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circle-array: an useful 3dsmax script


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You know you can already do this in max, the script is unnecessary.

You can select any object as your transform coordinate centre and then create an array

If you say so, but as it is now (in 2011 at least) array in not easy to use and not very intuitive (and reference doc is not a great help).

This script is a lot more easier: pick a dummy object as center, pick your object, select type (copy/inst./...) and number, and you're done. No need to try, retry, retry again, .. with stock array.

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