Pecan Posted August 25, 2014 Share Posted August 25, 2014 how does CLS effect efficiency?Well it doesn't add any mass or cost, but then again it doesn't improve your streamlining. What measure of 'efficiency' are you interested in? Link to comment Share on other sites More sharing options...
Jagzeplin Posted August 25, 2014 Share Posted August 25, 2014 well when i first installed MKS i read that CLS was recommended for "efficiency extensions". now i gather that recent MKS versions have their own efficiency model but the guide still says that so i figured CLS must do something with efficiency but im starting to think i was way off Link to comment Share on other sites More sharing options...
codepoet Posted August 26, 2014 Author Share Posted August 26, 2014 That is probably a question better asked on the MKS thread. I am a little unsure about what the statement is getting at myself. Link to comment Share on other sites More sharing options...
Jacksidious Posted August 28, 2014 Share Posted August 28, 2014 (edited) Whoops wrong thread. Don't use forums much and cant delete my post Edited August 28, 2014 by Jacksidious Wrong thread :) Link to comment Share on other sites More sharing options...
123nick Posted August 30, 2014 Share Posted August 30, 2014 hey is it just me, or is there no config for porkjets habitat pack in when i downloaded? i checked the plugin folder, and i dont see it. Link to comment Share on other sites More sharing options...
codepoet Posted August 31, 2014 Author Share Posted August 31, 2014 Config for Porkjet was removed as he said he was adding it to the habitat pack itself. If he has not yet released with it included then I suggest you just use the config from an earlier release. You may wish to draw this to his attention as well. Link to comment Share on other sites More sharing options...
TranceaddicT Posted August 31, 2014 Share Posted August 31, 2014 codepoet,Not sure what is happening here but CLS is throwing and error:[LOG 16:03:58.072] AddonLoader: Instantiating addon 'CLSAddon' from assembly 'ConnectedLivingSpace'[ERR 16:03:58.073] Script error: OnJointBreakThis message parameter has to be of type: The message will be ignored.[LOG 16:03:58.073] AddonLoader: Instantiating addon 'CustomAddonLoader' from assembly 'Contracts_Window' Link to comment Share on other sites More sharing options...
quatch Posted September 1, 2014 Share Posted September 1, 2014 well when i first installed MKS i read that CLS was recommended for "efficiency extensions". now i gather that recent MKS versions have their own efficiency model but the guide still says that so i figured CLS must do something with efficiency but im starting to think i was way offI imagine it was player efficiency in managing things (less time doing repetitive EVA for connected spaces) Link to comment Share on other sites More sharing options...
codepoet Posted September 1, 2014 Author Share Posted September 1, 2014 codepoet,Not sure what is happening here but CLS is throwing and error:[LOG 16:03:58.072] AddonLoader: Instantiating addon 'CLSAddon' from assembly 'ConnectedLivingSpace'[ERR 16:03:58.073] Script error: OnJointBreakThis message parameter has to be of type: The message will be ignored.[LOG 16:03:58.073] AddonLoader: Instantiating addon 'CustomAddonLoader' from assembly 'Contracts_Window'OK, thanks for that. I do not think that is causing much of a problem - just me making a mess of catching an event that I do not even need to catch. I will make a fix fr the next release. Link to comment Share on other sites More sharing options...
FiiZzioN Posted September 2, 2014 Share Posted September 2, 2014 Is there anyway that an option to use blizzy's toolbar over the stock one? I've gotten every other mod I use on blizzy's, but your mod is the only one that's currently using the stock bar. Link to comment Share on other sites More sharing options...
codepoet Posted September 2, 2014 Author Share Posted September 2, 2014 Is there anyway that an option to use blizzy's toolbar over the stock one? I've gotten every other mod I use on blizzy's, but your mod is the only one that's currently using the stock bar.You can use older release if you want to use the blizzy's toolbar. I moved to the stock one to remove a dependency and because I sensed that was the direction of travel. I did not want to have to deal with the complexity of supporting both. I am sorry that is not the way you want to use it, but it was the choice I made. Link to comment Share on other sites More sharing options...
cakepie Posted September 14, 2014 Share Posted September 14, 2014 I moved to the stock one to remove a dependency and because I sensed that was the direction of travel. I did not want to have to deal with the complexity of supporting both. I am sorry that is not the way you want to use it, but it was the choice I made.You should probably update the README.txt as it still reads:Be aware that a release of the Toolbar mod is included. Link to comment Share on other sites More sharing options...
juanml82 Posted September 15, 2014 Share Posted September 15, 2014 I've just installed this and Ship Manifest and, when I load up my Minmus base, the debug console gets spammed by a "Error: docking port hatch can not find its ModuleDockingNode docNodeTransformName: docNodeAttachmentNodeName"What's that? Link to comment Share on other sites More sharing options...
codepoet Posted September 15, 2014 Author Share Posted September 15, 2014 You should probably update the README.txt as it still reads:Thanks. It is a good job I am not trying to sell this stuff! Link to comment Share on other sites More sharing options...
Pocketkid2 Posted October 3, 2014 Share Posted October 3, 2014 Does this work with stockalike station parts expansion? Link to comment Share on other sites More sharing options...
Leadcatcher Posted October 5, 2014 Share Posted October 5, 2014 hey guy's.... i am trying to use this mod....were do i put the module manager dll for ship manifest...it is in the menu, but not a pickable option (its not highlighted and unclickable..??? Link to comment Share on other sites More sharing options...
Pecan Posted October 6, 2014 Share Posted October 6, 2014 Module Manager goes in KSP\GameData - you only need one copy of MM for the whole of KSP and it should be the latest version you can get.(Menu? What menu?) Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 6, 2014 Share Posted October 6, 2014 Hey, I've just started using CLS recently with my getting back into KSP, but I've come across an extremely annoying bug. If I undock with the hatches open on the docking ports, my computer hangs. Link to comment Share on other sites More sharing options...
codepoet Posted October 6, 2014 Author Share Posted October 6, 2014 Hey, I've just started using CLS recently with my getting back into KSP, but I've come across an extremely annoying bug. If I undock with the hatches open on the docking ports, my computer hangs.Wow, that sounds really annoying. It is supposed to automatically close them if you undock with them open, and I believe that is what I saw it do in my testing and subsequent gameplay.Could you provide some more details on your hang:1) what does the hang look like- bluescreen? game freeze? operating system freeze?2) if there a log file available?3) can you reproduce the problem with no mods other than CLS?4) what versions of everything are you using? Link to comment Share on other sites More sharing options...
Leadcatcher Posted October 6, 2014 Share Posted October 6, 2014 In the ship manifest settings menu..the enable CLS bullet is there but cannot select it. Link to comment Share on other sites More sharing options...
codepoet Posted October 6, 2014 Author Share Posted October 6, 2014 In the ship manifest settings menu..the enable CLS bullet is there but cannot select it.That is a question better directed towards the Ship Manifest thread. It might be that you have not installed CLS. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 7, 2014 Share Posted October 7, 2014 Wow, that sounds really annoying. It is supposed to automatically close them if you undock with them open, and I believe that is what I saw it do in my testing and subsequent gameplay.Could you provide some more details on your hang:1) what does the hang look like- bluescreen? game freeze? operating system freeze?The music keeps playing, but everything else freezes, I can't exit the game via Alt-F4 or even use Ctrl-Alt-Del, I have to restart the computer with the button on the case.2) if there a log file available?this should be the log for the most recent crash of this typehttps://dl.dropboxusercontent.com/u/18212815/output_log.txt3) can you reproduce the problem with no mods other than CLS?I haven't tried that yet4) what versions of everything are you using?I have too many mods to list, they should all be in the outputlog though. They are all the latest versions as of last week at the earliest.Making sure to close the hatches does avoid this bug, but it's extremely annoying. Link to comment Share on other sites More sharing options...
codepoet Posted October 7, 2014 Author Share Posted October 7, 2014 Making sure to close the hatches does avoid this bug, but it's extremely annoying.Thanks for that. The log shows that the game is crashing (as in proper crashing) which I have never seen before with CLS and no-one else has reported anything like it! I suspect some sort of mod conflict. It would be really helpful if you could try to narrow down the number of other mods to see if we can reproduce it with a simpler install. I know it is really boring, but as things stand today you are the only person I know of who is has a system that can reproduce this issue, so I would be really grateful if you could try to get a clearer picture of where the conflict might be.Thanks Link to comment Share on other sites More sharing options...
methodermis Posted October 8, 2014 Share Posted October 8, 2014 Does this work with stockalike station parts expansion?I had a look. Stockalike station parts expansion does not support CLS, but this is fixable with a module manager cfg file. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted October 8, 2014 Share Posted October 8, 2014 Thanks for that. The log shows that the game is crashing (as in proper crashing) which I have never seen before with CLS and no-one else has reported anything like it! I suspect some sort of mod conflict. It would be really helpful if you could try to narrow down the number of other mods to see if we can reproduce it with a simpler install. I know it is really boring, but as things stand today you are the only person I know of who is has a system that can reproduce this issue, so I would be really grateful if you could try to get a clearer picture of where the conflict might be.ThanksActually, now I'm not entirely sure it's causing the crashes, I just had a crash with the hatches closed and CLS disabled in the settings. I'm wondering if it has something to do with the KSO docking ports I was using. Link to comment Share on other sites More sharing options...
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