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Advice on floating bases


Levelord

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So I was planning on extending my floating Laythe base by expanding it to include a landing platform. On testing the platform on Kerbin, I've noticed that the platform sinks significantly when landing a plane. Adding more empty fuel tanks at the bottom doesn't seem to increase its buoyancy, so I'm at a loss on how to keep the platform from looking half submerged whenever I land a small craft on it. Does anyone have any suggestions?

here is the base I'm planning on expanding:

screenshot111.png

Here is the sinky problem:

screenshot31.png

This is how it's meant to float:

screenshot32.png

Edited by Levelord
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"My stuff isn't floating like I want it."

"Have you tried adding more large steel structures to the bottom?"

"Thanks, that worked!"

I love KSP.

I can't get over this. This thread's got me laughing out of my chair.

At the same time though, I think you may have just inspired me to play again. At least until I get frustrated that my VTOLs suck and ragequit.

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"My stuff isn't floating like I want it."

"Have you tried adding more large steel structures to the bottom?"

"Thanks, that worked!"

I love KSP.

llBmeFd.png

This is the internal structure of an aquatic rover:

1u3agzj.png

Those bits of metal are not weights. They are floats to correct the balance. Buoyancy is kind of backwards in KSP.

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I've encountered a new problem. While I was testing modular parts, the docked first parts of the aquatic habitat would suddenly disappear and then appear underwater on the seabed. When I switch crafts to it, it would then immediately explode.

I have the persistence file here: https://dl.dropboxusercontent.com/u/16683090/KSP/persistent.sfs

Quicksave file here: https://dl.dropboxusercontent.com/u/16683090/KSP/quicksave.sfs

The craft in question:

U5Jy5kH.png

As I move towards it:

awLZBRj.jpg

It then suddenly disappears and reappears on the sea floor instead:

SCXQm2o.jpg

When I switch vessels to see what's going on, this happens:

BExahLe.jpg

Any idea on what's causing this?

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Yeah. Had that recently happen to one of my ships in space that I switched over to as well.. It just suddenly went KABOOM! on me and it had no part clips (least none I could see). The only thing I knew that was happening at the same time. I was downloading/updating another game and that one launched when it was done. Slim chance it might be something like that.

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Do we actually know the density of the "water" on Kerbin?

A good point. Kerbin is roughly 10x denser than Earth; if the water is actually 10x denser too, then steel (more like 8x as dense as water) would float. Unless the steel is denser too, of course...

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Yeah. Had that recently happen to one of my ships in space that I switched over to as well.. It just suddenly went KABOOM! on me and it had no part clips (least none I could see). The only thing I knew that was happening at the same time. I was downloading/updating another game and that one launched when it was done. Slim chance it might be something like that.

I am currently having this problem repeat itself again when testing from scratch. I think the game is trying to make the floating parts register as 'landed' but when you register the part as landed the game automatically places the ship on the nearest surface (which would be the sea floor). This didn't seem to be a problem with 0.21 when I docked multiple floating modules together at sea, but is a problem in 0.23.

I've noticed however that individual vessels floating on the sea won't have this problem, but once you dock two ships together, the whole combined vessel gets placed on the sea bed and explody things happen. This might be a semi-important issue that SQUAD should look into. Aquatic colonies on Laythe should be as important as terrestrial colonies are on Duna or the Mun.

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Okay I figured out the problem seems to be associated with the Junior docking ports. When I use the regular docking ports, the floating bases remain bug-free. Allow me to show you a tour of my new prototype Laythe marine colony.

This is the colony, designed to be modular. It has a marine science module, a landing platform and several housing bays.

AcJiOEb.jpg

On the landing platform we perform routine maintenance of VTOL SSTO aircraft and refuel them as needed.

Z9hAPLA.jpg

Here is the single housing module

eCMxxZP.jpg

And the quad housing module for more colonists. It's designed to resemble a small village.

4XJzMoi.jpg

Here is the science bay where Laythe's water, atmosphere and other relevant experiments are carried out.

IBUY22Z.jpg

Another angle of the layout. Feels quite cosy. :)

zgDQKKt.jpg

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