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A Little Cinematic Storytelling


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What I really want to see in career mode is just a little bit of cinematic storytelling to give the game some atmosphere and feel to it.

It would be really cool if there were a little cutscene before launch like this:

It could be maybe a less-than-a-minute-long little animated intro showing Kerbal news reporters talking in their gibberish language about the upcoming launch, Kerbals watching the launch pad from afar, and the astronauts walking to the pad.

Assuming the devs add some kind of mission system, the cutscenes could change based on the mission as you progress through career mode. For example, your first mission, a suborbital flight, could have a grainy-looking cutscene with only a few Kerbals watching and not a lot of fanfare. But as you progress to more difficult missions like interplanetary launches, the cutscene's video quality could improve, showing the passage of time, and the cutscene could be more dramatic and exciting with more Kerbals watching.

These are just some ideas, and if this could be implemented in any way, even a partial one, that would be great. I just think it would be so cool to set the mood and add just a little bit of a plot to career mode with something like this.

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For example, your first mission, a suborbital flight, could have a grainy-looking cutscene with only a few Kerbals watching and not a lot of fanfare. But as you progress to more difficult missions like interplanetary launches

But, how would it tell where it's going? I'd rather go with better video quality with moar science (invested or otherwise) and more fans in the background with the upcoming rep.

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I just think it would be so cool to set the mood and add just a little bit of a plot to career mode with something like this.

I'd much rather determine the plot of the game myself since that's really what sandbox games are all about. KSP hasn't strayed from that and it doesn't look like they're going to.

It definitely should be skipable.

It should definitely be disable-able, not just skip-able; it'd suck to have to hit "esc" before every launch

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I'd much rather determine the plot of the game myself since that's really what sandbox games are all about. KSP hasn't strayed from that and it doesn't look like they're going to.

It should definitely be disable-able, not just skip-able; it'd suck to have to hit "esc" before every launch

I totally agree, and I don't think a few cutscenes would in any way take away from the sandbox experience. And as to your second point, the cutscenes wouldn't play every launch, but only when you reached some kind of progression milestone, but by all means, the more options, the better.

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