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Mobile Gundam Suits (MRK V kOS Footage)


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The first and only Gundam ever built in Kerbal, and the original MRK I was featured in the gaming blog Kotaku.

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-----Videos-----

Mrk V kOS Testing

 

 

 

-----GFYS-----

360 view on runway

Takeoff and weapons transform

Flying next to the F-16

Flairs, missile dodge, missile launch & hit

Flying with the F-22

Receives missile and cannon damage. Both shoulder engines destroyed & severe leg damage.

Heavily damaged, I kill the raptor for the first time.

-----Standard Features-----

Vertical Takeoff or Landings

I've started relying on this mod for landing.

It is also equipped with emergency chutes which can set it down if out of fuel, or is damaged in combat.

Long Distance & High Altitude Flight

Using jet engines allow for fuel efficient long distance flight, as well as a high operating ceiling. Some variants, such as the MRK IVc, are built specifically for Air-to-Air combat, and perform better once airborne.

Walking

The Gundam can walk, but it will always be a work in progress. It's moderately difficult to do, and involves balancing the craft while moving one leg at a time. Mechjeb helps by keeping the craft steady for you, but I've had better luck doing it manually. Future updates will have improved walking. If you can tweak the robotics to make it easier I will credit you in future releases.

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Full Arm Motion

Full arm motion with a custom "beam saber". The saber doesn't inflict damage on things it comes in contact yet, but it's still fun to bash things with it.

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-----Builds-----

MRK V (In slow development)

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MRK IVc

(Alpha Available)

Click for download/sketchfab/pics

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MRK III

(Alpha Release. For use if you wanna try and make it walk)

Click for more pics/sketchfab/download

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*** Huge thanks to radmp41 for hooking me up with the feet after my computer died. Without him I would have had to redesign them from scratch. Dude's a lifesafer***

Gundam MRK II (Discontinued after .24.2)

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Gundam MRK I (Discontinued)

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Thanks for checking it out.

cb

Edited by clown_baby
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Yea maybe like a month, month and a half of working on it regularly. I've had the design done for a while, getting it to fly and land has been difficult. All the parts in the wing robotics are magic smoke robotics I've duplicated and tweaked so they stop where I want them to and can be controlled easily with hot keys. It took forever to change the part a little, then reload the part database to get them just right. That probably took the most time. But I think it looks awesome

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  • 2 weeks later...

Garbage I say, Gundams are way more agile!! Sorry, couldn't resist a ridiculous opening as this is the most ridiculously AWESOME thing I have ever seen!! Hat's off to you sir, really there is nothing that can be said about that, it is great and it simply speaks for itself!! I like the other one too!! Can't wait for more!!

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  • 2 months later...

This is the MRK II. Smaller, way lighter, takes like a quarter the thrust to get off the ground. I plan on making it walk too using m1's "sht ton of SAS" technique.

Edited by clown_baby
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Rebuilt the whole upper body. Smaller shoulders now too. Still gotta fix some stuff in the chest piece to make it look better. I need to install the navlight mod for the cool green eyes too

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This looks awesome! You have been spending too much time with M1sz... :P

Rune. Gundam is surprisingly hard sci-fi at some points. Take out the giant robots, and it's a very cool hard sci-fi space opera.

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This looks awesome! You have been spending too much time with M1sz... :P

Rune. Gundam is surprisingly hard sci-fi at some points. Take out the giant robots, and it's a very cool hard sci-fi space opera.

The man has simply dominated the mech game for too long. Him and parallax. So now I have to give it a shot. I did adopt his, "absolute sht ton of SAS" technique. And it's workig out pretty good.

As for the gundams. I've always loved those things. I only ever remember waching the one with the wing gundam zero when I was little. And I had no idea what was going on, but the big robots where bad ass. Then later there was one where Gundam fights were competitions. And the pilots wore like spandex suits or something to contol them

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Is anyone good with the particle emmiter in unity? I've dabled with it so I know this is possible.

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But when I was playing with it for my zoids I just made it look like a bunch of little balls. And then it was constantly going, I couldn't turn the animation off in game.

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Gundam MRK I(Discontinued)

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imgur album: http://imgur.com/a/5jf4p

Mods needed:

B9 Aerospace

NovaPunch Rockets

Infernal Robotics

Mechjeb, Quantum Struts, and aviation lights(all optional) just install the 'lite' version of the craft. Stock version doesn't have mechjeb on it either

Edited by clown_baby
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that looks cool

Thanks, hopefully soon I can release it. Visually it's done. I need to find a way to incorporate landing gear into the feet for traction, and remove all the novapunch struts still. Then it'll be set to go.

I'm thinking about just making a version with custom feet, like my zoids. The whole foot would be a landing gear leg, which gives it awesome traction

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