AlexinTokyo Posted April 3, 2014 Share Posted April 3, 2014 Maneuver nodes are now persistent when you switch out of the ship?!?!?!How has this not been hyped up? This is WONDERFUL!!!!!!! Link to comment Share on other sites More sharing options...
sciguyCO Posted April 3, 2014 Share Posted April 3, 2014 Maneuver nodes are now persistent when you switch out of the ship?!?!?!How has this not been hyped up? This is WONDERFUL!!!!!!! I love this as well (though I almost always used Kerbal Alarm Clock to track my nodes anyway). It also seems to persist nodes in a quicksave.I also really love the "next/previous" orbit buttons when you right-click the node. Makes planning rendezvous easier when I need a couple orbits to catch up to my target. Previously I'd create "zero-burn" nodes back-to-back to get a couple orbits ahead. Link to comment Share on other sites More sharing options...
KerbMav Posted April 3, 2014 Share Posted April 3, 2014 I switched to using the classic space-LEGO logo from back in the early '80s, since I feel like I'm playing with a big explosive LEGO set. It makes me feel right at home. Give, give! Pretty please with suger on top. Link to comment Share on other sites More sharing options...
Xetalim Posted April 3, 2014 Share Posted April 3, 2014 INSANE stability. Link to comment Share on other sites More sharing options...
Zad Fnark Posted April 3, 2014 Share Posted April 3, 2014 INSANE stability.Yep.Looks like the bad old days of things randomly dropping off even with bunches of struts on them are over. I've build a pretty big launcher without needing the support tower, too.ZF- Link to comment Share on other sites More sharing options...
moonboy13 Posted April 3, 2014 Share Posted April 3, 2014 Add in the ability to fine tune the maneuver with the mouse wheel and I gotta say I love these new nodes. They make it easy to explore different possibilities while planning a burn. Link to comment Share on other sites More sharing options...
Eratosthenes Posted April 3, 2014 Share Posted April 3, 2014 You can cancel a maneuver node now while not in map view! Click the little X next to the remaining delta-v for the maneuver. Link to comment Share on other sites More sharing options...
Kerbonautical Posted April 3, 2014 Share Posted April 3, 2014 So....How do you actually start the asteroid mission? I was expecting it to be like a first glance into the missions that will inevitably be on their way sooner or later, but I can't find anything of the sort? Am I just supposed to go out there and grab an asteroid of my own choice or is there an actual mission to do it? Link to comment Share on other sites More sharing options...
AlexinTokyo Posted April 3, 2014 Share Posted April 3, 2014 Go out and grab You can pick your target of choice and you can pick where to put it; there are no actual 'mission requirements' as such. Link to comment Share on other sites More sharing options...
vger Posted April 3, 2014 Share Posted April 3, 2014 "Customize your flags with adjustable lights and flags"Anyone know exactly what this *coughredundancycough* line was about? Is this actually about having flags on ship parts? Link to comment Share on other sites More sharing options...
Javster Posted April 3, 2014 Share Posted April 3, 2014 Manoeuvre nodes are improved a bit with extra buttons. Link to comment Share on other sites More sharing options...
LethalDose Posted April 3, 2014 Share Posted April 3, 2014 "Customize your flags with adjustable lights and flags"Anyone know exactly what this *coughredundancycough* line was about? Is this actually about having flags on ship parts?Yes, mission flags no appear as decals on several ship parts (and someone said EVA Kerbals too) Link to comment Share on other sites More sharing options...
sciguyCO Posted April 3, 2014 Share Posted April 3, 2014 So....How do you actually start the asteroid mission? I was expecting it to be like a first glance into the missions that will inevitably be on their way sooner or later, but I can't find anything of the sort? Am I just supposed to go out there and grab an asteroid of my own choice or is there an actual mission to do it? Well, there's a scenario (or more, can't remember) from the main game menu related to asteroid rendezvous / capture. Or just start tracking, rendezvousing, capturing in your current game. Though I think if you got hit with the "save corruption" bug (which should have been hotfixed) asteroids wouldn't show up in that save. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted April 3, 2014 Share Posted April 3, 2014 Give, give! Pretty please with suger on top. I found a few examples of the logo here: http://dft.ba/-8qjEI too plan to make this my space program's flag, but it will need some tweaking. I'll let you know what I come up with. Link to comment Share on other sites More sharing options...
LameLefty Posted April 3, 2014 Share Posted April 3, 2014 Search in the Request a Flag thread. It's been posted there before a few months ago. Link to comment Share on other sites More sharing options...
NecroBones Posted April 3, 2014 Share Posted April 3, 2014 Give, give! Pretty please with suger on top. Yep, just resized one from a google search. Here it is. And with a white background (instead of transparent): Link to comment Share on other sites More sharing options...
NecroBones Posted April 3, 2014 Share Posted April 3, 2014 "Customize your flags with adjustable lights and flags"Anyone know exactly what this *coughredundancycough* line was about? Is this actually about having flags on ship parts?I think they meant "Customize your ships with adjustable lights and flags" Link to comment Share on other sites More sharing options...
cantab Posted April 3, 2014 Share Posted April 3, 2014 "Customize your flags with adjustable lights and flags"Anyone know exactly what this *coughredundancycough* line was about? Is this actually about having flags on ship parts?Yo dawg, I heard you like flags... Link to comment Share on other sites More sharing options...
ahruman Posted April 3, 2014 Share Posted April 3, 2014 Tweaked the thrust and Isp values of Ion Engines and the two tiny rocket engines. All were severely underpowered to be of any practical use.On the contrary, ion engines were massively overpowered already. It was possible in 0.23 (with careful use of thrust limiter) to launch an ion probe into orbit using only two small SRBs, circularize, and go and land it on Gilly. Link to comment Share on other sites More sharing options...
iamdigitalman Posted April 3, 2014 Share Posted April 3, 2014 Added a button to the Time quadrant in the main flight UI to allow switching betwen Mission Time and Universal Time.not only this, but I noticed in MET, 1 day=6 hours, not 24 hours now. Which, I knew the Kerbin day is shorter, but not that short, right? Now it takes 2 Kerbin days to get to and land on the Mun. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 3, 2014 Share Posted April 3, 2014 not only this, but I noticed in MET, 1 day=6 hours, not 24 hours now. Which, I knew the Kerbin day is shorter, but not that short, right? Now it takes 2 Kerbin days to get to and land on the Mun.The Kerbin day is 6 hours. Link to comment Share on other sites More sharing options...
cantab Posted April 3, 2014 Share Posted April 3, 2014 You can switch it to Earth time in the configs if you want. I believe that utilities like launch window planners are likely to use Earth time, so you might need it until they're updated.And yes, Kerbin's day always was 6 hours. Link to comment Share on other sites More sharing options...
vger Posted April 3, 2014 Share Posted April 3, 2014 (edited) KSP is everything a lego game SHOULD be, but never is. Edited April 4, 2014 by vger Link to comment Share on other sites More sharing options...
roxedboxer Posted April 4, 2014 Share Posted April 4, 2014 The update is broken for me..I capture an asteroid, bring it into a closed orbit, go to space center, come back to craft, time war, craft proceeds to go boom and asteroid no longer exists.. No matter what I do it always explodes. Terrific, it's freaking broken. I guess I'm going back to .23.0 until it's fixed.. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted April 4, 2014 Share Posted April 4, 2014 The update is broken for me..I capture an asteroid, bring it into a closed orbit, go to space center, come back to craft, time war, craft proceeds to go boom and asteroid no longer exists.. No matter what I do it always explodes. Terrific, it's freaking broken. I guess I'm going back to .23.0 until it's fixed..Well, the Time War did wipe out the Time Lords and the Daleks, so it's not surprising that your craft explodes Link to comment Share on other sites More sharing options...
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