Fladder Posted September 5, 2014 Share Posted September 5, 2014 Sweet mother of G.... Kerb.Gasm Can't wait to fire KSP up and try this little gem. Complements for sticking with it and seeing it through! Link to comment Share on other sites More sharing options...
Fladder Posted September 5, 2014 Share Posted September 5, 2014 (edited) I think you should keep it as-is, there is the procedural fairing pack that can take care of the fairing issues. Besides, it fits fine in a 2,5m expanded fairingbase. Edited September 5, 2014 by Fladder Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 I think you should keep it as-is, there is the procedural fairing pack that can take care of the fairing issues.Yeah I have made some cute looking launchers for this with PF, eventually I would like a custom fairing that fits around the bottom of the shuttle during launch Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2014 Share Posted September 5, 2014 License up in the OP, thanks Blackheart I was being dumb last night...it was very late.I also noticed that the little ship is just too wide for a 2.5m bay, damn Kerbal fabricators. Not sure what to do about that, the winglets really can't get any narrower.I guess a very slight re-scale of the whole ship might do the trick, as I showed earlier in the thread 1.25m diameter hulls leave plenty of room for kerbals. However, the whole point of a 1.25m diameter was that the standard docking port can be used on the back so hmmmmYou don't need to make any changes as of now, I PM'd nazari if I can get his unity project (if not well, I'll reimport). We'll all just change the way the ailerons work so that they actually move (It doesn't work for me)Also I think the Engines are alright but it covers the RCS ports if I attach them so I'm not comfortable with it + I'm gonna make some edits in the texture normals because I didn't really finish it as I planned. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted September 5, 2014 Share Posted September 5, 2014 This is awesome. I just noticed it's been released. I'll check it out after work. Great work, everyone! Link to comment Share on other sites More sharing options...
Fladder Posted September 5, 2014 Share Posted September 5, 2014 Okay, took it around the world once. Very cool, found a minor issue though where, eventhough it is manned, the crewwindows aren't shown. (screaming Bill and a smiling Jeb) Having FAR, I can confirm the issue of flying perpendicular to the ground. My guess is that the left wing produces lift/drag while the right doens't. Going to look in to that now.Fit's nice and snug in the expanded 2,5m KW rocketry fairing and combines very nicely with the IACBM from Fustek/Sum Dum for clean gapless connections.Yeah I have made some cute looking launchers for this with PF, eventually I would like a custom fairing that fits around the bottom of the shuttle during launchVery very cool idea! Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2014 Share Posted September 5, 2014 Okay, took it around the world once. Very cool, found a minor issue though where, eventhough it is manned, the crewwindows aren't shown. (screaming Bill and a smiling Jeb) http://i.imgur.com/TRhiViSl.pngHaving FAR, I can confirm the issue of flying perpendicular to the ground. My guess is that the left wing produces lift/drag while the right doens't. Going to look in to that now.Fit's nice and snug in the expanded 2,5m KW rocketry fairing and combines very nicely with the IACBM from Fustek/Sum Dum for clean gapless connections.http://i.imgur.com/s4pau1ol.pnghttp://i.imgur.com/SavLvaEl.pnghttp://i.imgur.com/uk4HRMBl.pngVery very cool idea!It's because it doesn't have an IVA yet (the reason for the not visible Kerbals on the bottom right) Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 Looks great in the KW fairing, I was thinking of the SDHI docking port with integral chutes...drogue for landings..On a separate note I am thinking of reducing the lift a little so that it has to be landed virtually empty of fuel, currently it glides a little too well when it is heavy. Reduce the lift or increase the dry weight or leave it as is? Thoughts please Link to comment Share on other sites More sharing options...
Fladder Posted September 5, 2014 Share Posted September 5, 2014 It's because it doesn't have an IVA yet (the reason for the not visible Kerbals on the bottom right)Ok, then i didn't say anything:PLooks great in the KW fairing, I was thinking of the SDHI docking port with integral chutes...drogue for landings..On a separate note I am thinking of reducing the lift a little so that it has to be landed virtually empty of fuel, currently it glides a little too well when it is heavy. Reduce the lift or increase the dry weight or leave it as is? Thoughts pleaseI'd say that you should reduce lift a little, can't imagine that a craft like this one generates a lot of it.As for the FAR issue/Lift issue: I've been trying to get it of the runway, but as soon as i have lift-off it goes in a barrel roll. So I've been trying to invert the lift generated by the right wing, but so far have been unsuccesfull. Link to comment Share on other sites More sharing options...
SiliconPyro Posted September 5, 2014 Share Posted September 5, 2014 I think a custom fairing would be great because it could follow the outline nicely and even display some decals to advertise its contents. This project is one I've been watching for a while and I think it's pretty cool. Good work, guys. Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2014 Share Posted September 5, 2014 I think a custom fairing would be great because it could follow the outline nicely and even display some decals to advertise its contents. This project is one I've been watching for a while and I think it's pretty cool. Good work, guys.I plan on adding the flag decal it's the one I'll add first once I get to contact Nazari. Since his inbox is full. My message did not send. Also Sage, don't worry about your plans on a custom fit adapter for the launcher it's a little bit too easy to do that I must say, I can model it for you. Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 I plan on adding the flag decal it's the one I'll add first once I get to contact Nazari. Since his inbox is full. My message did not send. Also Sage, don't worry about your plans on a custom fit adapter for the launcher it's a little bit too easy to do that I must say, I can model it for you.Nice one Blackheart, I owe you several beers if you are ever in London.Also I had a look at the lift and reduced it from 1.0 to 0.8 on each wing,seems to fly much more as expected. I will try and update the download later today, although if you are flying at the moment try adjusting the lift values down a little. This is a lifting body return shuttle so if you try to fly and swoop gracefully around with it full of fuel it may crash! Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2014 Share Posted September 5, 2014 Nice one Blackheart, I owe you several beers if you are ever in London.Also I had a look at the lift and reduced it from 1.0 to 0.8 on each wing,seems to fly much more as expected. I will try and update the download later today, although if you are flying at the moment try adjusting the lift values down a little. This is a lifting body return shuttle so if you try to fly and swoop gracefully around with it full of fuel it may crash!Not until I already have done it! But don't sweat it man Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 Tried it with SDHI paradock on the back instead of the stock docking port. Looks great, really fits plus you get lights for docking....problem is that the paradock weighs .495 tons!This seems awfully heavy considering the stock is 0.05, Am I doing something wrong? All that weight on the back makes it very unstable Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2014 Share Posted September 5, 2014 Tried it with SDHI paradock on the back instead of the stock docking port. Looks great, really fits plus you get lights for docking....problem is that the paradock weighs .495 tons!This seems awfully heavy considering the stock is 0.05, Am I doing something wrong? All that weight on the back makes it very unstableA tiny reminder first: It has parachutes (which still contributes to weight but Im not sure if it's that heavy). And I think that the stock paradock looks nice too Link to comment Share on other sites More sharing options...
passinglurker Posted September 5, 2014 Share Posted September 5, 2014 Tried it with SDHI paradock on the back instead of the stock docking port. Looks great, really fits plus you get lights for docking....problem is that the paradock weighs .495 tons!This seems awfully heavy considering the stock is 0.05, Am I doing something wrong? All that weight on the back makes it very unstableheavy parts are more stable the SDHI dock it made to stick a heavy pod and fuel tank to something that could be equally heavy if not more. if you used normal ports you would wobble a lot more than it may already do. Perhaps the Pteron should incorporate a built in docking port like the whimchaser? that would you give it the full weight of the pod for stability yet it will still let you decouple the attached parts for reentry Link to comment Share on other sites More sharing options...
blackheart612 Posted September 5, 2014 Share Posted September 5, 2014 heavy parts are more stable the SDHI dock it made to stick a heavy pod and fuel tank to something that could be equally heavy if not more. if you used normal ports you would wobble a lot more than it may already do. Perhaps the Pteron should incorporate a built in docking port like the whimchaser? that would you give it the full weight of the pod for stability yet it will still let you decouple the attached parts for reentryIt is true that a designated docking port would look good, I agree. Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 OK This was just for kicks Link to comment Share on other sites More sharing options...
BrianMcNett Posted September 5, 2014 Share Posted September 5, 2014 I can confirm the lift issues in NEAR as well as in FAR. What I'm seeing is that the Right wing is adding lift to the LEFT rather than the right, and the left wing is adding lift further to the left as well, placing the center of lift well off the center of the craft to the left. I will test again without NEAR installed. Lift for each wing needs to be centered on the wing. Neither wing currently does this in FAR/NEAR. This suggests that FARWingAerodynamicModel, for both parts needs work. Here's the right wing attached.and here's the left.Finally, here's both wings. Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 I have been looking at the FAR configs that are in the wing files, they are identical to each other. Should they be different for left and right wings? name = FARWingAerodynamicModel MAC = 2.264 e = 0.75 MidChordSweep = 22.16 b_2 = 3.601 TaperRatio = 0.188This is the config, which variable governs direction of lift? Link to comment Share on other sites More sharing options...
BrianMcNett Posted September 5, 2014 Share Posted September 5, 2014 Follow up: Without NEAR:Center of Lift and Center of Mass are perfectly aligned with stock physics. This is slightly less than ideal, although I note that the CoL and CoM remain aligned when monopropellant is exhausted. If you could put CoL just slightly being CoM (but still inside it), the craft would be more stable in flight, and even have the tendency to pitch downward (useful in a stall).Hope this is helpful! Great mod! Link to comment Share on other sites More sharing options...
BrianMcNett Posted September 5, 2014 Share Posted September 5, 2014 I have been looking at the FAR configs that are in the wing files, they are identical to each other. Should they be different for left and right wings? name = FARWingAerodynamicModel MAC = 2.264 e = 0.75 MidChordSweep = 22.16 b_2 = 3.601 TaperRatio = 0.188This is the config, which variable governs direction of lift?The lift value is implicit in the design of the wing, since FAR will model this from the wing shape you've defined in the config. For normal wings, which are identical in rotation, the values can be identical, but for wings with a set orientation they'll probably need to be reversed. I'd recommend looking at the documentation in the FAR wiki (updated mere hours ago):https://github.com/ferram4/Ferram-Aerospace-Research/wiki/Deriving-FAR-values-for-a-wing-using-Blender-2.7And then look at other mods which do wings such as yours, such as the Kerbin Shuttle Orbiter System:http://forum.kerbalspaceprogram.com/threads/68429-0-24-2-Kerbin-Shuttle-Orbiter-System-v4-09Hope I'm still being helpful here. Link to comment Share on other sites More sharing options...
montyben101 Posted September 5, 2014 Share Posted September 5, 2014 Much better! My next shuttle mission will actually bring one up to test landing and stuff! XD Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 You could have a squadron in there! Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 5, 2014 Author Share Posted September 5, 2014 The lift value is implicit in the design of the wing, since FAR will model this from the wing shape you've defined in the config. For normal wings, which are identical in rotation, the values can be identical, but for wings with a set orientation they'll probably need to be reversed. I'd recommend looking at the documentation in the FAR wiki (updated mere hours ago):https://github.com/ferram4/Ferram-Aerospace-Research/wiki/Deriving-FAR-values-for-a-wing-using-Blender-2.7And then look at other mods which do wings such as yours, such as the Kerbin Shuttle Orbiter System:http://forum.kerbalspaceprogram.com/threads/68429-0-24-2-Kerbin-Shuttle-Orbiter-System-v4-09Hope I'm still being helpful here.You are being helpful firstly. So I checked out the KSO wing FAR configs they are identical to each other and, in fact they are identical to the Pteron wing configs. Now I am really confused as to where FAR finds the lift direction.The custom docking collar is a nice idea but to be honest one of the prime drivers of this project was simplicity and light RAM usage so any extra parts pain me slightly. Link to comment Share on other sites More sharing options...
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