halovet125 Posted May 16, 2015 Share Posted May 16, 2015 (edited) Also during reentry the space shuttle brakes apart often. Edited May 16, 2015 by halovet125 Link to comment Share on other sites More sharing options...
sp1989 Posted May 16, 2015 Share Posted May 16, 2015 Also reentry sometimes turns into a Colombia reenactmentNo no no that really in poor taste. I'm not bein sensitive it's just.....no too far. Link to comment Share on other sites More sharing options...
halovet125 Posted May 16, 2015 Share Posted May 16, 2015 sorry edited it just i was scary accurate to what happens in my version idk about other peoples. Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 16, 2015 Share Posted May 16, 2015 quick update. will do more when I get the chancehttps://www.dropbox.com/sh/sx6mztjpmr25rii/AAAoKW4j12wB6mmAWX54zjQMa?dl=0adjusted scale of parts to fix bugupdated CSS.crft filefixed rcs in nosecone- - - Updated - - -the mod called KerbalJointReinforcement may help keep the ship together. I still need to fix aerodynamics and will look into the shuttle strengths for you in a few hours Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 16, 2015 Share Posted May 16, 2015 Place the CSS folder in your gamedata folder and overwrite all files Link to comment Share on other sites More sharing options...
kaue4arp10 Posted May 16, 2015 Share Posted May 16, 2015 Nobody tested this new version? it's been more than 12 hours.. Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 17, 2015 Share Posted May 17, 2015 got a better release coming today- - - Updated - - -Modified breaking force (part strength)fixed tail airbrakereverted main engine exhaust flamefixed main engine shrinking buggimball changesre implimented engine thrust controllerconverted textures to dds formatminor file tweaksincluded APAStweaked landing gearadjusted fuel amounts Link to comment Share on other sites More sharing options...
halovet125 Posted May 17, 2015 Share Posted May 17, 2015 yay thanks for the constant update Link to comment Share on other sites More sharing options...
sp1989 Posted May 17, 2015 Share Posted May 17, 2015 got a better release coming today- - - Updated - - -Modified breaking force (part strength)fixed tail airbrakereverted main engine exhaust flamefixed main engine shrinking buggimball changesre implimented engine thrust controllerconverted textures to dds formatminor file tweaksincluded APAStweaked landing gearadjusted fuel amountsYup yup yup I will say it again. You sir are a steely eyed missile man! Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 17, 2015 Share Posted May 17, 2015 thanks heaps. aerodynamics are tricky. when flying upside down during takeoff. it seems the wings want to get above the heavy fuel tank, so it spins around. I can alter center of mass of the fuel tank to inside the shuttle but that means the main engines will have to face toward the new center of lift. and that wont look right. also getting the textureswitch going in 1.0 isn't working just yet Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 17, 2015 Share Posted May 17, 2015 the new update is up, and I have made a new forum post with download link so updates can stay on the first page.http://forum.kerbalspaceprogram.com/threads/121748-Component-Space-Shuttle-CSS-ksp-1-0-2-unofficial-release-thread Link to comment Share on other sites More sharing options...
Whitecat106 Posted May 17, 2015 Share Posted May 17, 2015 Nice work on the unofficial update Mike-NZ! I have completed the Space Shuttle Mission pack (mostly) however sadly due to some limitations in Contract Configurator I cannot release this until the official CSS 1.0.2 pack is out; since for the payload deployment missions (pretty much 90% of the Shuttle Missions), I require the total mass values for the Orbiter at launch and in orbit; the official release may have more parts / different mass values to cope with the aerodynamics (such as the split wing control surfaces)... Its a messy system but its the best I can do without devoting a good week or so to making a plugin extension (not a good idea with exams at this time of year) . In the meantime I have decided to expand the pack to Mir missions and Salyut missions too... 235 separate contracts so far.. Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 18, 2015 Share Posted May 18, 2015 Your work sounds amazing! I cant wait to try it. I have to say I have been simulating these payload launches in 0.9. Its geat fun. In terms of waiting for the official release no one knows if there will be one so I will do my best to complete it anyway. I can get you the pre and post launch weights when the adjustments have been finished. I have the TWR to adjust and in terms of additional parts there may only be tha CANADARM to go on but that would require infernal robotics. I may gave to make it mass less so it doesnt lean the orbiter over during ascent, due to the games physics system. In the forum thread I have created I have helpfull people testing the shuttle and im getting feedback about its characteristics and what to change. So in the coming week it should be about right. I will try to update it daily for quicker development. In the meantime feel free to have a play with it. Mechjeb is helpfull as it will tell you ins current weight and fuel loads etc etc.look forward to your mission packs. Link to comment Share on other sites More sharing options...
astrofan Posted May 20, 2015 Share Posted May 20, 2015 Could some give me a guidance how to ascent and land the shuttle? Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted May 20, 2015 Share Posted May 20, 2015 Could some give me a guidance how to ascent and land the shuttle?It is not really more complicated than launching a rocket, and you land just as you would fly a spaceplane. Though, if you are using the version provided from the first page, it won't be compatible at all with KSP 1.0, you want to use the fix from Mike-NZ, which is available here: http://forum.kerbalspaceprogram.com/threads/121748-Component-Space-Shuttle-CSS-ksp-1-0-2-unofficial-release-thread Link to comment Share on other sites More sharing options...
astrofan Posted May 20, 2015 Share Posted May 20, 2015 It is not really more complicated than launching a rocket, and you land just as you would fly a spaceplane. Though, if you are using the version provided from the first page, it won't be compatible at all with KSP 1.0, you want to use the fix from Mike-NZ, which is available here: http://forum.kerbalspaceprogram.com/threads/121748-Component-Space-Shuttle-CSS-ksp-1-0-2-unofficial-release-threadThanks Kartoffelkuchen. Link to comment Share on other sites More sharing options...
Jovzin Posted May 21, 2015 Share Posted May 21, 2015 (edited) Our guy from New Zealend ( my second favourite country after Scotland - from beautiful nature/countryside perspective) somehow gave me a little bit of his joy and enthusiasm so I am back to work on shuttle V2 We have forward RCS with correct textures and windows made from glass Edited May 21, 2015 by Jovzin Link to comment Share on other sites More sharing options...
sp1989 Posted May 21, 2015 Share Posted May 21, 2015 Our guy from New Zealend ( my second favourite country after Scotland - from beautiful nature/countryside perspective) somehow gave me a little bit of his joy and enthusiasm so I am back to work on shuttle V2 We have forward RCS with correct textures and windows made from glass http://i.imgur.com/Nznprzah.jpgI can't even explain how happy this makes me! Link to comment Share on other sites More sharing options...
StoryMusgrave Posted May 21, 2015 Share Posted May 21, 2015 Spectacular! Link to comment Share on other sites More sharing options...
iDisOrder Posted May 22, 2015 Share Posted May 22, 2015 Our guy from New Zealend ( my second favourite country after Scotland - from beautiful nature/countryside perspective) somehow gave me a little bit of his joy and enthusiasm so I am back to work on shuttle V2 We have forward RCS with correct textures and windows made from glass http://i.imgur.com/Nznprzah.jpgAre you working with Mike-NZ on this or is this a separate project? Link to comment Share on other sites More sharing options...
Jovzin Posted May 23, 2015 Share Posted May 23, 2015 No This is completely new Shuttle. Made for Dragoon. Btw this post will be a GIF heavy.What animation I am missing ? Landing gear -- checkExternal tank doors -- checkCrew cabin doors -- check ( placeholder texture behind doors for now, still trying to find some nice texture )Cargo bay doors -- check ( still need to do some texture and UV mapping adjustments )And as a bonus Deploy Antenna -- checkBtw anybody here with GIF creation skills in Photoshop ? Cause somehow all GIFs have light blue contrast and I do not know why. Maybe I had to check something ? Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted May 23, 2015 Share Posted May 23, 2015 Oh my (channelling my inner Takei here)That looks gorgeous Jovzin Link to comment Share on other sites More sharing options...
MysteriousSteve Posted May 24, 2015 Share Posted May 24, 2015 EHRMAGHERD I WANT NOW Link to comment Share on other sites More sharing options...
sp1989 Posted May 24, 2015 Share Posted May 24, 2015 No This is completely new Shuttle. Made for Dragoon. Btw this post will be a GIF heavy.What animation I am missing ? Landing gear -- checkhttp://i.imgur.com/7ex68Jm.gifExternal tank doors -- checkhttp://i.imgur.com/RLDHuiC.gifCrew cabin doors -- check ( placeholder texture behind doors for now, still trying to find some nice texture )http://i.imgur.com/lqzd3OS.gifCargo bay doors -- check ( still need to do some texture and UV mapping adjustments )http://i.imgur.com/zQhLEQ3.gifhttp://i.imgur.com/OzEFPpE.gifAnd as a bonus Deploy Antenna -- checkhttp://i.imgur.com/wRahZWV.gifBtw anybody here with GIF creation skills in Photoshop ? Cause somehow all GIFs have light blue contrast and I do not know why. Maybe I had to check something ?You won't give it to mike-nz he's getting a lot of work done. Last update I heard about dragon was gonna be a few months. The pace that mike is working it could seemingly be released sometime next week. And mike is doing a better job. Link to comment Share on other sites More sharing options...
iDisOrder Posted May 24, 2015 Share Posted May 24, 2015 You won't give it to mike-nz he's getting a lot of work done. The pace that mike is working it could seemingly be released sometime next week. And mike is doing a better job.That's originally why I asked.The guy is working day and night on it posting updates all day long for us to test and give feedback on.Makes no sense to me to have 2 talented people working on the same project separately. Link to comment Share on other sites More sharing options...
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