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Activating an animation?


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Hi, after a day of trying and a lot of googling, I'm hoping someone here can help.

I have created a part in Blender, including an animation.

I have created a new Unity project and imported my part, and can see my imported animation. The single take has been renamed to 'Deploy'

I have attempted to modify my config file with the following code:

MODULE

{

name = ModuleAnimateGeneric

animationName = Deploy

isOneShot = false

startEventGUIName = Deploy

endEventGUIName = Deploy

actionGUIName = Deploy Module

}

In KSP, I can see and use my new part (it's visual representation is at frame 0, which is good), but when I right click it on the launchpad, it says 'Locked' and I have an option of 'Toggle' so I expect I'm doing something horribly wrong :)

Not sure what screenshots or info are needed to troubleshoot, but I can provide any needed

Thanks!

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