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Planes aren't hard, they're easy! B9/FAR


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I missed whatever rocked this thread enough to bring KasperVld's attention, but I have to agree with the O.P.'s title:

"Planes aren't hard, they're easy!"

I struggled soooo badly trying to get planes working with F.A.R. and stock wings. Then I found keptin's fabulous tutorial, Basic Aircraft Design Explained Simply With Pictures. Based on that, I installed Procedural Dynamics procedural wing. Then, I practiced a bit.

Now, I can design planes. That fly.

Its tricky to get the CoM, CoL, and CoT balanced well, but once you have the trick of it, and remember to check it at full-tanks and empty-tanks using "Tweakables", you can build some pretty nifty, nimble planes that want to stay in the air.

Remember how hard docking was -- it was like that.

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*wince* Sorry, all, KasperVld.

I did hope that providing links and a recent positive experience might help defuse any lingering tension around that statement. It was actually an awesome feeling the first time I got it right, one of the top five feelings I've had in the game, when I first had a plane that went straight down the runway, pitched its nose up to neutral, and took off on the slightest tap of the "S" key. Learning to land did take me a while, though!! :D

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