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first kerbed mun landing.


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In my newb opinion, you have a chance. Can it liftoff with that engine? Do you want to try?

If it were me, I'd wait until (depending on your location) until you were pointed retrograde to the mun's orbit around kerbin, then blast straight out.

Then adjust resulting orbit around kerbin to get you into the atmosphere without worry, or to aerobrake (but if you got it down to aerobrake you likely could re-enter on the first pass anyway, imho)

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If it were me, I'd wait until (depending on your location) until you were pointed retrograde to the mun's orbit around kerbin, then blast straight out.

Holy crap batman, I am facing perfectly towards kerbin so I can view it, so I can wait some and be in perfect line.

I think I am gonna actualy use quick load for the first time ever if this crashes.

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You will barely make it. As others have said, you'll need to find an efficient window to launch and then fly it flawlessly. Next time you go up there, you should have enough science for legs and radial decouplers. If you don't stray far from this design, use them. Put the legs on decouplers so that you can jettison them during your ascent. Also, an LV-909 would be a better engine choice. You can afford to gain the weight of that engine if you lose the weight of the modular beams acting as legs.

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If it were me, I'd wait until (depending on your location) until you were pointed retrograde to the mun's orbit around kerbin, then blast straight out.

Holy crap batman, I am facing perfectly towards kerbin so I can view it, so I can wait some and be in perfect line.

I think I am gonna actualy use quick load for the first time ever if this crashes.

My bad, forgot mun is tidal locked :)

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I think you do, you would just have to wait for the opportune time to burn and go directly retrograde in relation to the Mun's orbit. Trying to get in impact trajectory into Kerbin. You would just launch straight up and keep going until you run out of fuel.

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I'm going to be different and say you'll make it easily. I'll assume you're near the equator on the Mun, just pitch over to 30 degrees above the horizon, due east, maybe more if terrain and TWR allow, and burn till you have an apoapsis above 10k. Either circularize so you can take your time setting up the next burn or go straight into that burn if position is good (which will be roughly 30 degrees onto the near side from the near/far border) and set up a node there to break Mun orbit and drop your Kerbin periapsis into atmosphere (30 km or so is good).

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I quickly reproduced your lander in the VAB and let KER do the maths.

I can't quite see your engine. If it's the rockomax 48-7S, you've got 760 m/s of delta-V and a Mun TWR of 7.3. That will comfortably get you into Munar orbit provided you don't mess it up, but I don't think it's enough to get back to Kerbin. So send up an orbiter with a spare command pod to meet Jeb and bring him back.

If it's the ant engine (the LV-1), then with 650 m/s of dV and an initial Mun TWR of barely over 1 you will not go to space today. You can ascend as far as possible then have Jeb bail out and do the circularisation to Munar orbit with his jetpack, then rendezvous an orbiter to him, or else just send a rescue lander.

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