Spartwo Posted March 30, 2014 Share Posted March 30, 2014 (edited) Test your naval prowess in this extravaganza of bullets,bombs and boomsRules1- The team with the last armed ship wins.2- Each player takes it in turns to engage one target with one ship.3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats.4- A ship is considered dead when the original 'core' of the ship is incapable of fulfilling two of these three goals unaided from other ships or onboard weapons...+Sustaining power+Moving+Firing weapons.5- Weapons can only be fired from the original ship core and must be used within the the same turn that they are fired.6- Screenshots or videos documenting all moves are needed to complete a turn.7- Players are not allowed to control enemy craft.8- Players are not allowed to intentionally edit the orbit of enemy craft via weapons fire or any other method.9- Any number of ships may be moved in a turn but only one may attack.10- Ramming is disallowed.11- Weapons stealing is allowed under the pretense that the parent ship is 'dead' and the weapons are disconnected from it.12- Weapons must be fired within 2.5 km.13- Surface to orbit weapons may be fired once per turn,and are exempt from rule 12.14- All moves must be done manually, without the aid of autopilots.15- A team may forfeit the game at any point, resulting in a loss unless both are in agreement.16- Any mods which affect craft or persistence files are forbidden.Carriers1-The total mass of carriers includes fighters and any other items being carried.2-Ships onboard carriers cannot have munitions larger than 1.5m diameter.3-Carrier fighters have a mass limit of 10 tons,anything heavier will be included as another ship.4-Carriers will take turns in the standard order.5-Carriers may not use heavy armor* higher than 30% surface area.6-All fighters must return to the carrier by the end of the turn.7-Carriers can not have their own offensive weapons.Battle settings are made in the following fashion.-Body-Special rules/rule exclusions-Maximum number of craft-Maximum total mass-Use of K-drive,yes/no(These are recommended to be negotiated)ScoreboardZekes:2WarEagle1:2DaemonCaptrix:1AvronMullican:0Tarzan:0Megalodon 720:-1RocketscientistV:-1ScriptKitt3h:-3*Anything with an impact higher than 15m/s (this just includes plate)Note:company in 3rd person nor add excessive story to your turns(more than 5 lines each)Z Edited June 22, 2014 by Spartwo Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 31, 2014 Share Posted March 31, 2014 (edited) Fleet Admiral: War Eagle 1Ships of the LineJavascript is disabled. View full albumBattle Record: 6 wins:2 loss: 1 draw (carried over from the first battle thread)Current Win Streak: 6NOTE* Any new players in need of a ship, I have ships for donation. None have seen combat. These ships were attempts at new ships but do not live up to what I desire. Still good ships thoughFirst come first server. PM me if you want one.Limit one ship per playerJavascript is disabled. View full album Edited June 29, 2014 by War Eagle 1 Link to comment Share on other sites More sharing options...
panfish5 Posted March 31, 2014 Share Posted March 31, 2014 (edited) A new thread was much needed as the old one was very cluttered and the rules were not very clear to new players.Javascript is disabled. View full albumEDIT: Ship testing has been going well Edited April 5, 2014 by panfish5 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 2, 2014 Share Posted April 2, 2014 (edited) -daeCorp's fleet-Javascript is disabled. View full albumUpdated with full descriptions and more craft! Edited April 4, 2014 by daemonCaptrix Link to comment Share on other sites More sharing options...
Spartwo Posted April 2, 2014 Author Share Posted April 2, 2014 (edited) Fleet Admiral:SpartwoShips of the LineJavascript is disabled. View full album Edited June 4, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Turd Posted April 2, 2014 Share Posted April 2, 2014 (edited) Player: Turd Ferguson(Working on putting together an IMGUR gallery with up to date craft screenshots)Javascript is disabled. View full albumGEN II Craft:Mk. 14-X5 "Heavy" ~110tMk. 18 "Light" ~60tMk. 20-X3 "Ultralight" ~25tMicro Impactor III ~5.9tGEN III Craft:Mk. 28-X3 "Super-Heavy" ~120tMk. 24-X3 "Super-Light" ~40t (Still needs to be armed... When I get a chance)Micro Impactor V ~8.7t Edited April 2, 2014 by Turd Link to comment Share on other sites More sharing options...
The Fleet Master Posted April 2, 2014 Share Posted April 2, 2014 (edited) The Arcadian Empire Military StockFleet Master: The Fleet MasterWIPJavascript is disabled. View full album Edited June 26, 2014 by The Fleet Master Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted April 4, 2014 Share Posted April 4, 2014 (edited) Mechani Union FleetJavascript is disabled. View full album Edited July 17, 2014 by ScriptKitt3h Link to comment Share on other sites More sharing options...
briansun1 Posted April 4, 2014 Share Posted April 4, 2014 Hl 2.0 stuff goes here Link to comment Share on other sites More sharing options...
andrew123 Posted April 4, 2014 Share Posted April 4, 2014 (edited) "Evil laugh" I can finally start the creation of the infinity-class I scrapped dozens of times.Also, my standard sabre class starfighter:Javascript is disabled. View full albumMy flagship:Javascript is disabled. View full albumJavascript is disabled. View full albumTime to download ARM.Also, taking up Korra AMV video editing again. My gtx 760 cuda acceleration is rather helpful. Edited April 5, 2014 by andrew123 Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted April 5, 2014 Share Posted April 5, 2014 (edited) Company: Phoenix AerospaceFleet Admiral: FallingIntoBlackShips of the Line:Javascript is disabled. View full album Edited April 5, 2014 by FallingIntoBlack Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 5, 2014 Share Posted April 5, 2014 @War Eagle:Haha your Triumphant looks like a yellow Trident. It even starts with "Tri". Was that intentional? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2014 Share Posted April 5, 2014 @War Eagle:Haha your Triumphant looks like a yellow Trident. It even starts with "Tri". Was that intentional?The bow of the ship that holds the cannon was intentional as that was the best way I could think to fire the weapon. As far the naming no that wasn't. I just felt it was a Triumph in finally making a cannon ship, and it works with my biblical naming theme. On another note, I guess the one post rule is lifted? Link to comment Share on other sites More sharing options...
andrew123 Posted April 5, 2014 Share Posted April 5, 2014 (edited) Hehe... impulse manifolds are about to be upgraded.On a random note:cries. why does the m6e ssd have to be so expensive... I will be stuck with my decade old hdds. I might just get an intel ssd for that price, or the 256 gb 840 evo. http://www.techspot.com/news/56255-plextor-m6e-pcie-solid-state-drive-available-in-128gb-256gb-and-512gb-capacities-starting-april-7.html Edited April 5, 2014 by andrew123 Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2014 Share Posted April 5, 2014 @andrew123Your ships are awesome….but how exactly do you plain on battling with them Link to comment Share on other sites More sharing options...
andrew123 Posted April 5, 2014 Share Posted April 5, 2014 (edited) @War Eagle 1Lots of patience. The Paris class holds a minimum of 8 anti capital ship torpedoes and can be fitted with a super-mac. I also just finished with a charon class frigate for throwaway combat duties. The Charon class is not made to survive massive damage while having long range, high acceleration, large weapons loadout (similar to a midget version of the Paris Class weapons systems), and decent armor that... may have a, er, large series of trade-offs.Actually, I am going to redesign the back of the Charon Class with a simple modification to fix that weakness. Edited April 5, 2014 by andrew123 Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2014 Share Posted April 5, 2014 @War Eagle 1Lots of patience. The Paris class holds a minimum of 8 anti capital ship torpedoes and can be fitted with a super-mac. I also just finished with a charon class frigate for throwaway combat duties. The Charon class is not made to survive massive damage while having long range, high acceleration, large weapons loadout (similar to a midget version of the Paris Class weapons systems), and decent armor that... may have a, er, large series of trade-offs.Actually, I am going to redesign the back of the Charon Class with a simple modification to fix that weakness.I meant the mass of them. They would be way to heavy for most battles.I would have to use my dreadnoughts only to be compatable Link to comment Share on other sites More sharing options...
andrew123 Posted April 5, 2014 Share Posted April 5, 2014 The Charon class is about 100-120 tons. It should be my main ship after the fix. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 5, 2014 Share Posted April 5, 2014 @War Eagle 1Lots of patience. The Paris class holds a minimum of 8 anti capital ship torpedoes and can be fitted with a super-mac. I also just finished with a charon class frigate for throwaway combat duties. The Charon class is not made to survive massive damage while having long range, high acceleration, large weapons loadout (similar to a midget version of the Paris Class weapons systems), and decent armor that... may have a, er, large series of trade-offs.Actually, I am going to redesign the back of the Charon Class with a simple modification to fix that weakness.What is the mass on those? They each look like they weigh over 100t. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2014 Share Posted April 5, 2014 Attention NoobsIm adding 4 new craft for my donations.All 4 are Ion fighters. Im offering a get one get another free on these only (get one ion fighter, get the drone version of it too)Will post pics tomorrow Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 5, 2014 Share Posted April 5, 2014 For those who don't know how to build ships or basic weapons, many of my ships are available for download on my company page (in my signature). They're not the best, but they're examples of all the latest tech, allowing you to learn how things are put together so you can build something better. Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted April 5, 2014 Share Posted April 5, 2014 Presenting the latest addition to the Phoenix Aerospace galactic fleet, the Vehemence Class Battlecruiser: Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2014 Share Posted April 5, 2014 @blackLooks good. You may want to start making fighters too Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted April 5, 2014 Share Posted April 5, 2014 (edited) @War Eagle 1I have heavy fighters. They're called Destructors. The only problem is they're big for fighters.P.S. What do you think of the new Phoenix Aerospace paint scheme? Orange, black and white. Edited April 5, 2014 by FallingIntoBlack Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 5, 2014 Share Posted April 5, 2014 @War Eagle 1I have heavy fighters. They're called Destructors. The only problem is they're big for fighters.P.S. What do you think of the new Phoenix Aerospace paint scheme? Orange, black and white.I think Id like to see it with the new update to kerbpainthttp://forum.kerbalspaceprogram.com/threads/50008-0-23-KerbPaint-Paint-layering-for-parts-%28September-23rd%29-%28Same-Old-Still-Works%21%29/page30 Link to comment Share on other sites More sharing options...
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