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Gentlemen's Naval Battle Club


Spartwo

Should carriers go first or by standard order  

6 members have voted

  1. 1. Should carriers go first or by standard order

    • Standard order
      4
    • First
      3


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ok I didn't know they were going down.

Want to wait till they come back up?

Turns out that they will only be going down for like thirty minutes twice tomorrow

5pDrXsb.jpg

Linky:http://www./download/84a7z2uih0gsiij/War_on_War_Eagle_1_I.zip

Bop

No Leaving SOI or Landing

50 Tons Max

4 Ships Max

Now to Edit and upload the Video

(And Lay off the internet so that FTL can instal)

Edited by AvronMullican
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A few new ships

SNSS-Drift

a fighter armed with 4 AP rounds and powered by 4 ion engines

854B96CE9031454AAFEE5A3BB05595480CCFDA26

SNSS-Dreamer

a destroyer armed with 10 AP rounds and powered by 2 nuclear engines

1D9C18992A458785C849A7BDDB62CB86D1FFD3E8

SNSS-Nightmare

a light cruiser armed with 12 AP rounds and powered by one nuclear engine

88A4B2A8A96B969CABF5FA2D8DE33F27DBC1A888

SNSS-Waker

a cruiser armed with 16 AP rounds and powered by 4 nuclear engines

47882CAF18B8D0EE0A4F78D70016580BB73F04F5

Edited by iamonfire
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Or a good pilot with a tactic???

I don't disagree that good piloting and tactics are useful, but a VTOL allows you to hover near a hard-to-hit target and unload missiles on it with precision and stability.Just a suggestion.

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Now we can hurl even more missiles at each other using even larger, more outlandish ships!

P.S.: Hey BrightBritches, you got your post ready?

I feel like it will be one or the other, more missiles or more outlandish ships :P

And my post will be up later tonight, real life and virtual life keep getting in the way (chores, errands, getting ready for a camping trip, defending a POS in EvE)

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How exactly did you build high explosive anti tank rounds in KSP?

And this is exactly why my Tanks are dominant in the food-chain :P

I'll give you a hint: Overheated parts. Explosive propulsion >:D

But the warheads themselves are so hard to correctly balance and compensate for gravity that my Panthers will be the only tank with a high enough profile to mount them. (Not too high tho)

Basically it allows you to launch an extremely long pointy projectile to pierce the toughest of armors.

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//BATTLE ALERT!//

All units, be advised. MU forces are prepping to invade KSC!

Mechani Union vs. daeCorp

BATTLE OF KSC: Operation Kerbfall

Location: KSC, Island Airfield, and the ocean in and around that area.

Rules: Standard, plus:

1. Maximum of 11-13 units total.

2. Only 4 air units max.

3. 4 Ground per team. (MAX)

4. 3-4 Naval vessels per team. (The bigger a ship or all the ships are, the less are used. i.e., smaller ships can come in a group of 4.) (MAX)

5. Max. parts per air or naval vessel is 400 with ammunition loaded. (This may seem a bit generous, but some air units and naval vessels can suck up parts FAST.) Ground: 250 per unit.

Be reasonable, though. :P

6. K-Drive/"Slipstream Drive" propulsion is allowed for naval ships, but all other forms of Kraken-tech are prohibited. (We don't want to lose this battle to a Kraken! :()

7. Special Rule: Transport Craft:

This rule allows for players to have "transports" that do not count as combatant craft. They are air or naval craft purely designed to ferry ground units across the ocean between KSC and the Island.

Players may spawn these craft IF NEED BE to ferry units, but must delete them from the persist once they complete their turn. They also must show that they used such a craft, and that it was unarmed.

However, these craft may not re-load ammo supplies of combatant craft, nor re-fuel them.

MU Marine Corps-Task Force Bravo TOTAL UNITS: 11

Javascript is disabled. View full album

The MU task force's ground units (save for one acting as AA for the island) are on the beaches of KSC already.

Prepare to defend yourself, daemon!

(Also, daecorp's spawn/base is KSC.)

Persist:

http://www./download/ie8por62tlw4g14/persistent(12).sfs

Edited by ScriptKitt3h
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Almost had my vehicles in place and it crashed. -_-

It'll be just a few more minutes.

Edit: Vehicles in place. Keeps crashing. Trying to actually move anywhere...

Sorry to hear.

Is the crashing random or caused by the save?

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