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intergrating mapsat plug-inn to ksp stock version


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First off let me introduce myself, i am hawk_za and have been around since version .17 as i find forums general are way ahead of anything useful i have to say and so make a point of not posting on them unnecessarily BUT in this case i have to make an exception.

I would like to suggest earnestly that the developers seriously consider integrating the mapsat mod from damny into the ksp stock version of the game.

http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-WIP-SCANsat-terrain-mapping

1) It allows newer players to rather sacrifice machinery instead of kerbals and also adds more purpose to the in game satellites.

2) It adds game play hours by introducing an intermediate step from getting things into orbit and then landing on a foreign body to get into orbit map it and the land on the damny thing.

bad puns not withstanding:sticktongue:

3) As it is currently stands as of date of this post the science reward is very well balance by rewarding you for mapping harder objects and also teaches you about planet axial rotation ....OR the lack there of :huh:

also a better scanner at a later stage if you want color hi resolution maps.

4) the ability to export to png allows a user to print a map and makes planing tor landings a HELL of a lot easier to do.

5) Not to mention the feeling for accomplishment when mapping a planet successfully.

At its heart this mod symbolizes ksp mentality more than any other mod i have found to date as it is by no means over powered and dose not defeat the purpose of the game but enhances the very aspect of it.

i understand there are licensing issues with regards to this but I'm sure a company like squad can overcome any such minor issues as this is one of the very few development teams i have noticed that actually cares about their product and reputation with its user base.

The main reason i suggest this plug inn over any other is its ability to be used in time warp although i must say kerbal engineer redux is also high on the list as it make the game far more newbie friendly.

i hope this post will be read by ksp Dev team and thought given to the points i have tried to raise.

yours in service

hawk_za

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+1

Anything that gives Satellites and Probes more purpose is welcomed in my book.

+2

but think it should have a nicer UI and planet surface overlays in map view rather than windows.

has been discussed before:

http://forum.kerbalspaceprogram.com/threads/67240-Map-view-satellite-mapping-and-how-it-should-work

unfortunately everyone ended up agreeing so the thread died... that's the trouble with good ideas. :P

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+2

unfortunately everyone ended up agreeing so the thread died... that's the trouble with good ideas. :P

i compleatly agree with you but i thought if i could just get one dev to see the logic of the idea then we might have a chance

if i get no success on this avenue ill try other avenues but i though id be polite and start here.

i do apologize if I'm creating redundant posts but this is something i truly believe in and feel passionately about if i could code id try code a new one and give it to the devs free but ..alas i cant

also would be awesome to see map integration into the tracking station but i will gladly settle for integration as it stands at the moment the great thing about it is there is very little work for the devs to do and adds so much it helps counter the development asymptotes spoken about in harvesters blog here.

http://forum.kerbalspaceprogram.com/entries/303-A-rant-about-development-asymptotes

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