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Project Blackstar (Mods optional - Help Requested)


Top8

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Are you great at aircarft in KSP?

I would greatly appreicated your help. The project:

Project Blackstar is an ongoing attempt to build a historical (fictional) version of the Blackstar launch system that some conspiracy theorists and even a few orthodox sources in the avaiation world think exist. My version of Blackstar, the one I am using in some fiction, uses a modified Valkyrie bomber and a civillian version that has been created from it as a "mothership" to bring it up to 70,000 feet to launch at Mach 3.2.

http://en.wikipedia.org/wiki/North_American_XB-70_Valkyrie

I am looking for a very detailed (as close to photo real as possible) B-70 replica capable of air-drop launching the Blackstar launcher from an internal half-bay at high alititude at Mach 2-3:

WcBGJ76.png

This is a showpiece, so it doesn't have to work legitamately but it has to look amazing for video. I am comfortable with the idea of hacking gravity for the video capture. Also note that the bay does not need a door since the bottom of the launcher needs to sit flush with the half-bay sides. The launcher is Pegasus-II-like but employs no farings and has one completely recoverable stage.

EDIT: As soon as I get to a better connection I will post more pics and craft files for orbital hardware and an L2 station, all set in an alternate version of 1970!

Note that the blackstar hardware I have designed to date (launcher, payload variants, etc.) are all stock. However, for the plane I need photo realism so the following list of mods is acceptable:

 Near Future Propulsion (http://forum.kerbalspaceprogram.com/threads/52042-0-23-Near-Future-Propulsion-Pack-0-33-1-(updated-24-01-14-balance-changes))

 KSP Interstellar (http://forum.kerbalspaceprogram.com/threads/43839-0-23-KSP-Interstellar-(Tweakables-New-ISRU-Preecoolers)-Version-0-9-2-(Beta))

 Deep Space Mission Pack (http://kerbalspaceprogram.com/deep-space-mission-pack/)

 Habitat Pack (http://forum.kerbalspaceprogram.com/threads/64442-0-23-Habitat-Pack-v0-2-new-hab%21)

 Large Scale Structural Parts (http://forum.kerbalspaceprogram.com/threads/34664-Large-Structural-Station-Components-20-Compatible-Release-Thread)

 Hyperedit (http://www.KerbaltekAerospace.com)

 Kethane (http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-4-Find-it-mine-it-burn-it!-Now-w-Toolbar-Critical-bug-fixed)

 Kerbpaint (http://forum.kerbalspaceprogram.com/threads/50008-0-23-KerbPaint-Paint-layering-for-parts-%28September-23rd%29-%28Same-Old-Still-Works%21%29) note: delete old module manager

Note that this mod list is from my Visions of 2070 project on the Fanworks thread. The 1970s fiction is background for setting up a future where we are much farther along in space than we likely will be.

Edited by Top8
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  • 2 weeks later...

It does not need to fly legit.

However, I am thinking of a top mounted system with a slightly larger 1st rocket stage that is flyback. This would solve some logistical problems with landing gear and loading / unloading of the launcher from the mothership.

It may even allow for a completely stock working version of all this - which would be the ideal thing. Making it a 3 stage to orbit craft that would have very reasonable costs and perhaps a slighlty larger orbiter.

EDIT: It does not have to be stock or legit, but again if mods are used pls stick to the list above.

Edited by Top8
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