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Hardcore mode with no saves


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Pointless.

Next..​

Your comment is not constructive therefore pointless. The coincidence burns with this one. Anyway if the option is already availible in the persistence why not make it user-friendly. Just because you will never the option doesn't mean it shouldn't be used in the game. Look at Minecraft it still has bugs though it has a hardcore mode. You take the risks if you choose the mode. OP is not looking for a opt-out but an opt-in game feature.

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Good work completely ignoring the gist of the conversation at that point. If OP had a technical problem with the operation, I'm sure he'd have mentioned it.

And good job ignoring the point in which the OP suggested that the same thing you deem as a "technical problem" should be done inside the game, instead of manual editing. My statement also applies to other people that want the same feature but aren't as tech-savy as you are.

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To synthesis what others have said, the game already supports such a "Hardcore mode" as a hidden option in the save files. It's not exposed to the user, and that's quite right given the game is still pretty buggy.

Of course player discipline is still required. The game can't stop you having a separate program back up every save made, or deliberately killing it when you suffer a mishap. (Which I've done on runs where reverting is allowed but I failed to quicksave.)

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And good job ignoring the point in which the OP suggested that the same thing you deem as a "technical problem" should be done inside the game, instead of manual editing. My statement also applies to other people that want the same feature but aren't as tech-savy as you are.

Maybe it should, maybe it shouldn't.

However right now, it is not. Thus, we give advise on how to do it, even though there's no UI option for it

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You could simply debind the keys for loading quicksaves.

Sure, it would be nice if once Squad has completely slain the Space Kracken if they could enable this from start to have some sort of pretty emblem on your safe file. Otherwise, I really don't see the point.

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You could simply debind the keys for loading quicksaves.

Sure, it would be nice if once Squad has completely slain the Space Kracken if they could enable this from start to have some sort of pretty emblem on your safe file. Otherwise, I really don't see the point.

the kraken, he is eternal, do not tempt fate! <bows to the all mighty kraken>

seriously tho, vanamonde said it perfect: just not USE quicksave/load :)

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-Does he know where the save files are stored?

-Does he know what he has to edit in the save file to turn off said features?

-Is he tech-savy enough or curious enough to look for those files?

-Is he willing to tinker with manual game editing?

I'm pretty sure almost anyone hardcore enough to play without quickloading/reverting is also tech-savy enough to know their way around a .txt file and search the internet for the exact procedure.

Now, bugs may not hit often, but it's still irritating when they do. Rocket spawns in outer space instead of on the launchpad. Kerbals glitch out when hitting the ground. Probes in interplanetary space randomly explode (or summon the Hell Kraken) upon loading. If they lost hours upon hours of game time due to something they have no influence on, many players would concievably be fine with making an exception...which is possible with save-file editing if you only disable quickload.

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I wonder if I want to play 10 - 15 hours in total. You need to play without a break? because there is no save. lol

As I have said, it is better to do just hardcore modes but with saves

Edited by zhenya721
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I'm pretty sure almost anyone hardcore enough to play without quickloading/reverting is also tech-savy enough to know their way around a .txt file and search the internet for the exact procedure.

Now, bugs may not hit often, but it's still irritating when they do. Rocket spawns in outer space instead of on the launchpad. Kerbals glitch out when hitting the ground. Probes in interplanetary space randomly explode (or summon the Hell Kraken) upon loading. If they lost hours upon hours of game time due to something they have no influence on, many players would concievably be fine with making an exception...which is possible with save-file editing if you only disable quickload.

This is a very unlikely assumption. People overestimate hardcore gamers way more than they should.

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This is a very unlikely assumption. People overestimate hardcore gamers way more than they should.

I would wager they are intelligent enough to learn how to alter the file or learn how to. I think your undercutting the smarts of a hardcore player who so desires such modification to his or her game.

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Check out Scott's 0.24 early access video, you'll be able to turn off quicksave,quickload and revert flight ingame now:

EDIT: and you'll be able to select crew perma-death

Edited by Yakuzi
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I find it really, really strange that this particular feature was implemented in lieu of so many other suggestions.

Based on the number of times the topic comes up compared to others, it's not something many people care about. Based on the fact that - as Vanamonde said earlier - you can just choose not to save or revert, it seems unnecessary.

The counter argument that it is "too tempting" doesn't hold any weight, because any mechanism whereby you can turn this ability off suffers the same temptation whereby you can just go turn it back on again. Case in point, the very implementation we are getting in the debug menu. Will having to hit alt-F12 *before* hitting F5 somehow eliminate that temptation? It actually seems to me that having to edit a file and only loading that once at startup is the only way of doing it, since using this mechanism changing the file would mean exiting the game, thus abandoning your mission (Of course, if you want to perform a super long mission you're going to have to leave KSP running for a while, eh?)

I have the confuse.

Edited by allmhuran
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