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Gentlemen's Naval Battle Club


Spartwo

Should carriers go first or by standard order  

6 members have voted

  1. 1. Should carriers go first or by standard order

    • Standard order
      4
    • First
      3


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I already switched over to only using guided missiles. But thanks anyways!

Also clarification on the rules:

So, i can only attack ONCE per turn, and i have to on the first turn use the lightest ship, etc etc?

And if i have guided missiles, can i only fire 1 shot?

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I already switched over to only using guided missiles. But thanks anyways!

Also clarification on the rules:

So, i can only attack ONCE per turn, and i have to on the first turn use the lightest ship, etc etc?

And if i have guided missiles, can i only fire 1 shot?

you can fire as many as your ship has.

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Setting up an intercept,Again!

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Looking good.

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Missed entirely.:blush:

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Micromissiles are powerful.

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And that was my last weapon equipped craft, you won by a landslide.

I'm just going to leave them there so they can reflect on their actions.:)

Edited by RocketscientistV
3.141592654
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yes, lightest go first, heaviest last, unless a ship has been destroyed in between, or all ships have gone once.

Also, thanks for the win :D

why do your fighters only have one missile each?

Edited by zekes
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why do your fighters only have one missile each?

That was how they were in the vab, I should have sorted the Inquisition in LKO and then hyperedited it to eve, would have given me more power to intercept and not a near miss at 100+m/s relative velocity.

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That was how they were in the vab, I should have sorted the Inquisition in LKO and then hyperedited it to eve, would have given me more power to intercept and not a near miss at 100+m/s relative velocity.

yeah, you can assume that everything would be at full fuel in battle, as a fleet would travel with colliers.

You know, it's funny, that battle only used 2 of the 4 Dreks, the other two sat around in HEO doing nothing XD

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hahaha, well, i have focused on armor more than anything.

sure thing, RSV :D go ahead.

Also, I've decided to let everyone learn from my Drekevak 15, because I use it so much.

Drekevak 15-4

A 57 ton jack-of-all trades space fighter/destroyer

New Features:

-Has balanced RCS, unlike 15-3TS

- Long range tanks are now optional instead of default

-New Gen MRASMs installed instead of SRBs

DOWNLOAD: https://www./?ld29pgl1ejglqcb

k6gsSr4.jpg

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Eden Class Gunboat and FIREFALL

The Eden Class Gunboat was a complete accident (as are most of my designs) as I was simply building to see where my hands would take me. But with each new part, I new something great was going to be made. As I added the weapons I figured I had made a good ship for the donation box. Boy, was I wrong. It was with her that I discovered a new way to use I beam missile tech, thus FIREFALL was born

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FIREFALL

The name Firefall comes from 1st Kings Chapter 18 of the Bible where Elijah ask God to send fire down from heaven to show that the later is the one true God to the Israelites who had turned from him and started worshiping the false god Baal

Firefall uses Ibeams but I address two problems that I beams cause

1st: I beams are strong, but a single beam (or two) is normally not enough to kill heavy ships. Taking multiple shots to kill which causes the second problem

2nd: When multiple shots are fired, reliability decreases. Due to newtons law "for every action there is an equal and opposite reaction" constant hitting exactly where you want it to hit decreases due to multiple hits.

Firefall deals with these problems by sending multiple Ibeams out in one shot and at the exact same distance. This allows heavy damage while making newtons law have minimal affect until after the damage is done.

Imagine 8 I beams coming at you and all hitting at the exact same time.

A 3rd problem Firefall makes up for is that (as we all know) I beams are quite light and SRBs are not, so I can stick a bunch onto a ship without adding a whole bunch of weight (Eden Class Gunboat weights ~37 tons, and has two nuke engines, 3 large 1 meter fuel tank, and 14 total I-beams)

Should Firefall not acheve the desired one shot kill, I now have a huge hole in the targets armor to finish it off.

The two drawbacks is that I only get one shot with it so I have to have extra missiles to insure that I can keep fighting and the amount or recoil is quite high on it

I also set it up to use the Abort button so that I can use the rest of the action groups for other stuff.

PICs

First target: Derk MK XIV-I

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Second Target: MU Battlecruiser

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Currently, the Firefall weapon system is installed on four ships in to different configurations

Heavy Firefall: Salvation MKIV and Eden Gunboat

Light Firefall: Faithfull MKIII and Gideon MKIII

Edited by War Eagle 1
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War Eagle, I like it, but I'm worried you'll blow your wad in one shot, especially against lighter armored targets.

Not to mention this only works if the enemy has weak interior layout.

But i like it!

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Nice system! Another way to solve the I beam not killing a heavy vessel is this:

I = I-beam

A = Air intake

| = Armor

A |

I I |

A |

When the large I beam hits the armor, the armor blows up. It then leavs the 2 air intakes to hit the internal components of the ship

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I was also just thinking

Y'all know that Thor class Frigate from Battle of Laythe that was on hanland's side? How awesome would it be to trade out its missile for I-Beams

I dunno, ive never tried basic I-beam minimissiles. I've always used mkV HV minimissiles, which tend to shred light armor and are super accurate. But on a bigger ship, SRB is probably better.

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War Eagle, I like it, but I'm worried you'll blow your wad in one shot, especially against lighter armored targets.

Not to mention this only works if the enemy has weak interior layout.

But i like it!

Firefall is not designed to be the primary weapon but a tool to assist the primary. If it kills it kills, but if I can weaken a ships defenses, then I can finish it off with a guilder SRB

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Firefall is not designed to be the primary weapon but a tool to assist the primary. If it kills it kills, but if I can weaken a ships defenses, then I can finish it off with a guilder SRB

ah, there we go. That's how the Drek 15 works, it's got 2 ASM missiles, plus two HVs to kill lighter ships.

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ah, there we go. That's how the Drek 15 works, it's got 2 ASM missiles, plus two HVs to kill lighter ships.

On, plus on the Eden Gunboat, I have the missiles also set to other hotkeys (each hot key fires in sets of two) So I can use the 14 missiles to kill 7 light targets or I can use Firefall (fires 8 missiles [eden and salvation]) on a heavy and still have 3 shots left for the gunboat (or two SRBs and 2 guided RCS/seperator anti fighter missiles for salvation)

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On, plus on the Eden Gunboat, I have the missiles also set to other hotkeys (each hot key fires in sets of two) So I can use the 14 missiles to kill 7 light targets or I can use Firefall (fires 8 missiles [eden and salvation]) on a heavy and still have 3 shots left for the gunboat (or two SRBs and 2 guided RCS/seperator anti fighter missiles for salvation)

ah, you have a contingency plan, economic firing or all at once :D

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ah, you have a contingency plan, economic firing or all at once :D

Yep, it all depends on which target I am engaging, The other two ships that have the light version only have six per firefall shot so not as much damages is done but the Faithful MKIII has 1 SRB and 2 anti fighter missiles as back up and the Gideon has 8 anti fighter missiles. Each of their I-beams also have the additional hot key set up however due to there not being enough I beams on the Gideon of Faithful, I have to choose between firefall or 3 shots of two I beams

Only salvation MKIV does not have the additional hotkey options

AT LEAST NOT YET

pics for the others will come later

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