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Zippy de Doodah: Kerbal Dynamics Light Aircraft Division


ihtoit

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I think your vehicle is already way faster than mine. From what I can tell by watching the last few runs, it all comes down to three things:

Takeoff at the last possible second to delay MET start. Turn immediately and cut as close to the buildings on the first loop as possible.

Survive the bridge run! That's all!

Land quickly. It took me 8 seconds after wheels down to stop because I didn't cut the throttle. I also hit the brakes too soon again when turning to land.

I think there is a lot of time left on the course, but it will take some luck, mostly on landing and the bridge run. I just did a few more runs and I couldn't get through the bridge because I was trying to push it. The hardest part for me is building something that's not too twitchy to fly fast, but still responsive when going under the bridge.

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