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Everything posted by Hammer Tech
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Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
Just when I think this can't get any prettier... it does! Just a suggestion: Any chance of talking to RuBisCo about incorporating his Dunan dust storms? I can do it myself, but a version with it included would certainly make life easier for those of us who get confused by these things -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
Minmus. Looks. Gorgeous! That fog is so creepy and beautiful. Not sure how realistic it is, but who cares Yes, definitely keep going with this; it's easily as good as anything Proot has done. Also, is there any way I can minimise this effect?: It's not a big deal, since it only happens in quite a small altitude band, but it'd be nice if I could reduce it somewhat, if possible. All in all, this has become one of my must-haves -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
Beautiful Really enhances the inherent weirdness that Minmus already has. -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
Jaw=dropped. That looks beautiful. Perhaps a little more blueish, as SirusKing said, but that looks just fantastic -
[WIP] THSS - Tri-Hexagonal Structural Strut
Hammer Tech replied to Semni's topic in KSP1 Mod Development
Quite probably. Ah well, I can wait for a fix I guess -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
I'd like to see a bit of an eerie green glow around Minmus? That would look cool. -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
It's looking gorgeous in this latest version! The bug I was experiencing is gorn, too. Also, I have a lovely shot of Kerbin, Kerbol, and three other planets (not sure which atm) from the surface of Mun: [EDIT] Just checked- from left to right the planets are Duna, Eve, and Jool. -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
Sorry to double post! To get it working with the Duna storms mod I had to copy/paste the Duna layers from that .cfg into the BA .cfg. Before I did that, it seemed to be trying to load them both and it was causing weird graphical bugs. -
Better Atmospheres Development Thread
Hammer Tech replied to Thesonicgalaxy's topic in KSP1 Mod Development
Not sure if this issue has been reported- probably has looking back at some of the posts on here... But yeah this is weird All in all I LOVE the look of this mod- it's gorgeous. I can remove the weirdness by changing the height of the outer layers on Eve and Mun, but saving it removes the beautiful colour from Kerbin... So I dunno what is up, but it's weird. The massive majority is absolutely immense though, well done. -
[WIP] THSS - Tri-Hexagonal Structural Strut
Hammer Tech replied to Semni's topic in KSP1 Mod Development
I came here to report an issue, but it seems it's not just me For me, all is well up until I try to dock, whereupon the whole thing just disintegrates... It's as if the act of docking removes the physics from the truss: At first I assumed I'd docked too quickly and broken it, but that screenshot was taken after I added struts to the joints and docked at .3m/s... As you can see it's not like it's broken, rather the joints have just been erased, allowing everything to just float away. If anyone has a fix or workaround for this it'd be much apreesh. -
Singularity Research Initiative - dev thread
Hammer Tech replied to Daemoria's topic in KSP1 Mod Development
True that. The anticipation makes it all the sweeter when it comes out Like a fine cigar- one does not just buy it and smoke it straight away; the longer one waits the better it is. Within reason. -
Hi, I've admired this mod from afar for a long time, and I am finally now getting round to using it. I have a question- from where did you get the large structural trusses shown in the big station in the OP? I apologise if I'm being stupid, but they don't look stock? I would like to use similar trusses in my station design. Cheers
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These are seriously cool. Very Cthulhian. I have visions of massive ancient interplanetary tentacle monsters! If alien races are ever implemented in KSP they will invade in these XD
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Hammer Tech replied to shaw's topic in KSP1 Mod Releases
Sup bro, I really want PMK in my life again; it got deleted in the switchover to .23.5, and the download isn't working for me- is there an alternate link for Pimp My Kerbals around anywhere? Cheers. -
HotRockets! Particle FX Replacement + Tutorial
Hammer Tech replied to Nazari1382's topic in KSP1 Mod Development
That would be sweet- The stock RCS effects are horrible IMO. -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Sweet; the glider looks cool. Any news on the ducted fan I requested? -
Singularity Research Initiative - dev thread
Hammer Tech replied to Daemoria's topic in KSP1 Mod Development
Holy mother of God that is attractive. When can I play with this?? -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Awesome! Welcome back I've been looking forward to moar Naten. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Hammer Tech replied to shaw's topic in KSP1 Mod Releases
Oooh does this mean Pimp My Kerbals will be getting reflective visors and stuff? -
This looks awesome.I just love the retro look; they really had the aesthetics down in the 50's. Hope your IRL troubles get sorted soon
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Hammer Tech replied to InfiniteDice's topic in KSP1 Mod Releases
Until this point I was only interested in this mod as a cool idea (I don't see much point in weapons for KSP)- Now I understand that there'll be proper damage it's worth getting just for that! Don't get me wrong I'm not badmouthing your mod; regardless of whether or not I would use it it's still a genius idea that looks to be extremely well implemented. Anyway, as I say, I might well get this when it's out just for the sweet sweet damage...