RoverDude Posted March 7, 2014 Share Posted March 7, 2014 Hi, after a day of trying and a lot of googling, I'm hoping someone here can help.I have created a part in Blender, including an animation.I have created a new Unity project and imported my part, and can see my imported animation. The single take has been renamed to 'Deploy'I have attempted to modify my config file with the following code:MODULE{ name = ModuleAnimateGeneric animationName = Deploy isOneShot = false startEventGUIName = Deploy endEventGUIName = Deploy actionGUIName = Deploy Module}In KSP, I can see and use my new part (it's visual representation is at frame 0, which is good), but when I right click it on the launchpad, it says 'Locked' and I have an option of 'Toggle' so I expect I'm doing something horribly wrong Not sure what screenshots or info are needed to troubleshoot, but I can provide any neededThanks! Link to comment Share on other sites More sharing options...
RoverDude Posted March 7, 2014 Author Share Posted March 7, 2014 A couple of screenshots - my animation in Blender, and the animation tab in Unity (Config file is above)http://imgur.com/uBUVnWB,EeRRf1y Link to comment Share on other sites More sharing options...
Justin Kerbice Posted March 8, 2014 Share Posted March 8, 2014 Look here, there is one post by bluegobln with a great video (quite boring sometimes) of animation and KSP integration, there is everything to start. Link to comment Share on other sites More sharing options...
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