Thesonicgalaxy Posted April 14, 2014 Share Posted April 14, 2014 (edited) Welcome to the Better Atmospheres Development thread.This page will be fixed up soon, but for now the foundation will be laid down.Post any bugs, or development suggestions here. Updates and the like will be posted here, but no releases will be posted here. Edited June 15, 2014 by Thesonicgalaxy Link to comment Share on other sites More sharing options...
DasBananenbrot Posted April 14, 2014 Share Posted April 14, 2014 This is amazing Those atmospheres make me drool Don't know when I be able to test this but the latest will be probably friday. Depends on when my new gaming rig parts are delivered Link to comment Share on other sites More sharing options...
pingopete Posted April 14, 2014 Share Posted April 14, 2014 (edited) Nice one, and yes that was the photo I was referring too Oh btw when I get back to my PC in a week, I'll start testing this (+ on RSS).I think the release of .23.5 has marked that time of year for a ksp spring clean. Need to rebuild my gamedata folder from scratch again, but it's a healthy, annual, cyclical process that just needs doing every now and then Edited April 14, 2014 by pingopete Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 14, 2014 Author Share Posted April 14, 2014 Javascript is disabled. View full albumhere's what I got on the new Mun right now. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted April 14, 2014 Share Posted April 14, 2014 Looks good. Close up it looks no more dusty not like it would glow. That is probably the hardest part. Make it glow like our Moon but not look weird on close up the same time Btw Did you use Distant Object Enhancement or why does it look so extremely like the "Rising Earth" Picture in the first screenshot Link to comment Share on other sites More sharing options...
pingopete Posted April 14, 2014 Share Posted April 14, 2014 http://imgur.com/a/49dMphere's what I got on the new Mun right now.Looking spot on IMO, not to much glare on the horizons neither Could you post a descent vid with these settings, as far as I can see it looks great from L/H Orbit Link to comment Share on other sites More sharing options...
vanlock Posted April 14, 2014 Share Posted April 14, 2014 Same, Mun is just right. A bit too glowy maybe from low mun orbit, but that's all.Okay, don't touch anything this is perfect in my humble opinion ! Link to comment Share on other sites More sharing options...
pingopete Posted April 14, 2014 Share Posted April 14, 2014 (edited) Is it possible to make the cloud shadows, visible at the bottom left here, more noticeable from low orbit.They take the clouds from awesome, to 'Sweet mother of Kirbin and all that is holy, is that real?!' Edited April 14, 2014 by pingopete Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 14, 2014 Share Posted April 14, 2014 I like the white clouds on Jool, it always seemed weird to me that the VisualEnhancements version was pretty featureless. Also like the realism of having fewer belts than Jupiter, given that it rotates more slowly (after allowing for the different scale of KSP). Link to comment Share on other sites More sharing options...
Hyomoto Posted April 14, 2014 Share Posted April 14, 2014 It feels a bit heavy on the saturation. Not to say that it looks bad, but Willy Wonka went bananas on the solar system. Everything is just so vibrant, it just seems like you may have gone a bit overboard making everything *pop*. Having a cohesive visual style is as important as having interesting things to look at, so you might want to make your own background as well. Those of us that have more subdued star fields may feel like me in saying its a bit colorful. Once again, not insisting you should change it, just that it may not match everyone's backgrounds and you might consider making one of your own, or at least endorsing one you think works well. Link to comment Share on other sites More sharing options...
Legendary Emu Posted April 14, 2014 Share Posted April 14, 2014 This looks cool. The Mun looks a little too glowy though. Also, smooooooooooooooooooooooooooooth jaaaaaaaaaaaaazzzzzz. Link to comment Share on other sites More sharing options...
vanlock Posted April 14, 2014 Share Posted April 14, 2014 Really cool, i'll test whenever I can ! Thank you ! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 14, 2014 Author Share Posted April 14, 2014 Alright you guys, took a long nap after no sleep last night from working on this pack, and did some editing after waking up. I would specifically like some Jool/Mun feedback. Those are the two I've been working on.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
FenrirWolf Posted April 14, 2014 Share Posted April 14, 2014 Mun's looking pretty nice. I like it. I feel like there's a bit too much white in Jool though. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 14, 2014 Author Share Posted April 14, 2014 Mun's looking pretty nice. I like it. I feel like there's a bit too much white in Jool though. Okay, thanks Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 14, 2014 Share Posted April 14, 2014 Like the new Jool (though maybe the green/white balance could be shifted a bit in favor of green, to conform to canon?).The Mun seems a little too low-contrast to me -- I know the full moon really does look washed out like that from Earth, but a lot of the Apollo orbital footage showed pretty clear craters. Since KSP terrain doesn't (yet) cast shadows, I think you need some other way to make craters/mountains discernible from orbit. Otherwise, picking a landing site might be a little too hard. Link to comment Share on other sites More sharing options...
Reddragon Posted April 14, 2014 Share Posted April 14, 2014 Mun looks fine from Kerbin but in lunar orbit (18km) it's weird. I changed the settings as you've written in the readme. Here are some pictures: Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 14, 2014 Author Share Posted April 14, 2014 Mun looks fine from Kerbin but in lunar orbit (18km) it's weird. I changed the settings as you've written in the readme. Here are some pictures:https://i.imgur.com/hLSfp2j.pnghttps://i.imgur.com/SJGkK3F.pngDon't worry, this is getting fixed. In the mean time, make sure you changed both Scaled and Regular settings to "Fadedist: 100". The new EVE let's me save these fade dist settings and such. Link to comment Share on other sites More sharing options...
Reddragon Posted April 14, 2014 Share Posted April 14, 2014 Don't worry, this is getting fixed. In the mean time, make sure you changed both Scaled and Regular settings to "Fadedist: 100". The new EVE let's me save these fade dist settings and such.Allright, thank you! Anyway it's good to see a mod like this. The Mun especially looks good on the new images you shared. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 14, 2014 Author Share Posted April 14, 2014 Mun's looking pretty nice. I like it. I feel like there's a bit too much white in Jool though.This still too white or too green?Like the new Jool (though maybe the green/white balance could be shifted a bit in favor of green, to conform to canon?).The Mun seems a little too low-contrast to me -- I know the full moon really does look washed out like that from Earth, but a lot of the Apollo orbital footage showed pretty clear craters. Since KSP terrain doesn't (yet) cast shadows, I think you need some other way to make craters/mountains discernible from orbit. Otherwise, picking a landing site might be a little too hard.I really am trying hard to make it glow and have the craters clearly visible. I think this is something Squad will have to implement themselves to get perfect.Here's what i got now. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Hyomoto Posted April 14, 2014 Share Posted April 14, 2014 I like the hard shadow, how did you manage that? I've been interested in that effect for quite some time. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 14, 2014 Author Share Posted April 14, 2014 I like the hard shadow, how did you manage that? I've been interested in that effect for quite some time.That actually just happened. I believe it has to do with the atmosphere layer, making it much darker on the dark side. Link to comment Share on other sites More sharing options...
theSpeare Posted April 14, 2014 Share Posted April 14, 2014 (edited) Getting this: https://www.dropbox.com/s/syu130hqmohmc54/screenshot96.pngIs it possible at all to prevent that?EDIT: Saw the readme. I've already downloaded EVE 7-2 - does that version have the config file saving thing you've been mentioning, or do I still have to configure each time Edited April 14, 2014 by theSpeare Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 14, 2014 Share Posted April 14, 2014 This still too white or too green?url] I think it's fine now. The description fits: Jool is particularly known for being a rather large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green planet must be a really nice place to visit, on account of its wholesome coloration.I really am trying hard to make it glow and have the craters clearly visible. I think this is something Squad will have to implement themselves to get perfect.Here's what i got now. http://imgur.com/a/wS6HQOk, point taken. If there's no way to do both, I'll stop complaining about it. Link to comment Share on other sites More sharing options...
Lack Posted April 14, 2014 Share Posted April 14, 2014 I really am trying hard to make it glow and have the craters clearly visible. I think this is something Squad will have to implement themselves to get perfect.Here's what i got now. You could try adding a darker layer that's at a much lower altitude, so it's only visible in the low-lands and craters. It worked quite well when I was messing around with it.This is kind of the opposite, but you get the idea (From running an RSS install).And my own version of Laythe. Essentially because I liked the planet from the Forever War. Link to comment Share on other sites More sharing options...
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