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Help making a rocket from the tech i got.


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hi im prty new to this game so some help might help :) im trying to make a rocket that can land on the mun and jump to other biomes on the mun.

This is the tech i got atm :/

1z4v12w.png

i hope to get a fast response ;)

and thanks for all help i might get :D

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Okay...fair amount of stuff there.

Let's begin with: http://forum.kerbalspaceprogram.com/threads/62368-0-23-Tutorial-Mission-Planning-and-Ship-Design-for-SCIENCE!

Dangle four FL-T400s on the corners and put 48-7S engines on the bottom; that should get you to the Mün, down, up and back if you're careful piloting. Tack on a set of FL-T100s if you want a little extra gas. The quad 48-7S should still be capable of getting you down and up again.

Then for the booster -

To build yourself - http://forum.kerbalspaceprogram.com/threads/62368-0-23-Tutorial-Mission-Planning-and-Ship-Design-for-SCIENCE!

That's a few versions' old but the basic principles still stand.

To replicate the thrust of a Mainsail without having Mainsails, try a Skipper with four LV-T30s dangling off the sides of the tank attached by Modular Girder Segments (which are Starting Tech). Alternatively, you could use a centerline LV-T45 with six radially attached LV-T30s - that option gives you the best Isp but requires the highest amount of parts and is the heaviest option.

Edited by capi3101
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In addition to the above, I would recommend you decide what kind of mission you want to do. Such as "I'd like to hop to three biomes and do goo experiments." Manned vs. Unmanned. Science return or one way, etc... (Insert your own goals.)

That usually helps in narrowing down your vehicle design. Sometimes you'll find yourself at the other extreme where you just keep slapping stuff on and then can't get to where you were trying to go in the first place. Or you find you've forgotten some crucial component to a late decision add-on.

Good luck!! :D

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Thanks Kasuha u really nailed it to the floor with the file u gave me a link to :D

got me a nifty 530 science :D but dident rly get to jump around on the mun with it :/ and was a bit to get tricky to get to orbit with it:/ maybe it me thats not used to this heavy ship xD

capi3101

im sry but didnet rly get how the boosters worked :/

But Thanks all for the nifty tips and pointers and a file :D:D And i gladly take more help :D

Gladly take another trip there :D

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capi3101

im sry but didnet rly get how the boosters worked :/

The Mainsail without a Mainsail? Let's try this...

You could build a booster stronger than a Mainsail if you use eight radial LV-T30s instead of six; to do that you can either A) turn on part-clipping with ALT-F12 (select "Allow part clipping in editors" and then shut it off with ALT-F12 again), or B) put one set of girders sticking straight out from the tank and turning another set of girders down on them, and attach the LV-T30s to that second set. I find clipping easier (and it saves you mass). I haven't done much to figure out whether the extra thrust actually helps you or not (on account of the weight of the extra equipment); just tossing it out there as a suggestion.

Lately I've been going to the Mun and Minmus with basic Geschosskopf Science Pack ships; been sending them up DSTO (where the second stage is the lander). I don't have Mainsails, so I use the method above. Later on you can use four LV-T30s and a Skipper if you'd like; there's parts and mass savings there but lower Isp.

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