daemonCaptrix Posted April 25, 2014 Share Posted April 25, 2014 You can make a door with hinges and docking ports. It just takes around twenty more parts. Link to comment Share on other sites More sharing options...
Spearka Posted April 25, 2014 Share Posted April 25, 2014 Asteroids are indestructible I tested that first.Without crashing them, the only way in how I have managed to destroy an asteroid is with use of Antimatter tanks in the Interstellar mod Link to comment Share on other sites More sharing options...
Spartwo Posted April 25, 2014 Author Share Posted April 25, 2014 I just crashed one into Tylo at 2100m/s(boing) Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 25, 2014 Share Posted April 25, 2014 Im battling myself right now Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 25, 2014 Share Posted April 25, 2014 Im battling myself right nowForever alone... Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 25, 2014 Share Posted April 25, 2014 (edited) I aint got time to battle someone elsePlus I'm testing out my carrier rules Edited April 26, 2014 by War Eagle 1 Link to comment Share on other sites More sharing options...
Legendary Emu Posted April 26, 2014 Share Posted April 26, 2014 Hey. I'd totally join this but I don't know how this works. Can someone fill me in in a PM? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 26, 2014 Share Posted April 26, 2014 Hey. I'd totally join this but I don't know how this works. Can someone fill me in in a PM?Read the OP. Link to comment Share on other sites More sharing options...
Giggleplex777 Posted April 26, 2014 Share Posted April 26, 2014 So, has anyone tried to use an asteroid? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 26, 2014 Share Posted April 26, 2014 So, has anyone tried to use an asteroid?I don't think so. They're awfully heavy. Probably wouldn't fit into the mass limit. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 26, 2014 Share Posted April 26, 2014 After first initial test, my alternative rules for carriers seem rather enjoyable. It defiantly puts a new twist on battlesI ll do another battle with myself after finals. In the mean time, try them out for yourself Link to comment Share on other sites More sharing options...
Spartwo Posted April 26, 2014 Author Share Posted April 26, 2014 (edited) I can't choose between these two screenshots.\EDIT:I chose the one still here. Edited April 26, 2014 by Spartwo Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 26, 2014 Share Posted April 26, 2014 I can't choose between these two screenshots.http://i.imgur.com/3SVeMEL.pnghttp://i.imgur.com/XdcSBSV.png Link to comment Share on other sites More sharing options...
Spartwo Posted April 26, 2014 Author Share Posted April 26, 2014 No>thjtrn Link to comment Share on other sites More sharing options...
Dodgey Posted April 26, 2014 Share Posted April 26, 2014 I've just started to think about the design of my fleet and I was woundering if light fighters are effective at all? Or is their lack or armor too much of a detriment? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 26, 2014 Share Posted April 26, 2014 (edited) Ok just testing the waters hereWould anybody else be interested in doing massive battleIm talking 10-15 ships one each sideBut to make it more interesting, we only start off with 3. Then when it gets down to one ship left, a wave of 5 comes in. After that, when it gets down to 3 ships, another wave come in. We do that until 10-15 ships have been on the field for each team. Last ship standing that is combat efficient wins.To make it more interesting, debris is left onEdit: I'm thinking a battle like this would need to take place around Moho, Eeloo, Jool, Laythe, or Kerbin Edited April 26, 2014 by War Eagle 1 Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 26, 2014 Share Posted April 26, 2014 (edited) I've just started to think about the design of my fleet and I was woundering if light fighters are effective at all? Or is their lack or armor too much of a detriment?All depends on how you play. Everybody has their own ship building, and fighting styleEdit: also if you were to battle me and we used my alternative carrier rules (or the thread carrier rules in general) light fighters are criticalhttp://forum.kerbalspaceprogram.com/entries/1429-War-Eagle-1-s-Alternative-Carrier-Rules-for-Gentlemen-s-Battle-Club Edited April 26, 2014 by War Eagle 1 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 26, 2014 Share Posted April 26, 2014 I've just started to think about the design of my fleet and I was woundering if light fighters are effective at all? Or is their lack or armor too much of a detriment?Spartwo wins battles with the early moves he makes with his light fighters. I use medium-ish fighters. They're not really worse than capital ships since they use the same weapons. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 26, 2014 Share Posted April 26, 2014 Ok so I just put some more though into how a large scale battle could be doneeach side gets a total of 15 shipseach side gets to use 5 fighters or light ships (less than 50 tons), 5 medium ships (50.1-80) 4 heavy ships (80.1+) and one carrier (or 5 heavy and no carrier)each side starts off by placing 3 ships. Players can bring in a wave of new ships (4 max per wave) at any time. Doing so though forfeits a turn (meaning you have to think long and hard about when you wish to do it)to fix the issue of weight order due to waves, players must go in order of 1 light, 1, medium, 1 heavyIf a player does not bring in a wave and all his/her ships are destroyed, they lose. Meaning you have to bring in a wave before your last ship gets destroyed.Last ship in fighting condition wins.this type of fighting style would be done to push players to the limits or strategic thinking as well as time, patience, and will powerPlaces like Kerbin, Jool, and Eve would be awesome to do this at because players can spread their ship around with ease.What do y'all think? Link to comment Share on other sites More sharing options...
zekes Posted April 26, 2014 Share Posted April 26, 2014 Ill take my turn as soon as I'm done obsessing over this game... Link to comment Share on other sites More sharing options...
Spartwo Posted April 27, 2014 Author Share Posted April 27, 2014 Yea..I don't want this anymore.http://i.imgur.com/1dkgpWo.png(new Mk4-G)EDIT:What I want to try is capture the flag. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 27, 2014 Share Posted April 27, 2014 Yea..I don't want this anymore.http://i.imgur.com/1dkgpWo.png(new Mk4-G)EDIT:What I want to try is capture the flag.Whats wrong with it? Link to comment Share on other sites More sharing options...
Spartwo Posted April 27, 2014 Author Share Posted April 27, 2014 Since Broadswords became VTOLs a craft with less d/v, munitions, maneuverability that also looks worse lost it's appeal. It's also because mk4 electrons won't fit.A round which is .02 times as heavy as the previous for a clip only .005 heavier, an impact tolerance upped by 1 and a smaller profile makes me fall in love with the round again. They're more suited to turn based engagements as the optimum firing distance is probably going to be further than 60m.So unless anyone want's it I'll be demissioning it(donations). Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 28, 2014 Share Posted April 28, 2014 I take it everyone is busy studying like I am? Link to comment Share on other sites More sharing options...
Spartwo Posted April 28, 2014 Author Share Posted April 28, 2014 I spent the last hour or two of the weekend.Leading the charge is the most generic fighter I could make. Link to comment Share on other sites More sharing options...
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