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Gauging height to the ground (relative to docks and parts on your vehicle).


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I've always wanted to build big elaborate bases like I've seen others do on the forum and on Google Images. Big crazy projects with as much thought put into the aesthetic as on the functionality of all the parts. One thing always blocks me completely... determining how high the object will be relative to the ground, or relative to the created surface it's standing on (in case it wants to stand on a nice big platform you've built).

Take this thing for example.

http://i.imgur.com/VdEDNAi.png

http://i.imgur.com/Wda49N4.png

I want to build a deployable hanger for use in future bases. A nice little shelter to protect my vehicles and my rovers from imaginary bad weather. Also I can cover the roof with solar panels and use it as a re-charging station for my rovers. But right away you can see my problem, how high do I make that docking port. It has to be exactly the same height as it will be on the rovers or they won't "snap" together.

I've been running into the same problem with another project where I want to create a "wagon train" base, with lots of cars connected to one another. I was thinking of putting a kethane mining assembly on it and going off into the munar wilderness, travelling from one deposit to the next. But the only way for that to work is if all of my cars are essentially identical, because if there's any variation in height, again... the docks won't line up and click. http://i.imgur.com/t30YrWL.png It does work, but it kind of limits the possible diversity I would be able to put into the train. And I can't change any of the configuration in the future or the height changes and the cars aren't compatible with one another anymore.

Is there some way to determine the height-to-ground while still in the assembly hangar? Or a mod someone might have made? The only other way I can imagine it could work is with trial-and-error, and that means I might have to create full-scale replicas on Kerbin for any base I want to put on Duna or on the Mun if they want to use that kind of docking.

Edited by PTNLemay
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Not sure if we could hand a kerbal a laser rangefinder without having half the damn population of kerbals go blind.

My best advice would be go with a default hight set by a certain number of parts. Like a set of wheels and a specific fuel tank.

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The problem with your train is that the different parts have different weight, and thus the heavier ones are pulled down further than the lighter ones.

And on different worlds with different gravity, this difference is... different.

On Minmus, there'd probably be no difference, as the suspention of the wheels can keep them all at max height, even the heaviest ones, but on Kerbal there'd be a difference due to difference in weight

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@ TimePeriod

I can do that, but that means anything that will be compatible will be limited to a very specific set of parts, hence the train I ended up with made up of cars that all look identical. It's probably the solution I'll go with for lack of anything better, I just find it surprising that I'm the only one really bothered by this.

@ Sirrobert

Oh I'm not too worried about that, the variations in gravity should affect different structures similarly if they're all on the same world, plus the gravity sag is very minor. I should be able to wiggle them in one way or another. The problem is really getting the structures and docks to line up in the first place.

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With the train, I suggest you take inspiration from real trains. Use a common chassis, but add different stuff on it. Eyeball the weights, and move fluids around to compensate, but you can use identical chassis-es for things and still have variation. You just need the bottom and ends to be the same.

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