-
Posts
162 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Hammer Tech
-
Helix II, reliable, handy cargo plane
Hammer Tech replied to xoknight's topic in KSP1 The Spacecraft Exchange
That is awesome! It looks predatory. That's a really cool way of doing this. -
[1.1]Hullcam VDS - mod adopted by linuxgamer
Hammer Tech replied to Albert VDS's topic in KSP1 Mod Releases
Hi; love the idea, but does this work with RasterProp Monitor? Like the cam added by ALCOR, the feed from which appears on your in-pod screens. It would be fantastic if that were the case. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Hammer Tech replied to shaw's topic in KSP1 Mod Releases
I have a slight issue with this mod- I only use it for the sexy Kerbals, cause my craptop can't handle anything more fancy than that, but I get odd clipping issues around their mouths when they smile: Is this something I just have to deal with as a result of my poor spec, or is there something I can do? Cheers chaps. -
Marin VTOLSSTO and interplanetary ring
Hammer Tech replied to Levelord's topic in KSP1 The Spacecraft Exchange
I love it. Sexiness itself. -
NEW PLANE! Super easy to fly lifting-body JATO SCRAMjet. Just throttle up, point it at 30°. Fire up the SCRAMjet around 1200m/s, then drop the booster stage when it runs out of fuel. This thing gets so fast and high you could put it in orbit with a Sepratron. The Hammer Technologies X-60 Thunder! Mod requirements are Retro Future and BT Engine Pack. Enjoy! *WARNING: Use at your own risk. Craft has no landing/survivability capabilities. Neither Hammer Technologies nor its subsidiaries bear any responsibility for injury, dismemberment, loss of property, life, or sanity incurred while using this vehicle. Not a plane, but this is my skybox for Texture Replacer. Nicely rendered from Space Engine in 4k resolution DOWNLOAD HERE "Broomstick" Ultralight! Weighs around 1.6 Tonnes, will get you over 500M/s and has a range of around 11,000 Km. Uses Procedural Wing, Realchute, and Taverio's Pizza and Aerospace. Enjoy!
-
Shuttle testing needed! Am I just a rubbish pilot-
Hammer Tech replied to Hammer Tech's topic in KSP1 The Spacecraft Exchange
Cheers for the help guys. It occurred to me, too, that the wings were way too big. On reentry it would just flip to face vertically and I'd lose all control, so: The MkII version was born! As you can see, this retains full control upon reentry. (Possibly has slightly too little drag, as during its first test one of the wings actually burned up in the atmosphere...) I'll fit the smaller air brakes, and maybe a couple of drogue chutes to bleed off some velocity early on, and hopefully it'll be good to go -
-or do I need to redesign? Hey chaps, does anyone fancy giving my shuttle a test-run? It's pretty mod-heavy so I don't expect many people to be able to use it... but if you can I would really appreciate finding out if my inability to land it safely is just my incompetence or an actual design flaw . Mods are B9, ALCOR (and the IVA mod on which it relies), KW, Klockheed Martian Shuttle Engines, Procedural Wings, Realchutes, VNG EVA Chutes, Infernal Robotics, KAS, and FusTek station parts (the original not the expansion). It was designed with FAR, so if by some miracle you have all the aforementioned mods but not FAR don't be surprised if you can't get it off the runway. I can get it into orbit (it does need to be mothered a bit; hence the auto-staging), but try as I might I cannot land the damn thing. Check the action groups and so-on before you launch. Cheers. https://mega.co.nz/#!oMhxRY4B!gsCy-fLS8UyeXKZIJnt59nd7D95oYEE8tV7HjuaglLo
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Ooooh, this is exciting stuff! I can't wait. One other thing, how badly would rings made of tiny objects decimate my memory? -
This. If, some time down the line, you get a message from Lego then you can worry about permissions, but for now I reckon it'll be okay.
-
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Hammer Tech replied to shaw's topic in KSP1 Mod Releases
Only if we approach it in Human terms... We should consider the hypothetical naming conventions of Kerbals; maybe "Kerman" is a gender or tribal designation, and the strange compound names they have are actually name+surname, eg. "Shep-Vey". I like the idea of "Kermin" for the Kerbaladies. Presumably the females aren't hired by the KSP on account of Kerbal gender roles, or maybe they are physiologically unsuitable for space travel; we can only speculate until we see some ingame. Also (and the reason I came on to this thread before I got sidetracked) I LOVE this mod. My Kerbals look so much swankier in their sexy new spacesuits. -
This is absolutely the coolest KSP mod I have ever seen. I won't be getting it myself, as it doesn't fit my aesthetic and I don't have the RAM to spare, but I just wanted to express how absolutely awesome I think this is.
-
I just tried using the winch from this pack as an EVA tether... did not go well. Well, it worked, but every movement Jeb made was amplified up the cable and spun the pod out. By the time I'd figured out to unhook the cable, switch over to the pod, engage SAS, then try again, we were re-entering at 3kps, and everybody died XD. Just thought I'd share my fun story
-
I have a question about the config files... Sorry if this is a doop but I didn't fancy trawling through 80+ pages, and the search bar doesn't seem to work for me. If I merge the whole lot with GameData like normal will the config files take effect or do I have to do something separate to get the configs up and running? Cheers.
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Agreed- rings would be awesome. I don't use the city lights part of this mod, cause lights with no cities is too dissonant for my delicate sensibilities, but the clouds add do much to my experience that it's nigh-indispensable. -
I have always had this issue with B9 wheels. it's to do with the amount of weight on each wheel. I believe Bac9 himself has commented on this issue and said that he will not "fix" it, since it's intentional. I may be misremembering so don't quote me on that. Try either adding more gears, or strutting the living hell out of the existing ones.