Naten Posted February 23, 2014 Author Share Posted February 23, 2014 Any integration for HotRockets?Sorry for the late response, but not yet. Although, DR compatibility is on the way! Link to comment Share on other sites More sharing options...
cziken20 Posted February 23, 2014 Share Posted February 23, 2014 OMG you are updating so fast! Ah and you said you are in 6th grade. Can you tell me how old are you then, because in Poland 6th grade, is 11-12 years, and i don't think you have only 12 years. Link to comment Share on other sites More sharing options...
DracovaXIV Posted February 24, 2014 Share Posted February 24, 2014 Naten, I need to know the exact dimensions of your wing. Then I can write up a FAR-compatible module for it. I mainly need to know the area and span; if that's problematic, a 2D image of it from your 3D editor would work. Right now I'm using it with a tweaked Taverio module from what looked like the nearest analogue. Keep up the good work, we do need more wing variety. Link to comment Share on other sites More sharing options...
cziken20 Posted February 24, 2014 Share Posted February 24, 2014 Dracovie, i think youc an download procedural wings, make a wing that looks as much like tapred wing as possible, make a test, and do the lift thingy. Clear me if i am wrong. Link to comment Share on other sites More sharing options...
DracovaXIV Posted February 24, 2014 Share Posted February 24, 2014 Considering how easily Naten could simply tell me the exact numbers, that wouldn't be fair to me (it takes me ~12 minutes to start the game, for example). Link to comment Share on other sites More sharing options...
cziken20 Posted February 24, 2014 Share Posted February 24, 2014 HOW MUCH MODS DO YOU HAVE? I have about ~16 and it satrts in 4 minutes. Link to comment Share on other sites More sharing options...
Naten Posted February 24, 2014 Author Share Posted February 24, 2014 Considering how easily Naten could simply tell me the exact numbers, that wouldn't be fair to me (it takes me ~12 minutes to start the game, for example).I... have no idea. Blender, measurements... I don't know how. Link to comment Share on other sites More sharing options...
Naten Posted February 24, 2014 Author Share Posted February 24, 2014 OMG you are updating so fast! Ah and you said you are in 6th grade. Can you tell me how old are you then, because in Poland 6th grade, is 11-12 years, and i don't think you have only 12 years.Huehuehue. 12. Although, ~6 hours a day modding should suffice to get me this far. Link to comment Share on other sites More sharing options...
Boamere Posted February 25, 2014 Share Posted February 25, 2014 (edited) HOW MUCH MODS DO YOU HAVE? I have about ~16 and it satrts in 4 minutes.I havge about 40 mods and it take FOREVER TO LOAAAAAD GAAAAAAAAAAH(Pro tip: don't alt-tab when loading because, A: Causes glitching in the game (missing font etc.) And B: It takes me 20 Minutes to load when alt-tabbed, so quite bit longer (Ican watch one of scott manley's interstellar videos and it won't have loaded ))Edit: wow just googled what sixth grade is in UK terms (|I know i'm sadXD) and you are a year 7 (in our form of saying it) Well done Naten!You've done really well, and make really good models (I could never have done that ... Or do it actually)!, And yeah 6 hours of modding a day, that's pretty good practice XDKeep up the good work! Edited February 25, 2014 by Boamere Link to comment Share on other sites More sharing options...
Naten Posted February 27, 2014 Author Share Posted February 27, 2014 Hello, everyone. I'm working on a branch of Naten Technologies, also, Gilbert's Spacecraft Materials.http://forum.kerbalspaceprogram.com/threads/70922-Gilbert-s-Spacecraft-Materials-Habitat-Module-v0-1-1These will be some parts kinda unfit for this pack. My cat, Gilbert, makes these parts. Good day, and have fun. -Naten Link to comment Share on other sites More sharing options...
Mekan1k Posted February 27, 2014 Share Posted February 27, 2014 So... Anyone else see the engines emitting smoke at an angle?The engines are awesome, but that looks REALLY weird. Link to comment Share on other sites More sharing options...
Boamere Posted February 27, 2014 Share Posted February 27, 2014 You are talking about NoMisterbond's mini jet engines aren't you ?my guessing skills) this has been reported on the actual thread go check it out, it may have been fixed Link to comment Share on other sites More sharing options...
Hammer Tech Posted February 27, 2014 Share Posted February 27, 2014 So... Anyone else see the engines emitting smoke at an angle?http://i.imgur.com/XxT0xBH.jpgThe engines are awesome, but that looks REALLY weird.Which mods are used in that image? I love the flame effect. Link to comment Share on other sites More sharing options...
Mekan1k Posted February 27, 2014 Share Posted February 27, 2014 Which mods are used in that image? I love the flame effect.Wrong Mod page (For the bug report) but I am using HotRockets and http://forum.kerbalspaceprogram.com/threads/49191-Bond-Aerotech-and-Sundries-v0-4-2-23rd-Feb Link to comment Share on other sites More sharing options...
Hammer Tech Posted March 1, 2014 Share Posted March 1, 2014 Wrong Mod page (For the bug report) but I am using HotRockets and http://forum.kerbalspaceprogram.com/threads/49191-Bond-Aerotech-and-Sundries-v0-4-2-23rd-FebCheers!Naten, I'm trying to recreate , but I can't find any engines that fit properly aesthetically. Is there any chance the next release of your mod could include something similar? Cheeky I know but they're really sexy engines anyway, regardless of my needs for them Link to comment Share on other sites More sharing options...
Naten Posted March 1, 2014 Author Share Posted March 1, 2014 I'll...er, I'll... I'll try... but that is gonna be hard...I just wanna play the game for now, sorry for all the delays. I'll work on it in a bit, don't worry. Cheers,-Naten! Link to comment Share on other sites More sharing options...
NoMrBond Posted March 1, 2014 Share Posted March 1, 2014 (edited) You are talking about NoMisterbond's mini jet engines aren't you ?my guessing skills) this has been reported on the actual thread go check it out, it may have been fixedIt's been fixed for the 1.25m M.A.C.E., I can remember if I did the 0.625 M.A.C.E. though, let me check[Edit] The transform was fixed in Unity but I can't remember if I'd exported it yet, so I've done that and refreshed the alpha package Edited March 1, 2014 by NoMrBond Link to comment Share on other sites More sharing options...
Hammer Tech Posted March 1, 2014 Share Posted March 1, 2014 I'll...er, I'll... I'll try... but that is gonna be hard...I just wanna play the game for now, sorry for all the delays. I'll work on it in a bit, don't worry. Cheers,-Naten! It won't need to move or anything, cause we have IR for that I guess than rotor animation and stuff would be the most difficult thing to model, but I don't have any modelling knowledge so I wouldn't know really Well anyway don't feel pressured to do it; it's your mod; it's just a suggestion for an engine type that seems to be lacking in KSP at the minute Link to comment Share on other sites More sharing options...
DracovaXIV Posted March 5, 2014 Share Posted March 5, 2014 I suppose I'll post the wing FAR config now. Should be close enough to the correct values.mass = 0.1dragModelType = overridemaximum_drag = 0.02minimum_drag = 0.02angularDrag = 2crashTolerance = 16maxTemp = 2400explosionPotential = 0.1fuelCrossFeed = True// --- winglet parameters ---// dragCoeff will override the maximum_drag valuedragCoeff = 0.50deflectionLiftCoeff = 1.8MODULE{ name = FARWingAerodynamicModel MAC = 1.65 e = 0.7 IsSmallCtrlSurf = 0 MidChordSweep = 0 maxdeflect = 0 b_2 = 3.2 TaperRatio = 1}Sorry I haven't been around, I'm stressed out over Russia invading my country, as well as other things. Link to comment Share on other sites More sharing options...
cziken20 Posted March 5, 2014 Share Posted March 5, 2014 (edited) I suppose I'll post the wing FAR config now. Should be close enough to the correct values.Sorry I haven't been around, I'm stressed out over Russia invading my country, as well as other things.Where do iahev to paste this? (anyways - you are from Ukraine, or other country?)this- 69th post. Lol i had to notice this Edited March 5, 2014 by cziken20 Just noticed this post is the 69st :P Link to comment Share on other sites More sharing options...
cziken20 Posted March 8, 2014 Share Posted March 8, 2014 Anything new? Naten? Link to comment Share on other sites More sharing options...
Naten Posted March 8, 2014 Author Share Posted March 8, 2014 Yes, I'm working on SuperDraco thrusters. They're done, just kinda preparing for release.I know LazTek SpaceX pack includes the thrusters already, but these are made to my taste and to a more realistic approach.They even have custom propellant for realism, which is dimethyl hydrazine + nitrogen tetroxide.I'm also trying to figure out Unity smoke to make SmokeScreen custom FX! Link to comment Share on other sites More sharing options...
Naten Posted March 10, 2014 Author Share Posted March 10, 2014 Now I've added old Naten Innovations parts to this pack, they're rotting somewhere, sad and alone. I guess it's ok Link to comment Share on other sites More sharing options...
Naten Posted March 10, 2014 Author Share Posted March 10, 2014 I think my break from modding is over, it's time to maek shtuff Link to comment Share on other sites More sharing options...
cziken20 Posted March 10, 2014 Share Posted March 10, 2014 Ja! Vee shud oll maek shtuff!I don't know why, but always when somebody makes a spelling error (or maybe you didn't?) i want to speak like this. LOL Link to comment Share on other sites More sharing options...
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