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Mod Coding Starter Tips?


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Definitely gonna get back into attempting coding again, only, this time, I might ahve better luck.

Right now, I'm going to (instead of commanding minions who don't want to do the work) code a mod that I want to see in KSP, myself.

This mod is actually already pretty large in the planning phase, and I might have to actually wait for someone else to reverse engineer the asteroid spawning system for KSP, because of laws that prevent us from using Squad's coding. Anyway, I have no idea what I'm doing, coding-wise. Like, I wouldn't know where to begin except through using the C# program to write the code.

If anyone has any tips, pointers, instructions even (which I would be most thankful for), then I'd appreciate it if you'd post them here.

And no tutorials. Despite how well a tutorial can work to provide proper information to someone, explaining how, and teaching the person how to do something, I will not read through/watch a tutorial. Tutorials don't help me as much as simple (or complicated) instructions.

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