astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 http://i.imgur.com/7VREGGn.jpghttp://i.imgur.com/BqjmLDk.jpgThe missiles can sink ocean dreadnoughts. It can also crush any land vehicle.I doubt you have the pinpoint accuracy to manage to hit a tank Maybe if it was Zeke's Tog II but you must understand that the missile itself is larger than the tank you are aiming at. And keep in mind that the tank you are aiming at managed to shrug off one of my Panther I's HEAT cannons (the projectile gets up to 600m/s at long ranges) Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 Still not enough to sink my ship. Link to comment Share on other sites More sharing options...
andrew123 Posted June 10, 2014 Share Posted June 10, 2014 You have to remember the mass of one of these missiles. It easily achieves over 300 m/s with extreme accuracy. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 But i have a feeling it would simply bounce off the side of my Britannic. Link to comment Share on other sites More sharing options...
andrew123 Posted June 10, 2014 Share Posted June 10, 2014 Part welding does not count as stock. Imagine what it would do to an unwelded vessel. Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 10, 2014 Share Posted June 10, 2014 (edited) Part welding does not count as stock. Imagine what it would do to an unwelded vessel.Yup, plus even if a ship (aquatic or vacuum-based) hull survives a normally devastating hit, the sheer kinetic force will more often than not turn its insides to a pulp.That immediately makes the armor/hull strength only somewhat effective, since without internals (fuel, engines, ammo reserves, power generation/batteries, and crew modules/probe cores), a ship is essentially a giant metallic rock.That's why I spam-fire I-beam rounds from my starships in combat, as that type of attack has time and time again managed to induce this "kinetic overload" effect upon impact.For surface combat, similar tactics may be effective, but using different weapons (such as cluster bombs, shrapnel-filled frag rounds, etc.). Edited June 10, 2014 by ScriptKitt3h Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 I know, the ship wasn't to be used for combat but rather to look like what I was trying to replicate. Link to comment Share on other sites More sharing options...
astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 Yup, plus even if a ship (aquatic or vacuum-based) hull survives a normally devastating hit, the sheer kinetic force will more often than not turn its insides to a pulp.That immediately makes the armor/hull strength only somewhat effective, since without internals (fuel, engines, ammo reserves, power generation/batteries, and crew modules/probe cores), a ship is essentially a giant metallic rock.That's why I spam-fire I-beam rounds from my starships in combat, as that type of attack has time and time again managed to induce this "kinetic overload" effect upon impact.I-beam spam isn't very effective vs Hybrid armor. Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 10, 2014 Share Posted June 10, 2014 (edited) I'm temped to make write a "thesis" on KSP combat tactics and techniques..... just to gather info and to have a nice knowledge pool for newer players/all-stock military builders.What do ya'll think? That, or perhaps some sort of "Volume 1" of a KSP GNBC encyclopedia?(Also, this might come in handy if griefing and piracy become commonplace in KSP MP servers whenever SQUAD creates the official MP update.) Edited June 10, 2014 by ScriptKitt3h Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 10, 2014 Share Posted June 10, 2014 (edited) I-beam spam isn't very effective vs Hybrid armor.To which "hybrid armor" are you referring to? I tend to use that definition to describe armor plating that works like this:Outer Layer = Wing Plate ArmorUnder-layer = Reinforced Steel Plate ArmorIt functions off of the "reactive armor" principle used IRL. A weaker outer layer can be damaged more easily, but in turn cancels out the vast majority of the kinetic energy being put into the ship hull, therefore severely increasing the strength of the under-layer by slowing down incoming fire near-instantly. Plus, this makes for "realistic" battle scarring, such as the hull of my A.D.A. in the battle between me and BrightBritches. Edited June 10, 2014 by ScriptKitt3h Link to comment Share on other sites More sharing options...
astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 Hydra (the "damaged" one) burns towards the enemyDestructionTotal AnnihilationIf your Tri-Frigate's I-beam spam can't disable a Hydra.. What can?Persist:http://www.filedropper.com/persistent_3 Link to comment Share on other sites More sharing options...
astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 To which "hybrid armor" are you referring to? I tend to use that definition to describe armor plating that works like this:Outer Layer = Wing Plate ArmorUnder-layer = Reinforced Steel Plate ArmorWell yes, that is the Hybrid Armor mounted on the Hydra. But on my Panther II a different version is mounted that makes I-beams just bounce off. Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 10, 2014 Share Posted June 10, 2014 Well yes, that is the Hybrid Armor mounted on the Hydra. But on my Panther II a different version is mounted that makes I-beams just bounce off.That's why smart tacticians always have a backup plan. I tend to always have one in the form of heavy ammo, such as SRBs, guided missiles, or special armor-piercing/cracking rounds (like ZS Shredders).Also, get something large going fast enough with some explosive kick (LFO/Solid Fuel works great), and you can simply destroy almost anything. Of course, there's the problem of ammo weight, but that can be.... *in Matrix Agent voice* "worked around". Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 I am still developing a super tank you know... Link to comment Share on other sites More sharing options...
astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 I am still developing a super tank you know...Pics or it didn't happen!The current super tanks are Vaos's Hell Rain, my Panther II, and allmharans Science Tank Link to comment Share on other sites More sharing options...
Spartwo Posted June 10, 2014 Author Share Posted June 10, 2014 Pics or it didn't happen!The current super tanks are Vaos's Hell Rain, my Panther II, and allmharans Science Tank20 tons isn't super. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 It's secret, and construction has been halted to make way for Britannic. Link to comment Share on other sites More sharing options...
astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 20 tons isn't super.If it can survive a direct hit from one of my HEAT Panthers and survive, if it can bounce off I-beams, then it is SUPER. Like me saying "2Ton warhead isn't super must zerg 700Ton warhead) Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 Mine would be classed as 'super heavy' due to it's weight of 79 tons Link to comment Share on other sites More sharing options...
andrew123 Posted June 10, 2014 Share Posted June 10, 2014 My unsc prowler uses a very different form of hybrid armor, but the destroyer I built survived gigantic I beam spam barrages and srb strikes while remaining fully battle operational.Megalodon can attest to that. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 10, 2014 Share Posted June 10, 2014 I can , I still have the craft file and use it to test experimental weapons but I still can't do massive damage. Link to comment Share on other sites More sharing options...
sdj64 Posted June 10, 2014 Share Posted June 10, 2014 To which "hybrid armor" are you referring to? I tend to use that definition to describe armor plating that works like this:Outer Layer = Wing Plate ArmorUnder-layer = Reinforced Steel Plate ArmorIt functions off of the "reactive armor" principle used IRL. A weaker outer layer can be damaged more easily, but in turn cancels out the vast majority of the kinetic energy being put into the ship hull, therefore severely increasing the strength of the under-layer by slowing down incoming fire near-instantly. Plus, this makes for "realistic" battle scarring, such as the hull of my A.D.A. in the battle between me and BrightBritches.This. Or really any armor that uses both plates and wings. Seems everyone is calling any armor "hybrid" and it's confusing since you all are really using different armor methods. Link to comment Share on other sites More sharing options...
BrightBritches Posted June 10, 2014 Share Posted June 10, 2014 Yup, plus even if a ship (aquatic or vacuum-based) hull survives a normally devastating hit, the sheer kinetic force will more often than not turn its insides to a pulp.That immediately makes the armor/hull strength only somewhat effective, since without internals (fuel, engines, ammo reserves, power generation/batteries, and crew modules/probe cores), a ship is essentially a giant metallic rock.That's why I spam-fire I-beam rounds from my starships in combat, as that type of attack has time and time again managed to induce this "kinetic overload" effect upon impact.For surface combat, similar tactics may be effective, but using different weapons (such as cluster bombs, shrapnel-filled frag rounds, etc.).Its almost like you pulverized the insides of someone's ship recently! I wonder who! Link to comment Share on other sites More sharing options...
astecarmyman Posted June 10, 2014 Share Posted June 10, 2014 My unsc prowler uses a very different form of hybrid armor, but the destroyer I built survived gigantic I beam spam barrages and srb strikes while remaining fully battle operational.Megalodon can attest to that.Your ships are so Gigantic that I-beam barrages will not damage it because they are so small in comparison (Spaced armor helps too)I challenge you to make a ship that DOESN'T cause immense lag and will survive the aforementioned punishment. Link to comment Share on other sites More sharing options...
andrew123 Posted June 10, 2014 Share Posted June 10, 2014 That destroyer is one of my smallest ships and induces no lag on my computer with an amd processor from a few months ago. I will upgrade the prowler to have fuel and engine survivability soon. Link to comment Share on other sites More sharing options...
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