecraft Exchange
Nice replica! But maybe cant the wings upwards slightly? Cheers! -
Also IIRC there's a mod allowing you to change the soundtrack. Cheers.
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Just move those swept wings back until the CoL and CoM spheres aren't overlapping. Should do it. Cheers.
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Get FAR and get into airplanes
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
eurybaric replied to BahamutoD's topic in KSP1 Mod Development
Can I say those are some of the most beautiful fighters I've ever seen designed in KSP! And beautiful video as well! Would you consider posting the craft files Cheers! -
Air Launch to Orbit in KSP - do you do it?
eurybaric replied to glen.mack's topic in KSP1 Discussion
I really enjoyed that video. Very informative. Cheers! -
Guys, guys guys! KSP made it to #5 of Nerd3's "Totally Not Poop Games of 2015" Awards! Ahead of Cities: Skyline and friggin' FALLOUT 4 ! Congrats SQUAD!
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Nice!! "Seeing" something of 1.1. That's a milestone Sorry but not sorry we're making you work through Christmas Cheers!
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My username is completely borked on the new forums
eurybaric replied to Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ's topic in Kerbal Network
Nice, glad you kept/get to keep it!.. Also I got to this thread by the new "Popular now" forum feature :'D Cheers! -
Unity 5 and the Windows 64-bit problem
eurybaric replied to Wisq's topic in KSP1 Suggestions & Development Discussion
Not really. I think it's part of what SQUAD is aiming for in 1.1.. Don't take my word for it but I believe it's coming. Yes, and no. 64 bit will be an additional executable shipped, so 32 bit isn't going anywhere. Savegames and all stock parts and workings have nothing to do with you running the 32bit or the 64bit. So no change there, and savegames should even be interchangeable as far as I know. Cheers! P.S: There are several threads discussing 64bit/unity5 wit far more thorough and knowledgeable explanations. I suggest you look around the forums a little. -
Unity 5 and the Windows 64-bit problem
eurybaric replied to Wisq's topic in KSP1 Suggestions & Development Discussion
If I recall correctly, what Unity 5 brings to the table is a proper Win x64 debugger. This will enable actually figuring out what's wrong and patching those bugs, hence the not a "cure all". I fully expect x64 to ship along with 1.1 though. Cheers! -
Old links are back! it's redirecting correctly now from google, and from within the forum
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
eurybaric replied to BahamutoD's topic in KSP1 Mod Development
Hey BD, First off let me say that you're super duper awesome and your mods make KSP for me (and countless others I'm sure!). Now, I'm not nagging for any earlier release or change of plans concerning the armory, but I'd like to know if 1.1 being delayed changes anything for the mod. I know you've been wanting to wait for the new UI and all. Thanks for all the modding, Cheers! -
Low FPS in SPH/VAB
eurybaric replied to Djsnowboy267's topic in KSP1 Technical Support (PC, unmodded installs)
I had that happen back in 1.04. Never got around to debugging it, so I don't know what caused it. Re-installing (I think when 1.05 came around) fixed it completely though. It was the exact same problem. Cheers! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
eurybaric replied to BahamutoD's topic in KSP1 Mod Development
^ It does. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
eurybaric replied to BahamutoD's topic in KSP1 Mod Development
There's a ripple rate for missiles and bombs. But you probably mean for the guns ? -
The Aerogravity Assist Challenge
eurybaric replied to Lockheed X-17's topic in KSP1 Challenges & Mission ideas
I think the issue here is that atmospheres in KSP are rather small and cut off too fast. it's either you're in deep enough , losing speed and such, or too high with barely any aerodynamic effect. I've been wrong before though. Cheers! -
Rods From The Gods This is a mod. However I don't see why you couldn't jerry rig it in stock. I mean, it's KSP.. You can jerry rig just about anything hehe. Welcome to the neighborhood and Cheers!