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Expanded launcher functionality?


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As a person that uses many mods, I have always had multiple versions of KSP. The variety of different mods and play styles associated with them (or not having them) sometimes means having different versions of KSP. I wanted to bounce an idea off of the KSP community.

Would a minecraft-style launcher with the ability to choose different (customizable) flavors of KSP be a good idea?

Should mods ever be manageable from a launcher/in game?

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you could do this without a launcher. just store a mod manifest in the save. when a save is created, you can select what mods to use for that save, and those get stored to the manifest. when you load a save it would load only the mods in the manifest. you might make it possible to add new mods to or remove old mods from an existing save. all this stuff would be part of the main menu. it would take a little bit of gui for the mod select screen but you would have to add it somewhere anyway.

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