AvronMullican Posted June 25, 2014 Share Posted June 25, 2014 (edited) ok I didn't know they were going down.Want to wait till they come back up?Turns out that they will only be going down for like thirty minutes twice tomorrowLinky:http://www./download/84a7z2uih0gsiij/War_on_War_Eagle_1_I.zipBopNo Leaving SOI or Landing50 Tons Max4 Ships MaxNow to Edit and upload the Video(And Lay off the internet so that FTL can instal) Edited June 25, 2014 by AvronMullican Link to comment Share on other sites More sharing options...
iamonfire Posted June 25, 2014 Share Posted June 25, 2014 (edited) A few new shipsSNSS-Drifta fighter armed with 4 AP rounds and powered by 4 ion enginesSNSS-Dreamera destroyer armed with 10 AP rounds and powered by 2 nuclear enginesSNSS-Nightmare a light cruiser armed with 12 AP rounds and powered by one nuclear engineSNSS-Wakera cruiser armed with 16 AP rounds and powered by 4 nuclear engines Edited June 25, 2014 by iamonfire Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 25, 2014 Share Posted June 25, 2014 Or a good pilot with a tactic???I don't disagree that good piloting and tactics are useful, but a VTOL allows you to hover near a hard-to-hit target and unload missiles on it with precision and stability.Just a suggestion. Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 (edited) Also, ya'll hear that 0.24 will get a 64 bit release? Heck yes!Now we can hurl even more missiles at each other using even larger, more outlandish ships!http://i1.kym-cdn.com/photos/images/newsfeed/000/641/298/448.jpgI can't wait!So I've been thinking about what to do with v1. Edited June 25, 2014 by Spartwo Link to comment Share on other sites More sharing options...
BrightBritches Posted June 25, 2014 Share Posted June 25, 2014 Now we can hurl even more missiles at each other using even larger, more outlandish ships!P.S.: Hey BrightBritches, you got your post ready?I feel like it will be one or the other, more missiles or more outlandish ships And my post will be up later tonight, real life and virtual life keep getting in the way (chores, errands, getting ready for a camping trip, defending a POS in EvE) Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 25, 2014 Share Posted June 25, 2014 http://i1.kym-cdn.com/photos/images/newsfeed/000/641/298/448.jpgI can't wait!http://i.imgur.com/M5kjk54.pngSo I've been thinking about what to do with v1.Hmm... that looks suspiciously like a Vanguard-Class..... Looks fierce and tough to kill. Nice! Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 That's the one I'm scrapping. Part count(not really because of oncoming 64bit) and slow turning speed are issues. Link to comment Share on other sites More sharing options...
astecarmyman Posted June 25, 2014 Share Posted June 25, 2014 How exactly did you build high explosive anti tank rounds in KSP?And this is exactly why my Tanks are dominant in the food-chain I'll give you a hint: Overheated parts. Explosive propulsion >But the warheads themselves are so hard to correctly balance and compensate for gravity that my Panthers will be the only tank with a high enough profile to mount them. (Not too high tho)Basically it allows you to launch an extremely long pointy projectile to pierce the toughest of armors. Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 25, 2014 Share Posted June 25, 2014 (edited) //BATTLE ALERT!//All units, be advised. MU forces are prepping to invade KSC!Mechani Union vs. daeCorpBATTLE OF KSC: Operation KerbfallLocation: KSC, Island Airfield, and the ocean in and around that area.Rules: Standard, plus:1. Maximum of 11-13 units total.2. Only 4 air units max.3. 4 Ground per team. (MAX)4. 3-4 Naval vessels per team. (The bigger a ship or all the ships are, the less are used. i.e., smaller ships can come in a group of 4.) (MAX)5. Max. parts per air or naval vessel is 400 with ammunition loaded. (This may seem a bit generous, but some air units and naval vessels can suck up parts FAST.) Ground: 250 per unit.Be reasonable, though. 6. K-Drive/"Slipstream Drive" propulsion is allowed for naval ships, but all other forms of Kraken-tech are prohibited. (We don't want to lose this battle to a Kraken! )7. Special Rule: Transport Craft: This rule allows for players to have "transports" that do not count as combatant craft. They are air or naval craft purely designed to ferry ground units across the ocean between KSC and the Island. Players may spawn these craft IF NEED BE to ferry units, but must delete them from the persist once they complete their turn. They also must show that they used such a craft, and that it was unarmed. However, these craft may not re-load ammo supplies of combatant craft, nor re-fuel them.MU Marine Corps-Task Force Bravo TOTAL UNITS: 11Javascript is disabled. View full albumThe MU task force's ground units (save for one acting as AA for the island) are on the beaches of KSC already.Prepare to defend yourself, daemon!(Also, daecorp's spawn/base is KSC.)Persist:http://www./download/ie8por62tlw4g14/persistent(12).sfs Edited June 25, 2014 by ScriptKitt3h Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 25, 2014 Share Posted June 25, 2014 This is going to be awesome. Link to comment Share on other sites More sharing options...
The Fleet Master Posted June 25, 2014 Share Posted June 25, 2014 Why does nobody want to fight my Midway Destroyer ??? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted June 25, 2014 Share Posted June 25, 2014 Why does nobody want to fight my Midway Destroyer ???I prefer space battles and I don't have an ocean fleet Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 Why does nobody want to fight my Midway Destroyer ???I was unaware you asked. Link to comment Share on other sites More sharing options...
The Fleet Master Posted June 25, 2014 Share Posted June 25, 2014 I can set up a persist if you're interested, they weigh around (I think) 30t so two of them and a Coral frigate should be good. Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 How many tonnes spread between 3? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 25, 2014 Share Posted June 25, 2014 I could pose some up against some of my ships too. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 25, 2014 Share Posted June 25, 2014 So I was building a ship and I've decided to start caring about delta-v but I don't know how to work it out, so can you guys tell me if 1694 m/s is enough? Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 No, just no.(unless it's a microfighter) Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 25, 2014 Share Posted June 25, 2014 What should I aim for? Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 What kind of ship is it? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted June 25, 2014 Share Posted June 25, 2014 A capital ship, larger than a frigate. Link to comment Share on other sites More sharing options...
Spartwo Posted June 25, 2014 Author Share Posted June 25, 2014 3700 and up. But I still submit mine to spiritwolf. For combat in one SOI about 2.5k Link to comment Share on other sites More sharing options...
daemonCaptrix Posted June 25, 2014 Share Posted June 25, 2014 (edited) Almost had my vehicles in place and it crashed. It'll be just a few more minutes.Edit: Vehicles in place. Keeps crashing. Trying to actually move anywhere... Edited June 26, 2014 by daemonCaptrix Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted June 26, 2014 Share Posted June 26, 2014 Almost had my vehicles in place and it crashed. It'll be just a few more minutes.Edit: Vehicles in place. Keeps crashing. Trying to actually move anywhere...Sorry to hear.Is the crashing random or caused by the save? Link to comment Share on other sites More sharing options...
Spartwo Posted June 26, 2014 Author Share Posted June 26, 2014 Link to comment Share on other sites More sharing options...
Recommended Posts