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A few suggestions:


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Hi all, a few suggestions for future KSP versions:

Gimballed engines should also control roll. Currently, pitch and yaw are affected by engine gimballing, but not roll.

The ability to record a session and play it back would be nice. Not a video recording, but a data file recording of components, positions, velocities, etc... that could be "played back" using the game engine to that a previous mission could be re-viewed. Of course, this would require that all the parts used on the mission still exist (i.e. a person could not be able to play back someone else's mission unless they had ALL the same parts in THEIR KSP).

The ability to focus on a body WHERE IT WILL BE would be nice. For example, if I want to setup a free return trajectory to the Mun (the Apollo style Figure-8), I can focus on Kerbin or the Mun (where it IS) and editing a maneuver shows a shadow of where the Mun WILL BE, but I can't FOCUS on the Mun "where it will be" in order to closely, clearly see the exact trajectory line.

Last one: PLEASE FIX THE "PNG BUG" IN THE 64 BIT LINUX VERSION! It's only 2 bytes......

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The ability to focus on a body WHERE IT WILL BE would be nice. For example, if I want to setup a free return trajectory to the Mun (the Apollo style Figure-8), I can focus on Kerbin or the Mun (where it IS) and editing a maneuver shows a shadow of where the Mun WILL BE, but I can't FOCUS on the Mun "where it will be" in order to closely, clearly see the exact trajectory line.

This should be addressed in the next version using a saner conics drawing mode when focusing on an object, if I heard/understood Harvester correctly.

Last one: PLEASE FIX THE "PNG BUG" IN THE 64 BIT LINUX VERSION! It's only 2 bytes......

Your use of ALL CAPS is sure to get some attention. /sarcasm

I'm pretty sure gimbals control roll too...

SAS doesn't control roll using gimbals. There's a mod that apparently corrects this, though.

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(1) Your use of ALL CAPS is sure to get some attention. /sarcasm

(2) SAS doesn't control roll using gimbals. There's a mod that apparently corrects this, though.

(1) Did it work? LOL!

(2) Can you tell me a link for that mod?

Thanks!

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Personally I don't think a gimbal on a single centrally-mounted engine should control roll, unless there's some implication that there are fins in the exhaust stream.

On a dual, triple, quad-coupled (or some of those horrendously huge 3.75-metre-to-7-1.25-metre-coupled adapter mod) rockets, perhaps it should.

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Personally I don't think a gimbal on a single centrally-mounted engine should control roll, unless there's some implication that there are fins in the exhaust stream.

On a dual, triple, quad-coupled (or some of those horrendously huge 3.75-metre-to-7-1.25-metre-coupled adapter mod) rockets, perhaps it should.

No, of course not. That's why real rockets with a single engine have vernier engines (like the old Atlas) or else the APS modules (Apollo third stage).

However, multi engine vehicles (Titan first stage, Apollo first and second stage, Space Shuttle, etc) all implement roll control via engine gimballing.

If I stick some small engines onto the side of a tank, the animation moves for pitch and yaw gimbal, and they have a steering effect. But roll does not move them and it should.

By the way, the old A4 (V2) German rocket had only one engine, but it had roll control because (like you said) it had graphite vanes in the exhaust. These controlled all 3 axises.

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Hi all, a few suggestions for future KSP versions: ... The ability to record a session and play it back would be nice. Not a video recording, but a data file recording of components, positions, velocities, etc... that could be "played back" using the game engine to that a previous mission could be re-viewed. Of course, this would require that all the parts used on the mission still exist (i.e. a person could not be able to play back someone else's mission unless they had ALL the same parts in THEIR KSP). ...

This feature would be nice, if Squad could pull it off. You've mentioned one of the major roadblocks to implementing such a thing. That could be gotten around by bloating the stock game with a 'registry of mod parts', which would consist of data on mod models, textures and sounds. That's a real drawback. However, the idea of such recordings is nice, as the recordings are played back in game and take up much less file size than videos. Examples of such games are Bungie's Marathon trilogy (starting mid 1990's); Myth series (around 2000 or so), which allowed viewing the same recording with a camera that you controlled during playback (pan, zoom, orbit, rotate, track, etc.), as well as alternate views (so you could replay it and watch things from other views than just the first playback) ... and built on this foundation of course, Halo. I think Bungie's approach was to capture data as you suggested, plus keyboard/ mouse input. Back in the day, there was of lot of sharing of those recording files.

I'm sure there are other games which do this. Such an implementation would create a big demand for KSP recording files, I'm sure.

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