Taverius Posted August 24, 2014 Share Posted August 24, 2014 Does this mean even less memory use when everythings polished and done?Not really anything specific, I use a very simple ATM config, but for R5 we moved some normal maps around and renamed a few, so I decided to include the ATM configs that tell the plugin where they are (otherwise they get mangled if they're treated as normal textures). Link to comment Share on other sites More sharing options...
dnwo424 Posted August 24, 2014 Share Posted August 24, 2014 Ty for COOOL update!and i have a question. can i use this b9's IVA with SCANsat mod? Link to comment Share on other sites More sharing options...
Nsomnia Posted August 24, 2014 Share Posted August 24, 2014 (edited) It looked very simple, someone will create reduction packs/more aggressive cfgs (256x256) im sure once released, but I'm already amazed at the amount of memory it doesnt use. ie could cut memory down a ton if someone was desperate enough with something like this in ATM { compress = true mipmaps = false scale = 4 max_size = 256 compress_normals = true mipmaps_normals = false scale_normals = 4 max_size_normals = 256 }You guys are going to need a new thread for the actual release. Edited August 24, 2014 by Nsomnia Link to comment Share on other sites More sharing options...
Taverius Posted August 24, 2014 Share Posted August 24, 2014 I just use max size 1024/512, scale at 0 for both. Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 You guys are going to need a new thread for the actual release.Obviously, and I think Bac9 should be the poster for extra official:ness. Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted August 24, 2014 Share Posted August 24, 2014 I have a little bug with the new RCS on this shipI cannot yaw at the right, left is okay, up and down too, but i cannot yaw on the right.... the RCS doesn't activateI have cheat with infinite RCS and fuel, i dont run out of it.....i try with more ship it's the same story, but when i try other rcs it works fine for all direction Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 HX's RCS has a known issue yeah, sorry forgot to list that one. Link to comment Share on other sites More sharing options...
Horus Posted August 24, 2014 Share Posted August 24, 2014 From what I see in this update - it definitely should be split into 2 packages: Aero parts(for planes) and Orbital (for those massive parts from which large orbital ships should be built). Link to comment Share on other sites More sharing options...
Taverius Posted August 24, 2014 Share Posted August 24, 2014 From what I see in this update - it definitely should be split into 2 packages: Aero parts(for planes) and Orbital (for those massive parts from which large orbital ships should be built).Delete the parts you don't want. Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted August 24, 2014 Share Posted August 24, 2014 I still have to test all the different parts, but i can already say that the possibilities are unlimited, i have so much fun!thank you guys, and i really love the style of the parts Link to comment Share on other sites More sharing options...
Horus Posted August 24, 2014 Share Posted August 24, 2014 Delete the parts you don't want.IKEA style? Link to comment Share on other sites More sharing options...
LMA Posted August 24, 2014 Share Posted August 24, 2014 (edited) Gets stuck on loading ped model. B9 5.0 is the only mod installed.KSP 64bitWin 8.1KSP 32bit loads ok but I will end up with too many mods installed for it when I'm doing putting all my mods back. Edited August 24, 2014 by LMA Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 KSP 64bitWin 8.1Not supported, KSP 64bit on windows crashes on it's own with no mods installed.I've tested B9 on Win64 KSP and sometimes it works great, sometimes it crashes on load with no clear reason why, sometimes it crashes on game start similarly with no good hint as to why.I don't think the windows 64 bit version is stable enough for modders to try and support it yet, there are simply too may issues that aren't directly caused by the mods.I've said it before and I'll say it again, use Active Texture Management to get B9 + several other mods to fit in 32Bit's ram allotment, can also use -force-opengl to cut 1GB~ of ram usage. Link to comment Share on other sites More sharing options...
Taverius Posted August 24, 2014 Share Posted August 24, 2014 I tried winx64 build and I couldn't use more than 3.1gb of memory, and that's before I get into all the other bugs I was having. Link to comment Share on other sites More sharing options...
LMA Posted August 24, 2014 Share Posted August 24, 2014 I've had it stable with over 30 mods running in 64bit the first updated mods for version 0.24 were terrible but now they all play nice.Thanks for this mod it's fantastic. Link to comment Share on other sites More sharing options...
Donziboy2 Posted August 24, 2014 Share Posted August 24, 2014 IVA crash landings are fun:D Sounds and lights are awesome. Link to comment Share on other sites More sharing options...
Alshain Posted August 24, 2014 Share Posted August 24, 2014 I'm missing something here. People are talking like they are using this already but I can't find the download link anywhere. Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 I'm missing something here. People are talking like they are using this already but I can't find the download link anywhere.People found the repo, I linked it earlier in the thread for those that felt left out http://forum.kerbalspaceprogram.com/threads/73621-B9-5-0-pre-release-updates?p=1370476&viewfull=1#post1370476 please read the caveats and instructions. Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted August 24, 2014 Share Posted August 24, 2014 The S2 crew tank doesn't fit with other S2 parthttp://i.imgur.com/ir7Tc37.jpg Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 The S2 crew tank doesn't fit with other S2 parthttp://i.imgur.com/ir7Tc37.jpgHuh not sure what happened there, fix commited. Link to comment Share on other sites More sharing options...
Donziboy2 Posted August 24, 2014 Share Posted August 24, 2014 I have one little pet peeve with the new HL IVA. The Vertical Speed indicator needs to be closer in towards the center view of the pilots.This is where you start in IVA.Zoomed out to see the bottom 2 screens. Note you can barely see the Vertical Speed indicator on the screens.And finally zoomed out even more to see the Analog Vertical Speed indicator.Would it be possible to put it up in the center, maybe above the Abort buttons? Or above the Alt indicator on the frame above it.On a different note every time I take a Screenshot it also gives me a SS for all the RPM panels even if they are blank... Any way to disable it? Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 I have one little pet peeve with the new HL IVA. The Vertical Speed indicator needs to be closer in towards the center view of the pilots.This is where you start in IVA.http://i.imgur.com/3kY5T2K.pngZoomed out to see the bottom 2 screens. Note you can barely see the Vertical Speed indicator on the screens.http://i.imgur.com/XCDeQne.pngAnd finally zoomed out even more to see the Analog Vertical Speed indicator.http://i.imgur.com/T0wyp4n.pngWould it be possible to put it up in the center, maybe above the Abort buttons? Or above the Alt indicator on the frame above it.I originally intended to use the horizontal version of he prop above the abort button, no idea when that changed, just did a quick test:Seems to fit pretty well there.On a different note every time I take a Screenshot it also gives me a SS for all the RPM panels even if they are blank... Any way to disable it?Sorry no idea, I'd like to know as well, Ask in the RPM thread? Link to comment Share on other sites More sharing options...
K3-Chris Posted August 24, 2014 Author Share Posted August 24, 2014 (edited) Ah now I remember, I was testing the vertical version of the prop in the cockpit and somehow forgot to switch it out for the horizontal, change committed to repo.Btw some of you might not realize this but the 5 light up push switches are clickable in IVA, as are the 10 rockers for action groups, and rocker for interior lights. And the abort button. Edited August 24, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
Raptor831 Posted August 24, 2014 Share Posted August 24, 2014 Downloaded the prerelease, and everything seems to be working fine so far.One question, though: with the new Firespitter fuelSwitcher, is there a native way to get that to play nice with ModularFuelTanks/RealFuels? I could simply nuke the fuelSwitcher module with MM, but that seems excessive. Link to comment Share on other sites More sharing options...
Taverius Posted August 24, 2014 Share Posted August 24, 2014 Downloaded the prerelease, and everything seems to be working fine so far.One question, though: with the new Firespitter fuelSwitcher, is there a native way to get that to play nice with ModularFuelTanks/RealFuels? I could simply nuke the fuelSwitcher module with MM, but that seems excessive.I'm leaving that up to the MFT/RF guys, but I don't see any other way to do it.In other news, something is hilariously broken with the HX RCS, so you don't need to let me know about that. Link to comment Share on other sites More sharing options...
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