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Gentlemen's Naval Battle Club


Spartwo

Should carriers go first or by standard order  

6 members have voted

  1. 1. Should carriers go first or by standard order

    • Standard order
      4
    • First
      3


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I stopped doing that when it was locked.

Also, You all should feel jelly. Look what i have. And it's in one of my ships.

http://cdn.makeagif.com/media/7-12-2014/2LWSiH.gif

Top speed: 13.2 m/s (in this ship)

http://i.imgur.com/APJt0KM.jpg

http://i.imgur.com/Q2lzwGZ.jpg

Looks like a naval reincarnation of our kraken drives. I also found out why my ship was marginally slower: too much extra liquid fuel.

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Looks like a naval reincarnation of our kraken drives. I also found out why my ship was marginally slower: too much extra liquid fuel.

It wasn't marginally slower, it was a whole 10% slower. and mine can carry four missiles, and it actually looks like a destroyer.

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It wasn't marginally slower, it was a whole 10% slower. and mine can carry four missiles, and it actually looks like a destroyer.

And I never meant for the independence to look like a destroyer?! Do you want to see how many missiles I can cram on that flight deck?! (Plus, the speed was measured with two cruise missiles on my ship. Your ship already fired off its missiles in the images.)

Plus, actual max speed is over 50 m/s. The flight deck could fit at least 8 1.5 m missiles on top of the current complement of two cruise missiles.

Do you even know what LCS stands for?

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A someone who spent 2 months this spring building a 1 meter model of the Yamato, I must say that I love daemon's replica.

I did that same thing, with an HMS warspite model. So worth it. and love the ship daemon.

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That's pretty huge for a real life model. Are there pics?

No webcam here, The ship still needs another coat of paint on the Superstructure and deck.

Not only that but it's in a shed where I keep most of my models and very little light gets in there other than the light from the little lamp I have. It's a lovely little place and very quiet and peaceful.

Edited by Megalodon 720
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BATTLE UPDATE

What is this unarmoured crap?

z1AIXQ9.png

Aha! A real opponent!

cbUYeFa.png

Things are about to heat up!

mddrhWa.png

Not much damage from the first shot, so take two more... at the same time!

MOHv0WH.png

fjn8Iqx.png

Kerbal drivers must be used to this by now. Explosions? Meh.

LKIRCgf.png

Persistent

Edited by daemonCaptrix
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Do you have any specific suggestions? Daemon already said it looked realistic (And she liked it), and making the angled surfaces for the front prow could kill the ship's combat effectiveness.

The US Air Force is proud to present the ultimate deterrent force in the solar system: The ODIN.

This deployed edition of the ODIN is a complete rebuild of the prototype, taking the lessons learned in the old edition to create one of the ultimate strike weapons on the planet. Each 8-ton impactor travels to the surface in less than 2 minutes, impacting at supersonic speeds with terminal guidance for pinpoint accuracy. The ODIN carries six kinetic impactors, and the station pulls double duty as my main space station.

The station itself is meant to be used in conjunction with three telemetry satellites, which will be unveiled separately. All missiles and resources are reload able, with the station itself possessing four engines for orbital maneuvering and rcs for precision target acquisition.

The SLV.

8FpJStE.png

Firing at an insurgent position.

tcTrrKn.png

Impact vehicle hurtles towards the surface at a near linear trajectory at hypersonic velocities. The projectile still has plenty of maneuvering fuel.

ROhQ1ns.png

The station on standby duty.

0Wbks8e.png

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Edited by andrew123
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Not much damage from the first shot, so take two more... at the same time!

I figured you'd do that. Take two at the same time. Otherwize, it's real hard to hurt those Ducks. But yea, the little tanks, I should have thought about a bit better. I might make a flamethrower, they seem to be effective bang for their weight's buck.

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I figured you'd do that. Take two at the same time. Otherwize, it's real hard to hurt those Ducks. But yea, the little tanks, I should have thought about a bit better. I might make a flamethrower, they seem to be effective bang for their weight's buck.

I actually didn't expect the tank to flip from that angle. I was trying to burn the front wheels off so it wouldn't fire accurately.

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I actually didn't expect the tank to flip from that angle. I was trying to burn the front wheels off so it wouldn't fire accurately.

I think im gonna lose this one anyway, but i'll keep playing. Your top armor is so thick i cant get through it with the smaller missiles on my light tanks, and by the time i get to the good weapons, you'll have killed all the ducks :/

EDIT: HEY FLEET remember these colors?

iPj7Vhc.jpg

Edited by zekes
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I think im gonna lose this one anyway, but i'll keep playing. Your top armor is so thick i cant get through it with the smaller missiles on my light tanks, and by the time i get to the good weapons, you'll have killed all the ducks :/

EDIT: HEY FLEET remember these colors?

http://i.imgur.com/iPj7Vhc.jpg

Hehe, my independence has over 4000 units of fuel. I guess I sacrificed some performance for some longer range.

Also, the ODIN is about to be tested against a naval combatant. The cruise missile is also being tested against your E class.

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I think im gonna lose this one anyway, but i'll keep playing. Your top armor is so thick i cant get through it with the smaller missiles on my light tanks, and by the time i get to the good weapons, you'll have killed all the ducks :/

EDIT: HEY FLEET remember these colors?

http://i.imgur.com/iPj7Vhc.jpg

lol

I saw the Zokesia flag on that claw and thought it was Israel.

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I still don't know exactly why my ekranoplan can reach those speeds without incident.

Here's a picture of my gun, I can detach it fine an turn it properly but no matter what I do I can't get it to reattach.

zxrqO2u.png

I'm going to build the HMS Belfast without turning guns instead.

Do you guys think this is ok?

RwPOSkF.jpg

Edited by sal_vager
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Well, it's not getting any more part or thrust efficient, but it is more reliable. The turbine Mk III is 141 parts and acheives 4.4 m/s when powering an E-Class. But it is 90% reliable, stable, and doesn't create huge wads of torque, unlike the Mk I and II.

I think by adding more wings, I can make it go faster. Or by having more SAS; that thing turns very slowly. Anyone know how to increase the thrust?

geLlIi.gif

Edited by zekes
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