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The Grand 0.23.5 Discussion Thread


SQUAD

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There are massless batteries? Do tell.

Both of the radial-mount batteries are now massless, and physics exempt, since 23.5

So is the single-panel solar cell.

For someone who has recently been playing career under the BTSM mod, the thought of massless batteries is... {involuntary shudder of revulsion}

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Looks like I have version 23.5.459 installed, no dice. All of my mods work well regardless if it's a new save or the old, it only seems to be the asteroids that aren't working.

Most mods shouldn't of been broken.

Have you tried to speed up time to see if asteroids spawn in your older saves? They didn't start appearing for a few kerbal days, now i have average amounts of them spawning all the time.

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I've tried that too, let it run on timewarp for a while but didn't see any change. Do you think there would be a way to kickstart them to spawn? Maybe some sort of soft reset? I guess I could start from scratch again, but it'd be nice to understand what's wrong at least. Hmm.

Reloaded from the debug console after fiddling around with my persistence file (and comparing it to a new save). Seems like the problem is fixed.

Edited by Greywind
Fixed
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Game runs like a dream now. Does it use all four cores or something now?

It seems that they continued to do lots of 'behind the scenes' stuff while working on ARM... I have great hopes for .24 when it comes out, as busy as 23.5 is keeping me already!

Actually, surprised I haven't seen any mention of .24 in a while now, but it's not bothering me, as I said, being kept plenty busy! (Especially now I've set up a company and am just about to re-start career mode to populate the companies inventory! :wink: )

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