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How to add Thrust transform onto engine?


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In Unity, add an empty GameObject, make sure you have the blue line (z) of it is pointed to the direction where you want your rocket to thust to. The center of that is where the FX will come out, also where it will gimbal if you have the nozzle as a child. Be sure to name it thrustTransform.

Hmmm, actually, I haven't tested it yet if you need to name it like that, but I do, because in the configs there will be a "thrustvectorTransform =" you put it there methinks.

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