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SeventhArchitect

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Everything posted by SeventhArchitect

  1. Sup guys! Just popping in right now to check on the progress of this mod and it seems that it's gotten a lot more stuff since I lost my pc. Might not be important for any of you to know, but, I mean, I do have bragging rights. Anyone who knows me will say the same, so when I say the architect's out of commission that means I'm stuck without building something epic. Anyway, ego and stuck up crap out of the way, the only thing I would question here is if the AM and nuclear parts got that new model they desperately needed, and if the whole wobble BS that happens a lot got fixed. I know its kind of an asshat thing to say but everyone would definitely agree that when that damned singular AM tank, attached to 24 struts, being one of the more important pieces of the ship, suddenly derps and shrugs while it slowly falls away from the launching rocket, it gets a little old and annoying. Plus, I mean, simply the ffactthat these are big pieces should contribute to the bit of the laws of physics where it should not wobble. Anything on a wormhole drive yet? Anything on massive power generation after AM power gen? Anything in particular I should know about because I missed it and it is crucial to the game and/or just really big in terms of an addition?
  2. So, I noticed that there were tritium tanks that can be used, and I did end up thinking that they were used to add onto the reactor fuel, because hey, it's tritium/deuterium, and the two are used in reactors, and if I were correct, to make helium plasma. I would love it if someone would elaborate to me upon the subject of what tritium breeding is and how it is done, and what it is good for.
  3. I have looked at, and bought, and even gone further than advanced science tech. I'm not seeing ANY KSP Interstaller parts.
  4. Where on the tech tree will I find these parts?
  5. I was mindin' my own business, ya know, doin' a little research on the mun, just landed a researcher there, ina specific crater, too, collected data using the labs and mystery goo, then EVAed me Kerbal, Jenmar Kerman, and right as he 'its the ground, the screen goes black as hell, the height counter rolls up a row of sixes, and the abort button shows over the white background of the first six, but under the number itself, making a creepy lookin' eye. Anyways! Screen went black, I backed out of the flight into the KSC screen, it was still black, so I expect satan took my command center as well, might need to go get it back in a moment, but right now, I've rebooted KSP, so we'll see what happened.
  6. Id di nothing. But yesterday I spent 5 hours going from Kerbin, to space, circled past the mun once, then got back to Kerbin, sent a probe that landed on the mun, then sent a round trip ship to Duna and back, all within 5 horus of having started a new game. One .22
  7. Hah! You forgot to put up how much Kerbol produces! It's SO MUCH higher than ALL other planets!
  8. I give that a thumbs up, I shall craft something explosive. What if the antimatter tank is destroyed, though? Without an unavailable supply of energy?
  9. So....when can we change the planets into giant, singular, massive, kethane deposits?
  10. Just returned from Duna. I got 756.1 science from that single trip. Saddle up kiddies, you're going interplanetary.
  11. Which EXACT tech tree node is the science station found under? (the KSP Interstellar science station, not the stock station.)
  12. Send big payload ships out to other planets, and return them after EVA-ing your kerbal and collecting samples of the terrain as well as assessing the situation he is in outside of the ship. You will get a LOT of science. Per planet, though, so it's annoying. Just went to Duna, might return with about 400 science.
  13. So....How do I get the proper parts for this mod? Like the generators, Antimatter tanks, Etcetera?
  14. Mmm-nah. I'll just edit my ghost engine's file (give it some kidn of purpose), then launch whatever I want, fuel free.
  15. Ok! New plan! Ok, there is no new plan. This be me sayin me ferners settin sail soon ter make me proud ter be captain of the USS er...what was're name again?
  16. *le sigh* Looks like I'm about to scrap EVERYTHING, and start anew. I need to edit a few fiels, and get started on some things, like sats and research. There is an update! I'm going to tame this update! Bam! Zoom! Straight to the moon!
  17. The architect gives you seven thumbs up. gimme the files so I can have this too.
  18. That already sounds a bit on the annoying side, bud. Thermal Nozzle. The name says it. And true, you'd lose a LOT of wasteheat when using one, you're also using up your own fuel.
  19. BTW, the line of good ships, the Triton, Quardide, and the Octis. Also, when I set the Hybrid Jets to LFO fuel, and power them up to half thrust, they sever themselves from the ship. This is something that I realize will NOT be fixable. Don't see what I could use for, except as an afterburner. But an afterburner that is weaker than regular liquidfuel on it's own. An afterburner that detaches itself!
  20. I had not used Hyperedit before at all until the need arose to fix the break with the machines. To correct a mistake, I was using hybrid thermal jets, not the thermal nozzles. To be specific, I'll repeat myself, I tried turning on and back on all the resource flows. didn't work. The Triton ship had contacted Jool's lower atmosphere (where the "ground" is), therefore, he is no longer in flight. The problem had occurred a while back, and I only brought it up, because (If I remember correctly) this is jsut about the second time this happened. It might be a break with warping time at 100,000x for extended periods, because that might make it miss a packet upon checking the ship's entirety for AM flow, and going that fast, it might drain the thermal power completely, and won't continue to produce anymore because it might be stuck on thinking that it is still a full tank. Seems very logical.
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