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Everything posted by Hammer Tech
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Hammer Tech replied to sirkut's topic in KSP1 Mod Releases
That's a really weird bug. Have you tried looking at your crash logs? They might have some useful info? -
[PLUGIN] [0.2x.x] Automatic Centre of Mass Tracking - 0.01
Hammer Tech replied to ecat's topic in KSP1 Mod Development
When I'm building shuttles I have a lot of trouble keeping the CoM stable; it jumps when the SRB's drop, then gradually shifts along the length of the craft as the tank empties. Probably just a symptom of shuttle design/bad design, but it'd help if the engines could compensate. So what I mean is a change of angle to keep the CoT pointed at the CoM. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Hammer Tech replied to sirkut's topic in KSP1 Mod Releases
I have an idea for this mod. Firstly, I love IR, and use it constantly, and I thought it'd be really cool to have sort of springy parts which stretch or contract, then revert to their original state when the button is released. I built an ultralight plane recently and it occurred to me that having the ability to manually move control surfaces around with cables (or whatever) would be an elegant little addition for aesthetically Heath Robinson crafts like my ultralight. Naturally I thought of IR, but there doesn't seem to be any equivalent part available that would allow that functionality. Anyway I'll stop rambling now, but in a future update that would be swish to see -
[PLUGIN] [0.2x.x] Automatic Centre of Mass Tracking - 0.01
Hammer Tech replied to ecat's topic in KSP1 Mod Development
This mod is awesome! I remember seeing it in a demo video for a kethane miner (Mosquito?) and thinking "I must have this". And now I do! One question; is there a possibility of this being updated to account for thrust angle? That would make building shuttles and the like a lot easier. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
A bug: I installed the latest volumetric test, and got nothing; no clouds at all. Did I do something wrong? -
Xwing Feedback 1st build 1st post
Hammer Tech replied to MrButterfl7's topic in KSP1 The Spacecraft Exchange
Not a Star Wars fan, but that is very pretty! Nice job. -
Note: on the Broomstick you may want to replace the tanks with smaller liquid fuel only tanks- on my version it uses modified Sceppie's Minipack RCS tanks that hold 15 liquid fuel each; brings the weight down to 1.5T. Also my version has a radial reaction wheel system from a telescope mod; you may want to add something similar (not necessary but helpful). For the Korvid: use action groups! Probably want to use Stage lock while using it.
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Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
I tried the Scimitar, and in the end I had to go into the config, and it turned out surface attachment is disabled Also, is it wings of some sort? -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Because power! -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Holy shock heating, Batman! I just tested the new improved Scramjets, and I am absolutely gobsmacked at their performance. Still accelerating... Achieved with a fully airbreathing craft Reentry- notice the canards and the left wingtip have burned up... This is preposterous! In conclusion- I. Love. This. Pack. [EDIT] To clarify, that plane has two of the afterburning engines to get it up to speed, and two Ramjets to get it up to stupid speed -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
*Following with interest... -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
I couldn't resist; tested already XD I love those Scramjets. I managed, after a lot of fiddling about, to get a plane going quickly enough to use the Scramjets, and the result was fantastic! I got it up to 1,412m/s before the engines exploded, and I reckon if I redesign the plane so that it's not forced into a nose dive when I engage them I could get it much faster -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Shweet! Downloaded- will test tomorrow (or maybe later tonight lol) and have a go on those Scramjets! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
The volumetric clouds look absolutely awesome! Question: is it feasible to have tendrils of cloud follow your craft as you leave the cloudbanks? I'm not sure if that's a real thing but in my head I always imagine it to be that way; kind of like the bubble trails penguins leave when they enter the sea... -
[0.23] Im a Cupcake Wannabe (Advanced Hover System)
Hammer Tech replied to mpink's topic in KSP1 Mod Releases
I'm well excited about this mod- I have investigated hover-based craft in the past but they're all but impossible to get running. This should make that a lot easier -
Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
Hammer Tech replied to Naten's topic in KSP1 Mod Releases
Aesthetically, a little too stockalike for me; I'm not a fan of the stock plane parts. However having said that I love the idea of engines acting how they're supposed to. Will there be proper SCRAMjets and precoolers and new fancy intakes and stuff? Cause KSP really needs more and better jet engines. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Saweet! While I'm here, how many "aftermarket" clouds packs are there for this? I have Astronomer's pack, and it's lovely, but I'd like to experiment with some others if they are available? Cheers. -
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Hammer Tech replied to alexustas's topic in KSP1 Mod Development
Love this shizz- totally forgot it existed until yesterday, and HAD to redownload it. Will there ever be striplights? That's the only thing left, lighting-wise. Cheers for making these; I love them. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Cheers! Looks gorgeous -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Hammer Tech replied to rbray89's topic in KSP1 Mod Releases
Hi. I'm certain this has been asked before, but I've skimmed back through quite a few pages and I can't find it; what settings in the Alt+N menu for the clouds can I alter to reduce the tiling effect of the clouds (If at all)? It's not really an issue, but I'd like to see it reduced slightly if possible. Massive, massive props again for doing this- I've said it before but these clouds are absolutely indispensable for me. Cheers. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Hammer Tech replied to shaw's topic in KSP1 Mod Releases
Cheers chaps; I assumed it was cause I have low graphics settings. No worries! It's not exactly game-breaking, and the massively improved look more than makes up for it. I love the mod.