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CSS space shuttle Cargo bay doors


MissMolly

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Hey guys

I picked up the CSS space shuttle pack but the craft file will not load, so iv built it but and the cargo bay doors will not open in the vab.

i'v looked in the part folder and I'm not sure what i need to change, https://www.dropbox.com/s/s82a4u56tyjxiou/part.cfg%20copy

it does open on the launch pad so it does work, just not in the vab.

Edited by MissMolly
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Squad haven't implemented tweakables for 'ModuleAnimateGeneric' yet. Hopefully that should come with 0.24, but for now you can use the firespitter plugin and set it up in the same way that B9 aerospace does (check the .cfg for those cargo-bays).

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Squad haven't implemented tweakables for 'ModuleAnimateGeneric' yet. Hopefully that should come with 0.24, but for now you can use the firespitter plugin and set it up in the same way that B9 aerospace does (check the .cfg for those cargo-bays).

Hey Lack thanks for the help...

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so I'm going to put this here sense it applies.

Does the Mass of my Tug need to be grater then the Mass of what I'm trying to move???

i ask this cause so far if i try to move any thing but the Canadarm or the Buranarm my hole tug goes nuts and gets ripped apart.

i really don't want to send a 100t tug up just to move a 50t module in to place.

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Oh. No that's known with the arms. They are really buggy and have a habit of ripping everything to shreds. Look around in the KSOS thread if you don't believe me, the last few pages are covered with people trying to solve it.

Ok thanks. well i guess ill have to build it the old fashion way.

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