SebFierce Posted August 4, 2014 Share Posted August 4, 2014 I believe SebFierce is confusing TweakScale with KAE.Yeah I did, sorry. Link to comment Share on other sites More sharing options...
Tassyr Posted August 5, 2014 Share Posted August 5, 2014 Hey, I have a question. We've got the amazing scalable -flat- decoupler- any chance we can get a radial one? I'd KILL for that... Link to comment Share on other sites More sharing options...
Dharma Posted August 5, 2014 Share Posted August 5, 2014 Sorry for bad english;I love this mod. Do you have planing for procedural command module? Can be great.And i have same problem with tweak scale now. I think, i must wait for update =)Thanks =) Link to comment Share on other sites More sharing options...
Tassyr Posted August 5, 2014 Share Posted August 5, 2014 (edited) Sorry for bad english;I love this mod. Do you have planing for procedural command module? Can be great.And i have same problem with tweak scale now. I think, i must wait for update =)Thanks =)The only thing I can see being a real problem is a lack of IVA models.[edit; fixed "IAV" to "IVA." Sorry, I shouldn't be posting before bed. XD] Edited August 6, 2014 by Tassyr Link to comment Share on other sites More sharing options...
Mathijs Posted August 5, 2014 Share Posted August 5, 2014 Am i the only one having issues with the scaling: I've tried cleaning out my gamedata folder. It only includes Squad, NASAmission, ModStatistics and ProceduralParts.ksp.log link: https://drive.google.com/file/d/0B1Y7F0l-EjgjNGhsYmVzS1VkaUU/edit?usp=sharing Link to comment Share on other sites More sharing options...
mecki Posted August 5, 2014 Share Posted August 5, 2014 Am i the only one having issues with the scaling: http://i.imgur.com/nJNWtOD.pngI've tried cleaning out my gamedata folder. It only includes Squad, NASAmission, ModStatistics and ProceduralParts.ksp.log link: https://drive.google.com/file/d/0B1Y7F0l-EjgjNGhsYmVzS1VkaUU/edit?usp=sharingNo. You're not the only one seeing this with the cylinders. There have been some reports on this. Link to comment Share on other sites More sharing options...
Mathijs Posted August 5, 2014 Share Posted August 5, 2014 No. You're not the only one seeing this with the cylinders. There have been some reports on this.I just build my own version from the Git master branch. It does not show the same behavior. The cylinders scale correctly. Is the 0.19.7 version in the first post build from the master branch? Link to comment Share on other sites More sharing options...
Lri2911 Posted August 5, 2014 Share Posted August 5, 2014 What about air intakes? Link to comment Share on other sites More sharing options...
MonkeyLunch Posted August 5, 2014 Share Posted August 5, 2014 Great mod, another must-have in my mod folder. And thanks for keeping it up to date and the continued support, its appreciated. Link to comment Share on other sites More sharing options...
15nelsoc Posted August 5, 2014 Share Posted August 5, 2014 Am i the only one having issues with the scaling: -cut-I'm getting the exact same issue as well with the most recent release. Link to comment Share on other sites More sharing options...
zftstory Posted August 5, 2014 Share Posted August 5, 2014 Nathan: any luck getting to the bottom of the cylinder scaling issue? Link to comment Share on other sites More sharing options...
Voidryder Posted August 5, 2014 Share Posted August 5, 2014 Here's what Nathan told me he needs to be able to fix an issue otherwise he doesn't have enough info. 1. A description of the problem2. Reproduction steps.3. The *entire* output log from after having caused the problem and quit KSP, [zipped and] uploaded to (file sharing site like dropbox). Can be found:Windows: KSP_win\KSP_Data\output_log.txt OR KSP_win64\KSP_x64_DATA\output_log.txt (depending on which used)Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs>Unity>Player.logLinux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log Link to comment Share on other sites More sharing options...
NathanKell Posted August 5, 2014 Share Posted August 5, 2014 Mathijs: you built the latest release using the latest (1.7.0) KAE? If you don't get the same behavior, *please* post what you built.Folks, my sincere apologies. Been working away at this; so has taniwha, and I even enlisted regex's help. We're still utterly mystified, because it'd be one thing if *nothing* worked, but the cones *do* work.Voidryder: thanks!The infuriating thing, though, is that in *this* sole case...nothing weird gets put in the log. That's why it's so hard to fix. Link to comment Share on other sites More sharing options...
Lexx Thai Posted August 5, 2014 Share Posted August 5, 2014 Ha! BTW current issues in mod can't be found in log. But PP without any other mods using KAE, doesn't works properly. "Server logs shows nothing" © CCPThe core of issues in last changes in KAE source. Link to comment Share on other sites More sharing options...
marce Posted August 5, 2014 Share Posted August 5, 2014 Folks, my sincere apologies. Been working away at this; so has taniwha, and I even enlisted regex's help. We're still utterly mystified, because it'd be one thing if *nothing* worked, but the cones *do* work.Voidryder: thanks!The infuriating thing, though, is that in *this* sole case...nothing weird gets put in the log. That's why it's so hard to fix.If no solution has been found by then I'm going to throw a few hours on reading through the source tomorrow.Don't expect much, but sometimes reading through code with no idea how it's supposed to work can help. Well, guess I’m just feeling bad about having you struggle without doing anything to help… Link to comment Share on other sites More sharing options...
Voidryder Posted August 5, 2014 Share Posted August 5, 2014 Ha! BTW current issues in mod can't be found in log. But PP without any other mods using KAE, doesn't works properly. "Server logs shows nothing" ...Suuuure, the one time I try and be helpful to a Modder... Link to comment Share on other sites More sharing options...
frisch Posted August 6, 2014 Share Posted August 6, 2014 For me, with 64 bit KSP, the procedural decouplers and procedural heat shields also don't work (along with procedural cylindrical tanks).Needless to say, don't feel you need to apologize because the mod you are working on for FREE isn't working at this very instant. Link to comment Share on other sites More sharing options...
NathanKell Posted August 6, 2014 Share Posted August 6, 2014 I have the great pleasure to report that, as far as I know, PP is now fixed. Link to comment Share on other sites More sharing options...
Jeast Posted August 6, 2014 Share Posted August 6, 2014 Huray! Great work. Thanks Nathan! Link to comment Share on other sites More sharing options...
15nelsoc Posted August 6, 2014 Share Posted August 6, 2014 I have the great pleasure to report that, as far as I know, PP is now fixed.Just tried out the update, and I can confirm that the issue with resizing and scaling has been fixed, at least for me. Thank you again NathanKell, for this and all the other mods you maintain. I'm pretty sure half the mods in my folder are your work or have been transferred over to you. Link to comment Share on other sites More sharing options...
gh7531 Posted August 6, 2014 Share Posted August 6, 2014 Yey! Great work Nathan I realy appreciate your work. Thanks. Link to comment Share on other sites More sharing options...
Galane Posted August 6, 2014 Share Posted August 6, 2014 Would it be possible to edit craft and save files to swap old Stretchy Tanks for PP ones? Link to comment Share on other sites More sharing options...
darshiki Posted August 6, 2014 Share Posted August 6, 2014 Thanks again NathanKell for the work, really appreciated! Link to comment Share on other sites More sharing options...
OtherBarry Posted August 6, 2014 Share Posted August 6, 2014 Would it be possible to edit craft and save files to swap old Stretchy Tanks for PP ones?If you don't mind hours and hours of work, then sure, probably, but why not just deprecate Stretchy Tanks parts? It's not like either mod takes up a lot of space. Link to comment Share on other sites More sharing options...
AndreyATGB Posted August 6, 2014 Share Posted August 6, 2014 Possible, but it would be faster to rebuild your stuff manually. Fastest way would be to just load up your old craft and replace them one by one, can't take too long I imagine. Link to comment Share on other sites More sharing options...
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