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Add Nodes to Parts?


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Hey, I created a Model in Blender and in KSP, all worked fine. But my part needs nodes, and I don't know how to find out their positions and how to enter the Position Data in the part.cfg :( Can anyone gelp me? :)

Ps.: I can't translate my part in KSP, is that because the missing nodes or something else?

Thanks for help! :)

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If you have configured blender to use metric units and have modeled at 1:1 scale, then blender will tell you the exact positions of highlighted objects. It's a case of you deciding where you want those nodes to go. The nodes them selves are setup in the config file. As far as I know, you can also define config nodes in Unity but I have never done it that way.

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If there is no vertex there for you to select, then you need to select the bounds vertexes and move the 3d cursor into position. Then press SHIFT+S and select cursor to selected. That will move the 3D cursor into the position center of the selected items. You can then use that directly for node position numbers.

Ultimately, the coordinate and node system is explained in detail in the WIKI. I know that most of that info is dated but the node setup description is still accurate.

Also, it sounds like your part doesn't have a collision mesh.

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