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B9 5.0 pre-release (with download)


K3-Chris

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Does this mean even less memory use when everythings polished and done?

Not really anything specific, I use a very simple ATM config, but for R5 we moved some normal maps around and renamed a few, so I decided to include the ATM configs that tell the plugin where they are (otherwise they get mangled if they're treated as normal textures).

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It looked very simple, someone will create reduction packs/more aggressive cfgs (256x256) im sure once released, but I'm already amazed at the amount of memory it doesnt use. ie could cut memory down a ton if someone was desperate enough with something like this in ATM


{
compress = true
mipmaps = false
scale = 4
max_size = 256
compress_normals = true
mipmaps_normals = false
scale_normals = 4
max_size_normals = 256
}

You guys are going to need a new thread for the actual release.

Edited by Nsomnia
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I have a little bug with the new RCS on this ship

6oZuBQ8.png

I cannot yaw at the right, left is okay, up and down too, but i cannot yaw on the right.... the RCS doesn't activate

I have cheat with infinite RCS and fuel, i dont run out of it.....

i try with more ship it's the same story, but when i try other rcs it works fine for all direction

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From what I see in this update - it definitely should be split into 2 packages: Aero parts(for planes) and Orbital (for those massive parts from which large orbital ships should be built).

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From what I see in this update - it definitely should be split into 2 packages: Aero parts(for planes) and Orbital (for those massive parts from which large orbital ships should be built).

Delete the parts you don't want.

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Gets stuck on loading ped model. B9 5.0 is the only mod installed.

KSP 64bit

Win 8.1

KSP 32bit loads ok but I will end up with too many mods installed for it when I'm doing putting all my mods back.

Edited by LMA
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KSP 64bit

Win 8.1

Not supported, KSP 64bit on windows crashes on it's own with no mods installed.

I've tested B9 on Win64 KSP and sometimes it works great, sometimes it crashes on load with no clear reason why, sometimes it crashes on game start similarly with no good hint as to why.

I don't think the windows 64 bit version is stable enough for modders to try and support it yet, there are simply too may issues that aren't directly caused by the mods.

I've said it before and I'll say it again, use Active Texture Management to get B9 + several other mods to fit in 32Bit's ram allotment, can also use -force-opengl to cut 1GB~ of ram usage.

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I've had it stable with over 30 mods running in 64bit the first updated mods for version 0.24 were terrible but now they all play nice.

Thanks for this mod it's fantastic.

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I'm missing something here. People are talking like they are using this already but I can't find the download link anywhere.

People found the repo, I linked it earlier in the thread for those that felt left out http://forum.kerbalspaceprogram.com/threads/73621-B9-5-0-pre-release-updates?p=1370476&viewfull=1#post1370476 please read the caveats and instructions.

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I have one little pet peeve with the new HL IVA. The Vertical Speed indicator needs to be closer in towards the center view of the pilots.

This is where you start in IVA.

3kY5T2K.png

Zoomed out to see the bottom 2 screens. Note you can barely see the Vertical Speed indicator on the screens.

XCDeQne.png

And finally zoomed out even more to see the Analog Vertical Speed indicator.

T0wyp4n.png

Would it be possible to put it up in the center, maybe above the Abort buttons? Or above the Alt indicator on the frame above it.

On a different note every time I take a Screenshot it also gives me a SS for all the RPM panels even if they are blank... Any way to disable it?

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I have one little pet peeve with the new HL IVA. The Vertical Speed indicator needs to be closer in towards the center view of the pilots.

This is where you start in IVA.

http://i.imgur.com/3kY5T2K.png

Zoomed out to see the bottom 2 screens. Note you can barely see the Vertical Speed indicator on the screens.

http://i.imgur.com/XCDeQne.png

And finally zoomed out even more to see the Analog Vertical Speed indicator.

http://i.imgur.com/T0wyp4n.png

Would it be possible to put it up in the center, maybe above the Abort buttons? Or above the Alt indicator on the frame above it.

I originally intended to use the horizontal version of he prop above the abort button, no idea when that changed, just did a quick test:

sVKuofK.png

Seems to fit pretty well there.

On a different note every time I take a Screenshot it also gives me a SS for all the RPM panels even if they are blank... Any way to disable it?

Sorry no idea, I'd like to know as well, Ask in the RPM thread?

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Ah now I remember, I was testing the vertical version of the prop in the cockpit and somehow forgot to switch it out for the horizontal, change committed to repo.

Btw some of you might not realize this but the 5 light up push switches are clickable in IVA, as are the 10 rockers for action groups, and rocker for interior lights. And the abort button.

Edited by K3|Chris
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Downloaded the prerelease, and everything seems to be working fine so far.

One question, though: with the new Firespitter fuelSwitcher, is there a native way to get that to play nice with ModularFuelTanks/RealFuels? I could simply nuke the fuelSwitcher module with MM, but that seems excessive.

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Downloaded the prerelease, and everything seems to be working fine so far.

One question, though: with the new Firespitter fuelSwitcher, is there a native way to get that to play nice with ModularFuelTanks/RealFuels? I could simply nuke the fuelSwitcher module with MM, but that seems excessive.

I'm leaving that up to the MFT/RF guys, but I don't see any other way to do it.

In other news, something is hilariously broken with the HX RCS, so you don't need to let me know about that.

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