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Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1


Naten

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Naten, I need to know the exact dimensions of your wing. Then I can write up a FAR-compatible module for it. I mainly need to know the area and span; if that's problematic, a 2D image of it from your 3D editor would work. Right now I'm using it with a tweaked Taverio module from what looked like the nearest analogue. Keep up the good work, we do need more wing variety.

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Considering how easily Naten could simply tell me the exact numbers, that wouldn't be fair to me (it takes me ~12 minutes to start the game, for example).

I... have no idea. :P

Blender, measurements... I don't know how. :D

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OMG you are updating so fast! Ah and you said you are in 6th grade. Can you tell me how old are you then, because in Poland 6th grade, is 11-12 years, and i don't think you have only 12 years.

Huehuehue. 12. Although, ~6 hours a day modding should suffice to get me this far. :)

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HOW MUCH MODS DO YOU HAVE? I have about ~16 and it satrts in 4 minutes.

I havge about 40 mods and it take FOREVER TO LOAAAAAD GAAAAAAAAAAH

(Pro tip: don't alt-tab when loading because, A: Causes glitching in the game (missing font etc.) And B: It takes me 20 Minutes to load when alt-tabbed, so quite bit longer (Ican watch one of scott manley's interstellar videos and it won't have loaded :D))

Edit: wow just googled what sixth grade is in UK terms (|I know i'm sadXD) and you are a year 7 (in our form of saying it) Well done Naten!

You've done really well, and make really good models (I could never have done that :P... Or do it actually)!, And yeah 6 hours of modding a day, that's pretty good practice XD

Keep up the good work!

Edited by Boamere
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Hello, everyone. I'm working on a branch of Naten Technologies, also, Gilbert's Spacecraft Materials.

http://forum.kerbalspaceprogram.com/threads/70922-Gilbert-s-Spacecraft-Materials-Habitat-Module-v0-1-1

These will be some parts kinda unfit for this pack. My cat, Gilbert, makes these parts. :)

Good day, and have fun.

-Naten :)

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Wrong Mod page (For the bug report) but I am using HotRockets and http://forum.kerbalspaceprogram.com/threads/49191-Bond-Aerotech-and-Sundries-v0-4-2-23rd-Feb

Cheers!

Naten, I'm trying to recreate

, but I can't find any engines that fit properly aesthetically. Is there any chance the next release of your mod could include something similar? Cheeky I know but they're really sexy engines anyway, regardless of my needs for them :)
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I'll...er, I'll... I'll try... but that is gonna be hard...

I just wanna play the game for now, sorry for all the delays. I'll work on it in a bit, don't worry. :)

Cheers,

-Naten! :D

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You are talking about NoMisterbond's mini jet engines aren't you ?my guessing skills) this has been reported on the actual thread :P go check it out, it may have been fixed

It's been fixed for the 1.25m M.A.C.E., I can remember if I did the 0.625 M.A.C.E. though, let me check

[Edit] The transform was fixed in Unity but I can't remember if I'd exported it yet, so I've done that and refreshed the alpha package

Edited by NoMrBond
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I'll...er, I'll... I'll try... but that is gonna be hard...

I just wanna play the game for now, sorry for all the delays. I'll work on it in a bit, don't worry. :)

Cheers,

-Naten! :D

It won't need to move or anything, cause we have IR for that :P I guess than rotor animation and stuff would be the most difficult thing to model, but I don't have any modelling knowledge so I wouldn't know really :P

Well anyway don't feel pressured to do it; it's your mod; it's just a suggestion for an engine type that seems to be lacking in KSP at the minute :)

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I suppose I'll post the wing FAR config now. Should be close enough to the correct values.

mass = 0.1

dragModelType = override

maximum_drag = 0.02

minimum_drag = 0.02

angularDrag = 2

crashTolerance = 16

maxTemp = 2400

explosionPotential = 0.1

fuelCrossFeed = True

// --- winglet parameters ---

// dragCoeff will override the maximum_drag value

dragCoeff = 0.50

deflectionLiftCoeff = 1.8

MODULE

{

name = FARWingAerodynamicModel

MAC = 1.65

e = 0.7

IsSmallCtrlSurf = 0

MidChordSweep = 0

maxdeflect = 0

b_2 = 3.2

TaperRatio = 1

}

Sorry I haven't been around, I'm stressed out over Russia invading my country, as well as other things.

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I suppose I'll post the wing FAR config now. Should be close enough to the correct values.

Sorry I haven't been around, I'm stressed out over Russia invading my country, as well as other things.

Where do iahev to paste this? (anyways - you are from Ukraine, or other country?)

this- 69th post. Lol i had to notice this :P

Edited by cziken20
Just noticed this post is the 69st :P
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Yes, I'm working on SuperDraco thrusters. They're done, just kinda preparing for release.

I know LazTek SpaceX pack includes the thrusters already, but these are made to my taste and to a more realistic approach.

They even have custom propellant for realism, which is dimethyl hydrazine + nitrogen tetroxide.

I'm also trying to figure out Unity smoke to make SmokeScreen custom FX! :D

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