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Castigo Armaments


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I Like it! But a quick question: Is the torpedo meant to be just propelled towards the enemy and work on impact? Or am I supposed to detonate it with the decoupler?

It is really a shame that the Kraken Plasma cloud doesn't just stay in its detonation area (or at least remain on a linear path). So much potential damage....

I managed to create Kraken Plasma that stayed in a near linear trajectory (It detonates and stops at around 200/300m, see if you can make it good enough to take out warships :D

http://www.filedropper.com/smartplasma

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Unfortunately it is must be detonated manually, hence the probe core, rtg and maneuvering thrusters.

Edit: This is actually the first type of plasma I discovered (I was originally trying to fit lots of thrusters onto a small missile) unfortunately the Sepratrons low crash tolerance means that even light armor (wing parts) is enough to protect against them.

Edited by Chiboko
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I have toyed around with the idea and come to the following conclusions

-Seperatrons are the most compact way to destroy parts

-Any part that explodes with a useful amount of force will also be prohibitively large

-Any projectile large enough to make such a large weapon worthwhile will be too heavy to be launched effectively

The final weapons is almost always to large to be worthwhile... though by bringing this up you did just give me an interesting idea for miniaturized burst weapons.

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I have been able to build working kraken drives in the current version. So far they cause way to much torque to be useful.

Edit: Testing the concept I mentioned in my previous comment, looks like I blew up Kerban... again.

Edited by Chiboko
Slight miscalculation
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It seems I have come up with a reliable planet buster with 2 interesting/annoying properties

-Unfortunately it crashes the game and reloading sends you back in time to just before you fired it.

-The projectile has a 100% consistent range so I parked a tank under the exact spot it would land, the unarmed projectile hit the tank; all armed projectiles suddenly experienced a 200% range increase making them miss the tank. After moving the tank out of the way they acted normally again.

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  • 2 weeks later...
Castigo armaments is shutting down (Please close/lock thread)

I hate to prod, but why? These munitions are... creative, and have quite a bit of potential.

(Even a K-Drive type engine that works like a pulsed nuclear rocket, where detonations shove a craft along.)

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