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SeventhArchitect

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Everything posted by SeventhArchitect

  1. Hit a dry spot for KSP for a while, probly gonna get back into it soon, but might have to start from the ground up, because I lost my previous save where I did start from the ground up, and decided to just give myself all the science and resources to get to the same elvel, wasn't the saem after I did that. It was like, "Well, fak, what do?" Alright, so, your words are being heeded, and I'm already thinking of ways to tweak the challenge. I've never posted a challenge before, to my knowledge/that I can remember, so, yeah, not the best at making them. Of course, I did think about Jool and that other rock you couldn't land on (which's name I can't remember), and I actually did state that you don't have to land on that tiny rock, and I thought I did, but I didn't say anythign about Jool. I had intended to. And last, this might be the beginning of a hiatus. I lost all drive for everything in this world yesterday, and it's now a weekend, and I have nothing to do, so it's not helping matters. Here's hopes that I come out of this stronger/better. Deuces, Architect out, I'll hit this thread with an update once I get my next career up to speed. In fact. I think I'll try that right now.
  2. You people should look up a game called "From the Depths" It's literally exactly this, except the whole game is centered around building battleships, airships, and spaceships to fight one another Artillery is 100% custom artillery cannons are 100% custom I can build a rail-assisted 213.55 mm cannon that has a 2 ft long sabot, 2 ft long rail casing, and 2 ft long gunpowder casing, then set up an artilley piece that has 1-3 barrels and can fire them in full auto at 1 round per second with a 20 round burst and reaload time of about 20 seconds. Not to, ya know, change your views of this, this is absolutely cool AF compared to what other people do in KSP (which is primarily launch rockets), but the game mentioned above is legit 100% for this purpose. Just thought I'd say something about the game FTD because it's not a very widely known game, and I myself have built some rather satisfying crafts there. I'm still building an airship that has 2 artillery batterie, both of which are 4 100mm cannons with 6 barrels, they fire 45 sabot rounds at 500m/s at 2 RPS, and have a 5 second reload time. In other words, it's like liquiding my name in concrete. If yous guys enjoy this activity in KSP, then yous guys gonna definitelys enjoys this activities in FTDs. FTD is also easier on your resources, so you can build something about the size of an aircraft carrier, and it won't cost about 500,000 rocket pieces repurposed for sea battle. It'd be moreover about 50,000-150,000 parts, but it's a lot less than you'd be using if you built it and floated it here in KSP. Plus, you can have your ships move faster than 20m/s without fear of the whole ship crumbling.
  3. Eh, couldn't get the imgur thing to work right, don't know how, an tried 5 different ways. Update bumpdate, etcetera
  4. I will, instead of quoting, just answer questions because I'm not super adept at the HTML/coding of posts Martian, I will, unfortunately, have to say that a vessel that large does not count. Granted, it meets the requirements, and to be fair, thats a rather legit craft ya got there, but it doesn't really fit int he micro-engineering challenge. To clarify, I'm hosting this challenge for people making objects the size of small probes. You gave me a standard SSTO space fairing vessel that can pretty much go anywhere. Which isn't that bad either. Seven, Dry and Wet both, if you don't mind. Dry mass seems more applicable, but a probe could be twice as heavy with full tanks. As a concept, just label it, because 1/2 your weight being fuel definitely throws up tons different performance numbers than having 1/4 your mass in fuel, or 1/5. Better to label both. Plus, more info. Vyznev, I have to applaud you for hitting it on the bullseye, but I also have to curse you for ruining everyone elses' day, because I'm gonna have to change the base rules soon. Which will be done sometime soon after a bit of testing and flight. Or rather several hours from now (considering KSP's time consumption)
  5. It's just a rule of thumb to not use big parts, because, ya know, it's a micro engineering challenge The smallest ship you can build that can be refueled, get almost anywhere it wants in the system, and it has to be as small as you can make it. Does not include your carrier rocket that brings it to orbit Gigantor solars are what I'm gonna be rolling with, because insane power costs for those ghost engines The one thing I don't know, is how much xenon they burn a second, and wiki just puts a battery symbol per second for the fuel consumption Some people call those xenon engines ghost engines, which i prefer cause it sounds cool
  6. Simply make stable orbit, you can choose manned or drone, does not need to go to planet and back Depending on how easy it is, I'll probly change things up
  7. To any who decide to take this challenge: I may change things around for the challenge itself. There are some geniuses out there who are phenomenal at this art and skill, and I'm one of them, and in the very beginning (before I even started on this challenge myself), I gave set rules that must be met to succeed at this challenge. Those set rules, as I have come to find out, were easily met. As an overall point to be made, if you beat the original rules, that is easy mode, at least for this challenge. All is subject to change, however, if things are changed to be harder, then I will say it is for that reason alone, and will give a harder version of the original challenge. My weight limit WAS below 50 tonnes, and that was beaten 50 times over by one vessel, literally. Before we start, I'll give an example. Or two. Can range from a drone thats simply 6 pieces to a full blown barge that has 256. Like the one I built. Sadly my barge didn't make it out of LKO, and I used some of it's fuel to make that orbit stable, it wasn't gonna make it out of Kerbin's influence. However, it is a step int he direction I want to go, and this is what I wanna bring to the Micro-engineering challenge, so attempt 1 failed. Here's the challenge. Make the smallest vessel you can that can go to any planet in the system and is reusable 100% Requirements: cannot use any big parts (or if you do, use less than 5) Any part bigger than the OKTO drone core is too big, but I'll allow a small limit of 5, ya know, for a science JR or some such, maybe even a nice powerful relay/antenna cannot be over 30 tons. Previous original version (50t) was beaten, literally 50x over with 1 measly drone. Props to you, ya brilliant prick. Must have a stable orbit when changing planets (Optional harder version) Must be able to make a voyage between at least 2-3 planets in one trip Unrequired: Does not need to be an SSTO Does not need to be the size of a penny Going to and from the surface of celestial bodies Having a kerbal pilot the craft ___________________________ I wanna see what you people will come up with. I will be taking this challenge up myself, but I'm gonna be doing it in career mode. Extra props if you do it in career mode before I do Extra challenge, if you do it in career mode, the end product cannot be over 50k Because I don't know how much a xenon ghost engine costs, that pruce may be subject to change I plan to use about 6-12 ghost engines, soooooo....yeah, probably subject to change. They sure sound expensive. ___________________________ Micro-engineering challenge 2.0 (Med) Weight limit of 20t has to be able to go to and from a planet's surface, or two. That does not mean you have to do all of this without refueling Stabilized an orbit around every existing celestial body ___________________________ Micro-engineering challenge 3.0 (Hard) Weight limit 50t Must go to the surface and back to orbit of every celestial body in the game (except that one moon rock thing that's too small to have a gravitational pull) Hell, if you can land something on that damn rock, you get the overachiever award get something into kerbol's local atmosphere and fly it back out Good Luck. You wanted a challenge, WELL HERE IT IS, YOU MASOCHISTIC [REDACTED]!!! ___________________________ The original concept was build something out of nothing but small parts. Yeah, you can have a 1000 piece object if it doesn't exceed 30 t for easy, 20t for medium, and 50t for hard, and it can even be as big as a space station for all I care. You're really just supposed to use nothing but small parts, but whats the fun in not using something bigger every once and a while? Majority part limit is 0.625m.
  8. So, I took out the...stapledon. From b9 aerospace. Perfect spaceplane to carry a payload I needed in orbit. Can't get past 7,000 meters (height). So. I got it off the runway half assedly. That right there was a big relief to see those back wheels actually leave the ground (the front wheel left the ground before the engines fired, yikes, dat off kilter mass). The stapeldon flew great until at one random point, it started to throw itself in turns that were way to fast for the ship to manage at all. Especially with fAR involved, and especially since it was so big. Ic ut the engines, turned off the sas, then let it glide, righted it, turned sas back on, fired the engines, got it to start flying again. Well. Hit 7km high (watched the meter), and it started doing weird flips again. I do not know whether to contact B( aerospace or FAR, but I will post on both for obvious reasons. With this taking palce, Ic an't use the stapledon to go higher than 7 kilometers. I coudl probably manage to launch somethign traditional. Lots of boosters method always worked. I literally had no problems until the 7 km mark. - - - Updated - - - or not, seems the b9 aerospace thread is clsoed. :/
  9. I would very much appreciate an "easy mode", or the ability to turn of waste heat. This could also be taken care of by giving me the information on how to remove waste heat, a wrkaround, or something of the sorts. Bottom line, "These units of too hot heat are harshin' on the 'tect man's mellow." I have ideas for vessels that will not be possible due to the need to use giant ugly radiators. Radiators are fine. When you can give them patterns to deploy in. But in this case, no. Definitely not. I simply want ot make an FTL vessel meant for jumping from star system to star system. An interstellar ship, if you will. Which is not the same as a space ship that goes really fast and does sciency amazing things. Look up the definition of interstellar. Idea: Solar powered interstellar ftl ship similar to the stargate vessel, Destiny. Results: Wings loaded with solar panels in a fashionable pattern, large vessel, alcubierre integrated drive, standard thruster system for flight (needs work). Also, somewhere down the line, someone brought up a cool collapsible alcubierre drive. It's cooler than the standard, so I want that one instead. Does anyone know what happened to it? Can I get a link?
  10. I like it. Now, being that the ksp universe is massive, and infinitely expeansive, I want you to do something for the community. With the coding given, you can make planets and give them moons. So, do somethign spectacular. Make a small galaxy of (maybe ) 3-4 stars. Make the stars act like planets orbiting a really big star. Except the really big star in the center is a black hole. Which would requrie some kind of engineering color-wise. Keep the exact size of the kerbolar system, make a few others to visit, give the blackhole some worth int he very center. I like this idea.
  11. So, I came upon the idea to utilize an autopilot system for KSP, of which there is a lua codable autopilot system out there already, but I ahve no etiquette in coding. Well, when I say utilize, I don't mean to use an autopilot system which gets you from point a to point b. No. I want to use an autopilot that allows you to make a point C. Where point C is acquirable through many many point B itnervals. In other words, an autopilot you could set up with timers that would do certain things. It's...unconventional if you don't have any idea or patience to calculate every variable, but it's something I want to throw onto the pit of trial and error fanaticism. I build my rockets with style, then make them space worthy through trial and error. I will first make some random creation, launch it, watch how far it gets, return to vab to fix errors if any, or add on, repeat. Until I reach my destination. With this in mind, I want to find some way to set up a list of timed commands that would take place. Five second delay, launch, thirty second delay, stage, 47.269 second delay, stage, deploy space utilities (aka soalr panels and such), delay five minutes, stage, launch, and on. This would make it possible to send one rocket off to one place, let it (possibly, for the goals are set far with this) land where aimed on X celestial body, and still be working on another. I would like to go as far as making ships that will launch then rendezvous in orbit. I didn't post this here to ask a quesiton, or jsut to find something, It has a triple purpose, all that, and I want to know peoples' opinions ont he subject.
  12. Am I to understand that this adds separate systems that you cna fly to from the Kerbolar system?
  13. Well, I did kind of ask nicely in the very first post....
  14. can someone point me to the collapsible alcubierres, would you please? And if it's too much to ask, can I please know if fractal's plans involve making larger-than game parts, jsut as he did before KSP had its own 3.5m parts? Would you please?
  15. So you're not talking about rocket science airplanes, you're talking about launching hulks the size of the VAB. Well, my best bit of information is that they are parts that were not originally intended to be launched as a single stage vessel.As such, larger docking rings were made to comply with this. However, even getting those large parts into orbit is quite the challenge.... To help you a bit in your endeavors, I'll say that you should pack smaller vessels that are actually parts of the ship you really want, launch them using a base of lots of those large HX engines, and make sure you have enough fuel to make it all possible. My Goliath series of ships is supposed to feature massive ships with large hangars for smaller vessels and the ability to make it to other planets with ease (excluding landing), but so far, it's a challenge to get them into orbit at all, and it's mainly due to the odd delta-v those engines have. Could probably get the ship into orbit, but it'd be depleted of all fuel.
  16. Uhm...I want to attempt it, but I'm not entirely sure what you just told me I needed to do. What I'm wanting to do is make it to where me and my friends can play on one server with modded parts. What do I do?
  17. Well, thats simply poor distribution of weight. Research proper placement of your wings to apply lift in the perfect areas and add in the research of engine placement as well. It's definitely rocket science and not at all fun because it's like real homework, but it's totally worth it. However, what I have asked for is not limited to spaceplanes. Rockets and spaceships are welcome as well.
  18. I figured. I also did say that if there are low-face-count parts integrated, the change in texture-based FPS poison may be changed only slightly. either due to more space needing to be covered (and fractal's love for high res textures), or less space, where less textures will be needed.
  19. I noticed that B9 Aerospace vessels are not very common and that you really only find them here and there if you're actively looking. So, instead of combing the web for people's creations made of B9 Aerospace and Misc mods, I'll just make this thread so people can find them more easily, including me! However, I don't want this to just be an I post, you post, I post links you asked for thing. As such, if you want to post something here to share your B9 Aerospace creation(s), I'd encourage that you post not only pictures to show off your wonderful vessel to us all, but to post a link to the ship file if you'd be so kind. Would you please. While I do have a perfect vessel to share, I don't have the craft files for it anymore, and I can't exactly make it from scratch again. If I do, it'd nay be the same. So it'd be a second version. I'll post a link for those who are interested, but I won't post pictures. If you use any extra mods, be sure to list them. Would you please. I think I'll go ahead and get to work on something worth releasing...something from the Goliath series I have going on.
  20. BTW. Might be a bit much to ask, but can we get those collapsible alcubierres integrated so that we can grab them as per download? Thing is, a solid alcubierre doesn't exactly look fun in my book. Thats it. No other real explanation, I just think the collapsibles look better. Also. I have no idea where to get them. On another note, parts for KSP are reaching a much larger range. Bac9 definitely holds the record for largest (mainstream-acclaimed) and most original part system. I might be praising this guy a bit too much, but ye gods, I love B9 aerospace so much thanks to the new parts. I understand it's a bit more of a challenge (Guesstimate!) making larger parts, but Fractal did decide to make larger parts than KSP had at the time. I'm really just wanting to know if it's going to be done again. And yet another question! Cylindrical parts are cool and all, but what about parts that are geometrical shapes, like hexagonal, octagonal, and even cubical? That'd help with fps problems, considering that the cylindrical tanks have some odd 300 faces (estimating. More thna likely, it's not 300, but I know it's a high number) on them, whereas a hexagonal-prism-based part would have a total of 8. Graphic-cover-wise, it'd be a bit different, maybe a little worse or a little better, but in face-count terms, thats an incredible difference, bro...
  21. Alright. So I put together the basics for an AMD propelled vessel. It has one of the largest of each aprt. The Thermal Nozzle, Antimatter reactor, antimatter fuel tank, and the regular fuel tank on top filled with LFO. 3.5m (I think thats what size it was last I checked). No struts, only the top cockpit piece of the five piece rocket to keep SAS going, and I decide to launch. Rickety as flying a flippy twelve inch hotdog. The thing is, there are SO MANY Nodes inside the rocket itself. Plus, the points at which the parts snap together are all small and don't really aid in keepign the rocket stable. If I turned that rocket sideways on the pad and held it there with the pillar pieces (forgot what their called), it would bend and wobble. More than likely, it wouldn't break, but it'd definitely bend and wobble. I even forget to mention those extremely touchy, weak-pointed heat radiators needed to keep it running. A lot of the parts within KSP Interstellar are weak to attach to one another and other parts, and they have small connection points. I don't know how to fix this. Ask Bac9, he definitely hass all of that down packed perfectly. I could build somethign with his parts and have absolutely no problem whatsoever. If I needed struts, it's because I decided to not use a node, and instead kept attaching a long strip of node-connected pieces on the side of the vessel. Then I'd use struts.
  22. These parts are so rickety. It is nearly impossible to build any vessel without using struts.
  23. Qeustion about mods. Say I have a mod or the server has a mod I don't have. Will it be impossible to use my mods, or will it be impossible to connect withotu their mods?
  24. I once watched gundam when I was much younger. Saw it multiple times, loved it, forgot about it quickly, then later on, I heard abotu it again and the first thoughts that came to mind with the giant robot anime was as such: Oh, they made another giant robot based anime, might just be some boring, stupid looking anime all over again. Come to find out not too long ago, thats the exact anime I'm looking to find out the name of, find again, and watch again. So this excites me so.
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