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Hammer Tech

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Everything posted by Hammer Tech

  1. Cheers guys; I really appreciate the help. My laptop is messed up atm, but after I get it fixed I'm gonna start figuring stuff out. I have some pretty cool ideas for this once I figure it out
  2. Hmm. I'll see if I can figure a system out, modifying B9's bits and bobs. I literally have never done any part editing other than adjusting the amount of fuel in a tank, so I'm not hopeful XD
  3. Thanks! I will have a fiddle around with a backed up B9 to see what I can see, but I doubt I'll make much progress It was partly actually using your RF pack which gave me the idea; I'm trying to build a Focke-Wulf 1000x3, and the engines on that are enclosed in a flying wing design. Currently it really looks the part but has no engines, cause I can't get them to look right
  4. Actually, it occurs to me that instead of having modular pipe pieces, it might be easier/better to have radially attaching nozzles and connections similar to the stock fuel lines, but specific to a "thrust" resource that's determined by the engine contained in the bay.
  5. I have an idea for a mod, and since I have ZERO modelling/texturing/coding ability I figured I'd throw it out here to see if it might inspire someone more talented. I build a lot of jets, and one thing I have noticed that is missing from the vanilla game and to my knowledge not mod-added either is the ability to divert thrust from engines. Looking at real-world jets I have seen quite a few examples where the engine is enclosed in the body and the thrust is diverted out the back (one obvious example being the Harrier's four vectoring nozzles fed by a single engine). A way this could be achieved could be to have something like a cargo bay, but without doors, into which the engine is placed, then attachment points on the outside to which to affix "pipes" or something like that, which can then be routed to nozzles which would output the thrust, divided equally among them. I have taken the liberty of doing a bit of a diagram (don't laugh) to illustrate the concept I have in mind. The red arrows represent the thrust, the black arrows represent attachments. There would be a variety of straight and curved pipes, and maybe a long bay and a short one, to accommodate different engine sizes. In my mind the nozzles are flat and wide, but I guess there could be a few varieties too, to suit different aesthetics etc., or maybe the different types could even have varying performance aspects. Well, that's my idea. If any of you super talented bunch are inspired by it and wish to take it up, good luck! If not, I'll keep dreaming Peace.
  6. Ooft I'm excited now Oh, while I'm here, I'm experiencing a bug with the Main Landing gear part (the straight one, but I dunno about the lateral one). I'll place them and all is well, but if I launch or reload the game I can't select the gears again and I have to delete the thing they're attached to .
  7. Yeah there are some issues. I don't think any of the animated parts work properly- for me the swing wings (The reason I got the pack) don't work at all.
  8. Loving this so damn much. The new radial pulsejets are awesome! I love pulsejets and ramjets and stuff like that. And the radial aerospike!!! Mein Gott! Out of interest, do you have any plans for a SCRAMjet? I'm in love with them, but the only ones I've seen/used have been a tad half-cocked. I'd love to build stuff like the X-52 Waverider with a flat radial SCRAMjet, but as yet no such luck. If you're interested you can check out my release thread (click my sig) to see the closest I've been able to get to something like that- using this very parts pack! Anyway, /ramble. Awesome work is what I'm trying to say. The aesthetic is perfect and the parts are interesting and genuinely fill a niche.
  9. Looking forward to it. Currently I'm using the Vanguard ejection system, but it would be sweet to have proper ejector seats.
  10. How about the F-117 Nighthawk? Or the SR72? I tried building an SR72 myself and it was beyond my capabilities Nice work on the crafts, btw.
  11. Cheers The engines are the RAPIERs from B9. Sorry for the late reply Also, NEW PLANE WOOOOO! Get you one.
  12. This is insane. I am so impressed that you have achieved this. Hats off to you, sir.
  13. Yup. I'm using it right now and it works beautifully.
  14. I'll test V4 if you're still in need- I have a very low-end machine (running half-res and lowest everything else and getting 5-10FPS), so if that would be useful to you I'd be happy. [EDIT] Spelling
  15. It's awesome that I can use this again I've missed it. One thing though; the part joints seem to be even floppier than they always were- not sure if this is due to the new joint physics? All working fine as far as I can tell, but extremely floppy under any kind of stress. All in all though it seems to be fine
  16. IMO the redder one looks better. More oppressive and "alien".
  17. Hey, this is a really noob question I know, but how do I download the latest version? I'm not familiar with github at all, and I can't figure it out Cheers.
  18. Nice, and yeah they do look very similar. I suppose they would, being the same galaxy and all Mine is 4096, too, it's just that the screenshot from my game makes it look less. Ooh, I forgot to credit MeCripp for help fixing it in the previous post; I managed to work it out on my own, but he offered his assistance and provided it
  19. I've fixed my skybox! Not sure what was wrong but it's gone now DOWNLOAD HERE This is the best picture I could get; for some reason my game won't not reduce the skybox textures... Looks much nicer in its full 4k glory, I promise If you're interested it's the view from the surface of a star in the Andromeda galaxy, and as a bonus, if you look in the right place you can see the Milky Way
  20. Cheers that'd be cool; it's for Texture Replacer, if I didn't already mention it. I'm having a slight problem with one of the sections also, so the skybox is already uploaded and posted on this thread. Cheers again
  21. I'm having an issue creating a skybox... I exported a lovely skybox from Space Engine, spent ages making sure I'd named them all correctly, blah blah, anyway TL/DR, five of the six sides are fine, and one of them is wrong :s I've tried flipping it; makes no difference, I thought maybe it was a brightness issue but it doesn't seem to be. Would some beautiful person take a look at it and see if you can't figure out where I'm going wrong please? Much apreesh, cheers.
  22. Cheers, but it didn't work; just added loads of weird shadows XD Thanks anyway; I'll deal with it for now
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